| Viewing Single Post From: Reikken vs Inui | |
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| Reikken | May 23 2007, 02:27 AM |
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I responded to things out of order and didn't bother to reoder it, so some things I say may not have the explanations until later in the post.
Unless Rolf is staying underleveled, he is indeed using up significantly more exp than others. That's a mathematical fact.
same amount = Rolf stays way underleveled
First of all, since he's doing way less damage than everyone else is, it's unlikely that he'll be able to get the kill even after someone else attacks it first. And even then, the vast majority of the time, someone else could have gotten that kill instead.
level 1 killing a level 11 = 40 exp level 11 killing a level 11 = 25 exp
No, Sothe is much better than Rolf. Using Rolf means you lose lots of combat ability and also lose loads of exp, or if you don't give him extra exp, you lose insane amounts of combat ability since you'll be left with one of the weakest combat units ever. Using Sothe means you lose a tiny amount of combat ability due to how much Volke's sucks, and you gain some supports in return. Staves are extremely light. And lol, no. Even if I gave Sothe 500 bexp, Rolf would still be more detrimental even only in terms of exp. Either that or he remains underleveled the entire time. You can't pick locks better than someone else. Well, actually, Sothe would be marginally better at it due to not costing moneys. As opposed to bringing another fighter that I don't need and haven't been using? No thx. I'll take one of the most h4x items in the game, kthx. Stilettos? You only get 2 until chapter 27, and each has only 20 uses, and the first isn't until ch 21. What does that mean? 4-mt Daggers, lol. And for Volke to even have sub-decent stats, he has to have been fighting alot with Daggers or been eating mass bexp. What? Even assuming Volke has been fighting loads and loads, his attack with those limited supply Stilettos is about Lucia's level. Mist's attack > his. And when he isn't using rare weaponry, he gets raped in attack. And when he hasn't been babied like hell, he simply can't fight. lol, Lethatilty is a joke. Crit/2 = lowest activation rate ever. (Skill/2 + Weapon - EnemyLuck)/2. Even with your limited weapons, it's still at a single digit activation rate. With a Dagger, you'll be lucky to even get 4%activation. And it uses up an Occult. Lucia+Astra >>>> that. No, Volke can never even come close to fighting well. He sucks always. Going slow = you get less exp, so rushing is better.
With 80 hp doors, that takes quite a bit.
And Ike and Titania are all that is needed for combat. What's your point? Why would you even want to fill every single slot, especially since many chapters don't let you take as many, so you're either using some random unit you haven't been using, or you're making people sit out. And using fewer units is better anyway.
His offense is never good. It becomes non-ubersuck after he promotes, but that's only if you poured in tons of extra exp, and that's still not good.
![]() lol @ Gatrie being good Now, for those characters to be good, you have to have been using them all because otherwise they're just underleveled with no supports, etc. And I'm pretty sure this chapter lets you take even more units than that, though I could be mistaken. Anyway, the more units you use, the lower their levels and the fewer skill/statups/whatever they get, etc., so it's not good to use massive teams. No, dude. His avoid is decent. And few can 1-hit him. And it rly doesn't matter. If something can kill him, just keep him out of range. You can see enemy ranges for a reason. And chests don't attack, Priests don't attack, and Bishops suck so much at attacking that they're not a threat to even Sothe.
Oh snap, he can one-round a level 1 unit! Those are Vigilates that you're not supposed to kill. They're made so that it's hard to not kill them. You even get a reward for not killing them, so that's not helping anything. And he actually can't kill magic users. Chapter 11's level 12 mages have about 5 def and 23 hp. Volke has 12 atk. He needs 4 hits to kill a mage. wtf. This guy doesn't need to be fighting ever. So Volke has to steal kills? Only if it's a unit that somehow no one else is around to kill will Volke be getting that kill. It happens, sure, but it's quite rare, and it's going to be one of the less threatening enemies since the more threatening ones are focused on first.
There's actually alot more one-rounding going on than you're saying. Early on, yeah, there's less, but Titania is indeed there, and Boyd and ppls like Mordecai can one round some things as well. And then for others, there's forged weapons. Now, for things like ch 11's cavaliers, even forged weapons won't let people one-round them, but it's pretty suicidal for Volke to go try to fight them, and he's not doing but 1 damage to them anyway. Later on, units that are actually good are indeed one-rounding most things.
Pick at things to gain exp? Even Sothe can do that. Like hack away at priests. Free exp. And his atk sucks, so he can get more out of them without killing them. Ch 13 he's busy with chests, but most of ch 14's enemies have low def, and then from then on, you have Daggers, so he can do at least 1 damage to most things. You get one in ch 21 and one from Bastian, and that's it.
Sothe isn't fighting, so he's not in enemy range. You don't need to be shielded when you're not in enemy range.
Rolf has to be shielded since he can't counterattack. And no. First of all, Sothe can be farther back. And then usually it's easy to block off enemies, and often it even happens naturally, or you're doing it for someone else anyway, like Reyson. And other times the enemies simply don't have enough range to reach. For the rare occasion that that isn't the case, just stay back, or just don't care since it can't kill him in one hit or anything, and it's certainly not doubling.
