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| Nin-Finity | May 5 2007, 08:15 AM |
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Nintend-Fan
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Beastly Orange Hair vs… Lacking Orange Hair. ![]() First of all, I’d like to point out that EFED has difference stats for 20/20 Rhys than the ones you posted:
I realize that using the stats you posted would’ve worked in my favor, but well, honesty is the best policy, right?
Rhys has his pitfalls, but he makes up for them with the 5th highest MAG (or STR for the melee units) in the game, losing only to Tibarn and Giffca (two of the 3 Gatos) and Boyd and Largo (the two powerful axemen). Rhys is also sporting excellent RES and LCK, and he has average SKL and SPD. Meanwhile, we have Tauroneo, who seems to be lacking in the SPD and LCK departments, and only makes up for this with slightly above average STR and DEF. Everything else about him is just… average.
Rhys is only losing 2 AS from a Heal Staff at most, and pre-promotion, he isn’t even fighting anyway. A difference of 2 AS isn’t much when we’re only considering it for when enemies attack him. That Heal Staff isn’t exactly a big concern for Rhys. Now about that Mend Staff… Rhys is only losing 1 point of AS from it at 20/20. Again, not a huge deal. Besides, when you’re healing roughly 40 damage with a Heal Staff, do you really need a Mend? As far as Light magic is concerned, again, he’s only really dealing with the lightest variety. (no pun intended) Lightning has a WT of 4. Heavy? Not really, considering Taurioneo’s Iron Lance weighs 8. At 20/1, Rhys has about 2 STR, so he’s losing 2 AS. Again, not a huge deal, since it isn’t much of a difference maker. And even if it does prevent Rhys from getting the DA on a few occasions, he’s still hammering away at 23 base damage, against the enemy’s lower RES. By 20/20, Rhys is losing only 1 AS from Lightning, so he’s still got 19 SPD against Taureneo’s 15. That’s still a notable difference; enough to allow Rhys to DA Tauroneo, should that be possible.
37 HP and 11 DEF is enough to prevent Rhys from getting OHKOed, considering you’d need a melee unit with at least 48 attacking power for that to happen. Rhys isn’t exactly getting DAed either, so he’s fine with taking one or two distance attacks per turn behind the frontlines. Also, the majority of distance attackers you face will be magical units, and Rhys is a magical tank. Therefore, he is survivable enough while working behind the frontlines. Notably, there are plenty of people that have roughly the same durability as Rhys, namely Soren, Mist, and Ilyana. And of course, there’s Reyson, who has the worst HP/DEF combination in the entire game. Not everyone can be a tank, you know.
Class-wise, Tauroneo has to compete with Gatrie and Brom for a spot on your roster. Tauroneo’s main use is tanking, yet… both Gatrie and Brom are outdoing him in that department. Sure, Tauroneo is survivable, but why would you ever use him over Gatrie or Brom, the better choices for a tank.
40% isn’t really too shaky growth-wise, and Rhys still gets a decent amount of HP in the end. In the end, he’s only 1 point behind Mist. That’s not so bad, is it?
Yeah, well Heal has a weight of 2. Even if he winds up with 0 STR at level 20, Rhys is barely affected by his low growth. On promotion, he gains 1 point of STR, so the worst case scenario is that Rhys loses 3 AS from Lightning. Not exactly a catastrophe. Although, it’s likely that he might have gained at least 1 more point of STR after 20 levelups, so this brings us back to the same situation as the Heal Staff: a loss of 2 AS. Even with a raped STR stat, Rhys is still performing his job effectively with minimal losses.
25% is a decent one-in-four chance for a point of DEF upon leveling up. Plus, the Knight Band is always an option. Oh, and did I mention that Mist’s growth in DEF is 15%. Hmm, which one of these two has a more rapeable DEF stat?
I beg to differ. If Rhys’s SPD is kinda rapeable, then Tauroneo’s is certainly shaky, with a growth 10% less than Rhys’s. Rhys winds up with higher AS, so if you want to argue that he won’t be doubling, then I can shoot right back that Tauroneo won’t either, and it’s entirely possible that if Rhys doesn’t double attack, then with 4 AS less when both are at 20/20, Tauroneo is actually being double attacked. Not only does Tauroneo have less of a SPD growth, but he also has less levels to grow, which means less chances at gaining a point of SPD.
That’s great and all, but once you finish Chapter 21, Tauroneo has no business using a Silver Blade, since there’s still a good amount of chapters left before the final battle, where you really need that Silver Blade. If you want to argue swords, it’s more likely that Tauroneo will be using an Iron Sword, or maybe a Steel Sword. An Iron Sword will put base Tauroneo at 27 POW, 10 less than what he had with the Silver Blade.
