| Viewing Single Post From: Reikken and Dragon Hellfire vs Solid and Simon | |
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| Dragon Hellfire | Jul 28 2007, 05:05 PM |
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Dragon Hellfire; three random words
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Flier utility cancels itself out mostly as the flier has to stay away from bow weilding units or they will risk a good chance of death for quite a while. The flier lacks terrain bonuses so they can't get the extra boost when needed, and they must rather retreat. Sure,flier utility is still worth something, but not much.
Well the little list there wasn't this entire debate.
No, not completely. Just to start it off you do not have enough Chest/Door Keys to get everything without a Thief. You'll definitely be missing out on quite a bit of useful things. For example: Chapter 3 -2 Doors | 1 Key -4 Chests | 1 Key Chapter 8 -2 Doors | 1 Key -2 Chests | 1 Key I can only assume this will remain consistent for the remainder of the game, and I'll apologize for not having any more chapter samples. Perhaps later. This states that not using Colm does, in fact, mean less doors/chests opened. Then you happened to have summed up "Thief Skillz" with only the lockpick. Which is absurd as "Thief Skillz" has things such as Stealing and Fog of War. Fog of War first appears in chapter 6, and then a couple more times later in the game. Without your thief (Colm) then you wouldn't be able to see far off enemies that would sneak up on you and cause you a problem delaying some of your progress for a turn. Nasty. Stealing is extremely useful for getting a bunch of extra cash and useful items early on without having to buy them. The pure water in chapter three for examples is worth 900G, and it can make a few of your units that are either 1) Naturally lacking Res or 2) Got RES screwed a bit better. Vanessa: 5.3 Res Colm w/pure water: 8 Res Whether it goes to Colm or not this is just a quick way to measure the use of the Pure Water. However it doesn't stop at this, you can give the pure water to whoever needs it the most in the situation you are in, whereas Vanessa's base Res can only go to her. The rest of the items are useful enough too, as they can first off get you money, and next they can do whatever their useful function may be. Next down the line of thief skills is the desert chapter in which bringing Colm to it and having him run around picking up items is a very good idea to save a bunch of time. Surely other units could do this too, but Colm is much more efficient.
Rennac shouldn't be used over Colm in any chapter. His starting one is obviously the exception, where he should only be used as much as Colm. However using him after that means that when there is not stealing to be done (because not every turn of every stealing chapter you actually steal) then Colm is by far the superior choice. Rennac only really offers his thieving skills, where Colm offers >= thieving skills AND can provide offensive support in multiple ways. And "entirely" irrelevant is an overstatement, for sure. Stats determine stealing, and if you have a good chance of dying while doing your thiefly things, then you shouldn't be used to do said thiefly things.
If you happen to be using Chest Keys or Door Keys, then you are most likely using them on the chapter that you get them, so the fact that you can pick them up whenever doesn't matter all too much.
How?
less mobility***
If Colm could only steal and that's it then he would probably be quite a bit worse unit. Although because this game happens to use teams instead of solo units, then his use is still there, while not as much. Just that's more irrelevant than not because Colm can fight.
The fact that you are missing out on two crappy units is not that much, and Vanessa missing out on combat for thet chapter counterweights a small portion of her use here.
Orrrr, you could just beat the chapter before they die, it's what I do. And even if you're bent on taking all your time, then I'd much rather have Seth go over there, one for surviving better, and two so that Vanessa doesn't miss out on some of the experience she could be stealing.
??? I must be missing something because last I checked you can stop those pirates from moving towards the lower village in only one turn, and the village to the left isn't hard to reach. That's only two villages though, where your example had four, and Tana isn't on your team yet. Do explain.
You can use Cormag too, and the substitute actually is there at all times unlike the keys that are needed to sub in for Colm when he's preforming the function of obtaining your nifty little items. Another difference is that Colm doesn't risk getting raepd when he's stealing nifty items where the possibility of Vanessa dying while she's getting this one item is quite there indeed.
Tana, Innes. If either of them are in play (which isn't impossible) then Vanessa completely uses the win she just had here. Even then it's still possible to wipe out this small map fast enough that Syrene is never in any real danger and she just joins your team at the end. Whatever the case I'm not so sure that a Silver Lance is going to be making all that much of a difference.
