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Sentenal
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When you can't make them see the light, make them feel the heat.
FEFF Emperor
Rhys vs Taruoneo

Right, 20/20 Stats...

Tauroneo 20/20
HP: 51.6
STR: 25.3
MAG: 11.3
SKL: 21
SPD: 14.8
DEF: 25.6
RES: 16.4
LUK: 14.9

Rhys 20/20
HP: 38.2
STR: 2.9
MAG: 28.9
SKL: 22
SPD: 21
DEF: 11.5
RES: 29.9
LUK: 25

Alright, we got ourselves a Prepromoted Tank, and a Healer.

What are the big differences we DO see? Well, Rhys has no HP, STR or DEF. Tauroneo does. Rhys has more MAG than Tauroneo has STR, and Tauroneo has more MAG than Rhys has STR. Rhys has overkill RES, and lots of LUK.

Now, what are things we don't see? Well, due to Rhys not having a STR stat, their SPD is much closer than it appears.

A Heal Staff lower's Rhy's AS till he promotes, basically. Even at 20/20, he loses 1 AS from a Mend. So even without fighting, Rhys is going to be slower. And note, that for most of the game, he is losing 1-3 AS from Staves alone.

Light magic? Heavy shit. Until Rhys gets to be 20/12, he will lose 2 AS from a Light Tome. 4 from a Shine Tome. 10 from a Nosferatu tome! So yeah, Rhys' AS gets to be brought down almost all the time.

So 20/20, its more like Rhys' 19 SPD to Tauroneo's 15. Rhys still wins, but it is a smaller win than what it looks.


Anyway, I've dwelt too long on AS. Time for the big thing. Rhys is possibily one of the least durable units in the game. He has TERRIBLE HP. He has TERRIBLE DEF. Rhys has problems even being BEHIND the front line, because Bow users (like Paladins), or things with Javelins, would KILL HIM.

Tauroneo has excellent durability. He comes with a base DEF of 22, and a base RES of 14. So basically, Tauroneo will be one of your very best tanks, AND he has very good RES for a melee unit as well.


How are these units comparing when you first get Tauroneo? FE9 is a bit weird with determining expected levels, so lets put Rhys at 20/12 when you first get Tauroneo.

Base Tauroneo
HP: 48
STR: 22
MAG: 11
SKL: 18
SPD: 13
DEF: 22
RES: 14
LUK: 14

Rhys 20/12
HP: 35
STR: 2.5
MAG: 27.8
SKL: 21.6
SPD: 18
DEF: 9.5
RES: 28.7
LUK: 21

Well, it is pretty apparent now that Rhys has overkill MAG and RES, and terrible HP STR and DEF. SPD isn't anything to brag about, but then again, neither is Tauroneo's.

So, even at this stage of the game, Tauroneo is VASTLY more durable than Rhys. With the number of melee units, compared to magic unit's, Rhys' overkill RES is a waste. Especially a waste, when you consider than Tauroneo's 14 RES is more than plenty.

So, same lesson here: Rhys is fragile, Tauroneo is incredibly durable.


Now, next argument. RNG Rape. I first refer you back to Tauroneo's bases. 22 STR. 22 DEF. 14 RES. 18 SKL. Tauroneo is virtually impervious to RNG rape. His bases simply won't allow it.

Now, Rhy's bases/growths. First, his HP. Rhys' base HP is okay, but his growth of 40% is TERRIBLE for HP. He might get it half the time. But probably won't. And with a stat like HP, where you need to get a good ammount, you can't afford to have such a low growth.

Base STR of 0, and a growth of... 5%. I guess it isn't Barth's RES, but that is HORRIBLE. Rhys will be LUCKY if he EVER gets a level up in STR. That is how vulnerable this stat is to RNG rape. He is lucky he gets 1 STR on promotion, otherwise, it is very well possible to have ZERO STR at 20/20.

Base of ZERO DEF, with a growth of 25%. Yet another stat he could get horribily raped in. It just adds onto Rhys being a sheet of glass.

Rhy's SPD is kinda RNG rapable. In fact, in later chapters (like chapter 26), Rhys will hardly double at all, even with his average. Enemies generally have about 15-17 AS, which Rhys' 17 of the time can't double.


Now, next to last arguement. Tauroneo has excellent weapon levels and STR, therefore, can wield any Sword or Lance he wants, for the most part. Check it. Tauroneo comes with a Silver Blade. He wields it with no penality. It has 15 Might. Tauroneo's base STR of 22, gives him 37 Atk with that thing.

A Light Tome has... 2 might. Rhys has 29.9 Atk with it. Tauroneo certainly has more ATK, but when you consider DEF-to-RES, it comes out to be more even, with Rhys having a slight lead. Brings Rhys down to 16 AS.

However, the point here, is not that Tauroneo will be better at offense. Offense just isn't something you do with 13 base SPD. The point is, that Tauroneo can keep it close in Offense. While destroying Rhys in defense. Plus, Tauroneo can take counter attacks, while Rhys pretty much can't.


Next part before I wrap this up. Skills. Tauroneo has Resolve. When Tauroneo gets his HP under 50%, his STR, SKL, and SPD get multiplied by 1.5. Rhys comes with counter, a crappy little SKL that activates on SKL/2. That means at 20/20, Rhys has an 11% chance to deal back half the damage he took. Both EFED and Serenes Forest agree, your skill sucks.

Now, the only plus side of that counter, is that since Rhys is gonna be taking like a billion damage, dealing back half a billion damage is good.

Now, what does Tauroneo's STR, SKL, and SPD at base look like with Resolve, you ask?

Well, he would have 33 STR, 27 SKL, and 19 SPD. Oh shit! When this skill activates, Rhys doesn't even win in OFFENSE! Tauroneo now has 48 Atk with a Silver Sword, SKL dripping out of his ass, and 3 more AS than Rhys.

Now, but when this activates, Tauroneo has 25~ HP. Oh noes! Well, lets set aside that Rhys can't really be one to say anything about HP, and consider this: He might have 25~ HP left, but he still has 22 DEF. And 14 RES. So, he is still doing fine.

Btw, Rhys isn't worth getting an Occult to.


Now, last point before I sum up. Tauroneo, being a Tank, will be on your front lines. In a given turn of Tanking, Tauroneo will enter combat 3~ times. And then, on the Player's Turn, he enters combat another time. So a total of 4 times Tauroneo will enter combat. Basically guaranteed hits too, with his good SKL and probable WTA.

Rhys can't afford to be engaged by the enemy on the Enemy's turn. He will die very quickly. No durability has it's drawbacks, for some reason. So, you would only get Rhys in combat on the player's turn. If you are lucky and something doesn't attack him on the enemies' turn.

Now, I ask you, in terms of dealing out damage, which is better? Attacking with an Atk of 37, 4 times against DEF. Or an Atk of 30, 1 time (because lets face it, Tauroneo is never doubling, but neither is Rhys), against RES?

Obviously, since Tauroneo enters combat 4 times as much as Rhys does, and hits 4 times as much, Tauroneo is better at dealing damage.


Summerizing this stuff nows.

-Rhys dies. Easily.
-Tauroneo never dies.
-Tauroneo is next to impervious to RNG rape. Rhys's HP, STR, DEF, and to a lesser extent, SPD, is very vulnerable to RNG rape.
-Tauroneo's Skill completely beats the hell out of Rhys.
-Tauroneo being a tank puts him in combat 4 times as much as Rhys, therefore, makes him more of a damage dealer.

YOUR TURN. I am not liable for any mistakes I may or maynot have made in this post. A Wizard did it.
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