Rhys has more attacking power than Iron Sword Tauroneo, or even Iron Lance Tauroneo, and that’s BEFORE we factor in that Rhys attacks RES. Factor DEF vs. RES, and Rhys probably has more attacking power than Tauroneo attacking with a Steel weapon, even. Also, this gap only widens as the two are leveling, considering that Rhys’s MAG growth is higher than Tauroneo’s STR growth, so Rhys is consistently out-damaging Tauroneo throughout the game. It’s funny that you brought up AS here, because even though Rhys is weighed down by Lightning, he STILL has more AS than base Tauroneo. Another win for Rhys.
Good, because he obviously isn’t.
He’s a general, Rhys is a healer. What can I say? The only argument to this I can really think of is that Tauroneo can’t heal. >.< Whatever, more on that later.
Sure, but Tauroneo’s a tank. His HP isn’t dropping below 50% often, and by that point, you’d probably want to heal him.
Wait… what? Rhys comes with Serenity, a skill that halves the effects of biorhythm. Now, from what I gathered from a thread on the FE9 board, Biorhythm changes each chapter. When your biorhythm is high, you gain +5 HIT and +5 EVA, which is kinda nice. However, when the biorhythm is down, you lose –5 HIT and –5 EVA. So, thanks to Serenity, Rhys isn’t getting screwed over when his biorhythm is low, but he still gets smaller bonuses when his biorhythm is high. What did you read that told you that Rhys had Counter? Because I’d advise not using that source, since it obviously has errors in it.
Yeah, but in Chapter 21, Rhys has 21.6 SKL, along with 29.9 POW, and 16 AS. Tauroneo with an Iron Sword has 38 POW instead of 48. Factor in DEF vs. RES, and Rhys is keeping up in the damage-dealing department. Both are hitting reliably, so Tauroneo’s SKL lead means next to nothing. And Rhys is only barely trailing in AS. Besides, you aren’t getting these bonuses very often anyway, since Tauroneo has a tough time losing HP.
If he has 22 DEF and 14 RES, how did he get below half HP anyway? The way I figure, Resolve isn’t exactly suited for Tauroneo. You could just bench him, and give the scroll to like… Nephenee, or something. I dunno.
At least his Occult Skill is useful. You’d have to remove Resolve to be able to give Tauroneo an Occult, and Luna isn’t exactly useful. Tauroneo isn’t getting an Occult either.
It’s a real shame that Tauroneo has a tough time keeping up with the rest of your army, due to his lower MOV. You’d have to baby him to get him to the frontlines, thus slowing down the rest of your army. Sure, the same can be said for Rhys, but we aren’t trying to keep Rhys on the frontlines anyway, so it doesn’t really matter for him.
Exaggeration, much? Rhys has enough durability to take at least one hit during the Enemy Phase, and usually that’s all he’ll have to worry about, since he’s behind the frontlines anyway. Rhys is durable enough to survive behind the frontlines.
Look, Tauroneo isn’t using his Silver Blade once chapter 21 ends, so it’s really attacking DEF 4 times with a POW of 27 vs. attacking RES twice with a POW base of 30. Rhys also has a fair chance of doubling, at least moreso than Tauroneo. So Rhys is keeping up in dealing damage, but Tauroneo isn’t keeping up with the frontline units.
That statement pretty much contradicts everything you said about Resolve, because Tauroneo has a tough time getting to half HP, because he doesn’t die.
At least Rhys uses Serenity. (not Counter) Tauroneo has a tough time activating Resolve.
The way I see it, Tauroneo sees combat twice as much as Rhys, IF he can stay on the frontlines. Rhys also deals more damage per attack.
He must be a crappy wizard then, because I noticed a fair amount of mistakes. :/ Moving on to… the wonderful world of UTILITY! Yes, utility, which stats are only a part of. However, there are more elements of utility that give Rhys the edge over Tauroneo. For starters, earlygame Rhys is unique. Nobody else can do what he does for 7 chapters out of 33. (counting the Prologue, Epilogue, and each part of chapter 17) Rhys has guaranteed use from chapter 2 through chapter 9, and perhaps even after that. Meanwhile, Tauroneo has no uniqueness at all when he arrives, and no reason to be used over Gatrie and Brom. More than likely, he’ll be benched after chapter 21. The main thing about Rhys is… he heals. Pre-promotion, only one other unit can do Rhys’s job, and she arrives later, and underleveled. You always want to have a healer in your party, so Rhys has a good chance of seeing use, even after chapter 9. Also, Rhys is the one unit in the game that uses Light magic. So if you want Light magic, you’re using Rhys, no buts about it. Rhys is incredibly unique, and has a lot of utility. Tauroneo doesn’t do anything that Gatrie and Brom can’t do. In fact, Gatrie and Brom are pretty much outdoing Tauroneo in every area. So Tauroneo is pretty much useless. |
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4:49 PM Nov 26