You're really overestimating this map. As long as you split your team up logically, you will not have a single problem killing anything here. Vanessa has some use as a flier sure, but it isn't all that much. And what about Colm not getting to the druids? Unless you have only Vanessa and some paladin killing them he will be there to fight too, whether he should or not. And you have Moulder too, who can fight quite well against those Druids.
Nah. Flier utilities defects are the fact that Vanessa has to stay away from units weilding bows making her mobility worse. There are plenty enough chapters where Vanessa will have to evade anything with an arrow, so this is definitely something to consider that already starts to counterweight her mobility lead on our units. Next is supports; if you plan to use Vanessa to go to reach far off enemies than her support partners are left behind that much more. Seeing as this is debating which team is best, then taking into account on how well the two of our units can work together is stressed that much more. The difference in mobility between Vanessa and Lute is never closed, not even when archers are nearbye unless you want to stop Lute from gaining nice experience too. Terrain bonuses are great for boosting Eva, and Vanessa can't take from this. While she has good base Eva the fact that she can't hand behind trees places her lower than it would seem. Added in with that her supporters won't be that close when she's flying back and forth and you have yourself a fragile unit. Sure she can eva well, but if there's a chance of her dying, even if it's small, she shouldn't be doing whatever it is that causes that. And what I've gathered from her flier utility is that she can fly across terrain at a point that it matters in two chapters, one moreso than the other, and the fact that she can gain you a couple items even though there are substitutes. Actually, the only thing that I really think shows her flier utility at it's best is the fact she can kill Gorgon eggs. Greaaattttt. Now you speak of this being worth more than Colm's thief ability, even though he's gaining faster experience with Vanessa's lead in mov(when there aren't archers even), his sight ability is h4x useful, he opens doors and steals chests where others can't, and that he steals a lot of useful things off the enemies body for h4xing your units. The only thing that brings down Colm's use is Rennac in the chapter that he joins. Just the chapter that Rennac joins Colm is still doing tons of stuff thief-wise, whereas Vanessa's flier utility is actually a bad thing because there are archers there and no terrain. So in the chapter that Colm has this weight on his shoulders he's still of more use than Vanessa. When does Colm's use come in handy on other chapters? Chapter 3: -Chests(Javelin, Iron Sword, Iron Lance, Hand Axe) -1 Key -Doors x2 -1 Key -Stealing(Antitoxin, Pure Water) Chapter 4: -Stealing(Vulnerary) Chapter 6: -Fog Of War Chapter 7: -Stealing(Energy Ring) Chapter 8: -Chests(Silver Sword, Elysian Whip, Angelic Robe) -Doors x2 -1 Key Chapter 10 Er -Stealing? Chapter 11 Er -Chests(Restore, Short Spear, Secret Book) -2 Keys -Fog Of War Chapter 14 Er -Doors x7 -4 Keys -Chests(Guilding Ring, Spear, Hammerne, Swordreaver, Dragon Spear, Energy Ring) -1 Key -Stealing? Chapter 9 Eph -Doors x2 -2 Keys -Chests(Restore, 2500g, Ocean Seal) -1 Keys Chapter 11 Eph -Fog Of War Chapter 13 Eph -Stealing(Energy Ring) Chatper 14 Eph -Doors x4 -4 Keys -Chests(Guilding Ring, Halberd, Hammerne, Angelic Robe, Spear) -1 Key Chapter 15 -Hidden Items(Warp, Body Ring, Silence, Wyrmslayer, Killer Bow, Swiftsole, Eclipse, Metis Tome, Silver Card) -Stealing(Elixir, Fili Shield, Hoplon Gaurd) Chapter 16 -Doors x3 -1 Key -Chests(Tomahawk, Talismen, Knight Crest, 5000g) -1 Key -Stealing(Vulnerary, Lockpick x2 Elixir, Red Gem) Chapter 17 -Stealing(Elixir) Chapter 19 -Fog Of War -Chests(Rune Sword, Fenrir, Speedwing, Fortify, 5000g, Bolting) -0 Keys -Stealing(Vulnerary x6, Lockpick x3, Goddess Icon) Chapter 21 -Doors x2 -2 Keys -Chests(Angelic Robe, Master Seal) -1 Key To even begin to claim that Vanessa somehow counterweights all of this with the very few things that she can net you WHILE there is an alternative is laughable. Colm does not always have an alternative to using him, and things like FOW are massively easier thanks to him. Before considering that he can fight he beats Vanessa soundly with all of this stuff. I didn't even include everything he steals because I don't know, but I can assume what I've missed is helpful. He helps out your team combatively with weapons, stat boosters, promotional items, and his ability to steal from the bosses in chapter 15. > Vanessa combatively. Then you just have to add in that he can fight and Vanessa has no shot even if she is beating him.
