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Big Boss
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When Ellen joins, she's your only healer. She'll be very useful during chapters 2 and 3, where your units can't dodge reliably and are not so tanky. Especially chapter 3, since you get attacked by some cavaliers and armors. Even if the soldiers hit, they deal a good amount of damage to your units. Then chapter 4, before Clarine joins, some nomads and cavaliers come towards you. Ellen is definitely useful here. then for the rest of earlygame, having another healer is not a bad idea. These things already make Ellen better than Garret, IMO, since he has never such a situational usefullness, but let's see how is Garret doing, anyway.

Garret joins in chapter 15, and even with his HM bonuses, his stats are pretty lacking. You have chapter 15 and 16 to raise him a bit; he's not going to 16x due to the more limited amount of units you can bring. I'll give Garret 3 level ups before Sacae/Illia starts, putting him at level 4.

Garret. Level 4

HP:56.9
STR:21.9
SKL:16.3
SPD:12
DEF:10.4
RES:5.1
LCK:13.9

Also, Garret probably has C Gonzales at this point (.5 Atk, .5 Def/Res, 2 Hit, 2 Avo, 5 Crt, 5 Crt Evd)

Those are some rly bad bonuses. Garret needs hit, not Crt, and he dosn't have a single point in Atk and Def. This support is almost useless, right now.

For some enemy samples, if you go to Sacae...

Average Nomad (Borrowed from Inui VS WJC)
HP: 35
Attack: 18
Hit: 116
Crit: 18
Attack Speed: 19
Avoid: 46
Crit Evade: 9
Defense: 7
Resistance: 5

Iron axe Garret has 60.5 Hit. Even with the 2 RNs system, his hit is far from reliable. A nomad usually takes 2 attacks to get killed, but if you use Garret and miss it will take you one more round to kill him, hurting your combat rank. Not to mention that if you have another unit waste it's turn because Garret couldn't hit, you are advancing slower. Now, defensively, Garret dies if 4 of these nomads attack him. Now imagine what happens when Garret tries to face the giant horde of nomads in chapter 18 :hmm:

Average Nomad Trooper(Bow/Sword)
HP: 43
Attack: 21/24
Hit: 119/109
Crit: 18/8
Attack Speed: 20/18
Avoid: 49
Crit Evade: 9
Defense: 12
Resistance: 7

Garret has 57.5 Hit against this guy. If he equips his sword, that's 47.5. Get the hell out of my team Garret!

Also, don't forget that there are quite a few myrmidons/swordmasters in Sacae. Garret is going to be raped so hard by them =(

As for Illia...

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A pretty weak enemy. Some of your units are even one rounding her. Garret can't double, and the Peg is weighed down. The Peg may not have the best hit in the world, but when 3-4 of them attack Garret, he has a good chance of receiving a good amount of damage. You suck, Garret!

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This one has some good attack. If Garret gets hit, it's going to hurt.

Another common type of enemy in Illia are cavaliers and paladins. Most Paladins have silver lances, so they are pretty dangerous to Garret, same with the cavaliers who have equipped steel swords.

So, Garret is pretty bad midgame. How do you expect him to survive the giant horde of wyverns in ch. 21, and the strong heroes, paladins and druids from the late game? What about the status staves Ellen can dodge with ease due to her high RES?

While Ellen may not be a durable unit, at least her main use is not at the frontline, so she has less probability of dying. Also, an extra healer is always very useful in HM. She not only helps the team to advance faster, she can also use higher level staves to boost the exp rank.
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^^by comatose from NationalSigLeague^^

Kratos/Jeigan
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