Who cares? He's not getting attacked by anything else, so just keep going, and then kill the mage thing. Unless it can somehow kill him in one hit, he's fine. If it can, just use a Pure Water. No, not even close. It's like fielding Matthew in Sands of Time to get chests as well as make Guy better. And Volke is not significantly better at fighting. Sure, he can do more damage, but he still can't kill anything, and if he's attacking things and taking counterattacks and being out there by the enemies, he's easily less durable. And also, unless you give Volke massive babying/bexp, Sothe's +15 avo from supports means he actually has more avoid...!
Sothe gets more avo from his supports, and he's not weak to bows and ballistae like Reyson.
Sothe gets you items to use for said fighting, foo. He makes good units better rather than taking exp from good units, making them worse.
lol, level 11. If you dump 500 bexp on him, level 8-9 would be reasonable. 700 for level 11.
lol, no. Rolf's offense is never on par with that of top tier units, and especially not when he's a few levels behind. Kieran is beating him in atk by about 6. Rolf's attack is about on par with Mist's even when he's using more exp. Impressive crit? 20 crit is not impressive at all.
Amazing; just like Sothe. Except Sothe doesn't even have to be that close as he can be 3 spaces behind the frontline. Paladin Band is one of the best bands for mages and shiz. Give it to Soren to make his avoid even higher, give it to Ilyana to keep her speed up later in the game, etc. Waste it on Rhys just so I can support Rolf? No way. And even then, use this guy over Mist? No way. And even then, sure, he's nice as a healer in the earlygame, but after promotion, sages can heal too, so there's no reason at all to keep around a sucky unit. If using Rolf means I need to use Rhys, too, that's even worse. Even if he did get this support, Rolf is a backliner, and Marcia is a flier with 2 more move. It's never going to be in range. Now, Kieran and Tanith? Tanith, perhaps not always, but with this combined with the point above, it's so infrequent that it doesn't matter. Rolf gets an average of like 0.1 atk and 0.5 avoid. Titania, Jill, Boyd, and Mordecai? No, Rolf is never even touching this one. Sure, when he's fielded, he gets Rolf.
Except Dorcas can kill things in one hit, and yet he's still low tier. Gatrie can't, and he even has less mobility. This guy sucks. And then, you can't bait out armies unless you have the move to actually get out there in front of everyone. You can't take hits for someone unless you can move over in front of them. He's like Mordecai with half the move, zero doubling ability instead of meh doubling ability, and no earlygame raeping skillz. Yes, Gatrie sucks. Srsly. He's alot like Wallace, and that guy sucks hard even without the recruitment requirements.
You don't need to see combat to be in support range. Sothe is a backliner that thieves instead of attacks ranged, and he can be even farther back than ranged attackers. Instead of 2 spaces away from the enemy, it's 3 spaces away from an ally.
For stealing, no. For chests, only sometimes. Not very often. You have to get to the chests first, and sometimes, they're even right there along the way, and then he either rejoins after getting the chests or the chapters is over anyway. I don't need another fighter after Ike and Titania either, so that's moot. If I'm goint to use another fighter, it sure as hell isn't going to be Rolf. It's going to be one of the other two dozen units that are better than him. Rolf has far far more competition than Sothe has, and he's much worse than his.
You fergatted Sothe's supports. +15 avo. And Sothe won't be at base level. He can indeed damage things, many enemies can't counterattack, and he even gets exp from stealing. Reyson has massive res, but Sothe has no weakness to bows and laguzslaying weapons, and res can even be boosted.
Indeed. He's proof that you can be fielded with crap durability and not die.
level 11 vs level 1 on ch 9 level 17 vs level 7 on ch 16 Even more underleveled? Nope. What makes Tormod so much better than Rolf? They both need bexp, but the difference is that Tormod actually becomes good. 20/4 Rolf = 16.8 str + 9 Steel Bow = 25.8 atk. 20/4 Tormod = 18.2 mag + 7 Elthunder + 1 B Sothe = 26.2 atk. Tormod ties/beats Rolf in attack, except he attacks res, so he's raping him in offense. And Tormod has staves, which are h4x in this gaem, and 1-2 range, which is also pretty h4x. And he has more move.
Sure, if you give him loads of bexp/babying. I dunno where you're getting that bull from. His offense is not good at all. So you give Rolf bexp, which takes exp from the rest of the team, and then he does his thing, killing stuff, or trying to...more like stealing kills since he's still underleveled unless you gave him loads... and in killing things, he's taking even more exp away from the rest of the team. But that's okay, since he was helping out by killing stuff. Or it would be if he didn't suck while doing it. So you have the exp lost by killing things, mostly made up for by him helping out + exp lost by giving him bexp. Net loss. Then, Mist. You give Mist bexp, which takes exp from the rest of the team, and then she does her thing, helping out with healing ppls. So you have the exp lost by giving her bexp, made up for by helping out. Comes out even. Mist can catch up in level without taking up more exp. Rolf has to use up more exp than others to catch up in level. And then after promotion, staff exp isn't halved like in some games, and Physic gives 22 exp per use, so staff users get h4x levels.
No, using him doesn't mean that you have a massive exp deficiency where your characters all promote 5 chapters later or something, but you do indeed have quite a bit less exp. You could instead use that exp to boost another character or two several levels, making them h4x. That's much better than using Rolf, who's below average even caught up in level. And again, I don't know where you're getting that from. |
| NP: Wind Waker, Clannad, Ever17, Shoddy Battle, Brawl (Wi-Fi) | |
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3:28 PM Nov 26