There's exacly zero more soldiers than brigands on chapter 5. >___>
What I see here is the lack of C Neimi and weight placement. With B Neimi Colm wins against Brigands and Fighters, which total 11 enemies out of 21. Vanessa is most definitely not raping Colm in raw offense, and Colm is most definitely raping Vanessa in team offense.
Neimi starts off being able to only attack on one phase, yes. However this isn't much of a problem because enemies are scarce and you most likely won't have that many enemies around you on the enemy phase anyways, in addition to you having enough allies to be in front of her in the case of enemies still bein around. So she's perfectly usable for the first bit of the game, and her stats end up being some of the best later on. Now it would be bad if she promoted to Sniper because when there are tons of enemies she still wouldn't be able to counter-attack on the enemy phase, but instead she becomes a Ranger. A Ranger has swords allowing them to counter close range and raep everything without a problem. Neimi has a good enough chance of being used on a larger team, especially because it's a larger team and you only have 33 characters to chose from anyways.
Smaller teams mean that you have less spots on your team allowing Neimi to support Colm and just sit back three squares away from him. Not being able to protect her is rather false except a few lategame chapters in which you could of just promoted her so she has swords. Smaller teams can still cap out how many units you bring to a chapter, and the only thing that really changes is who you feed the experience to. And because smaller teams are generally less efficient, they hold less weight than a larger team. There's a good chance Neimi is on a larger team, and a decent one she'll be there while you have a smaller team.
Colm's offense is only bad if you don't level him. You can't make an argument against Colm explaining why he gets less experience assuming he gets less experience. Looped arguments make absolutely no sense. If he gains that experience his offense is definitely not bad, and since even average offense >>>> bad offense you are likely going to be giving him that experience. If you're saying that Colm's offense is bad early on, then you're definitely lying. He has some of the best, the best offense in his joining chapter and he remains good thanks to doubling enemies whereas the majority of your team cannot. When his experience boost starts making the difference in levels you'll see that Colm is doing good more than enough of the time to keep his level lead.
All of them are very minor leads, and the B support isn't a lead at all. As supports build, thanks to Colm's supporters being near him farrr more than Vanessa's supporters are near her and the fact that Colm has instant supports means that he'll have better offense than it seems. Even if he is losing by the small ammount that it appears to be then he is still beating Vanessa for overall team offense because he makes it so some of your units are promoting sooner than they would elsewise. Later promoting units means quite a bit worse offense. And unlike Colm's answer to raw offense, Vanessa's has no answer to this.
Why no B Neimi? You can bring 9 units and Neimi is far from suck, especially with B Colm. You don't exactly have that many other units you'd bring over her, so putting there anyways is fine. Colms Atk +2 He also steals an energy ring last chapter, which we can just add to Colm to measure this. Surely it's not always going to him, but it's always adding 2 atk to your team. Though, I do suppose that he's a good choice for it. Colms Atk +4 Colms Atk: 19 He's effectively two-shotting everything aside from the Knights.
12/0!?!?!?!? WTF? How in the hell does she gain 11 levels over that period of time? It's not like her offense was anything special; Colm even beats her against some enemies when he doesn't have the level lead. If you want to try and use that "Vanessa flies ahead and kills of enemies" argument (which doesn't even apply all the time because of archers/axe users that raep her) then I ask that you take away those supports of hers too.
Yeah, and guess how much HP a level 9 Moulder heals? 16.4 HP with a heal staff. Both, oh I say both, of your units heal exactly 0 HP, because they're offensive units. Difference! Difference! You have quite a few other offensive units while you only have one other healer ... one other inferior healer at that. There are units that are superior to Vanessa and Lute at this point, Seth most notably, so they are not the best at their task whereas Moulder is.
Throughout the entire, entire game aside from this little point Colm is gaining more experience, and he's still reaching enemies, while being different enemies, very easily. And again I go back to stress that Vanessa cannot move into a horde of enemies without having a chance of dying, and because I don't like risking death, that's not happening. So when Vanessa does fly off to kill an enemy it's not like it's a whole bunch, most likely just a sole enemy or two. During the time she takes to kill those enemies Colm is either A ) Doing other useful things or B ) Fighting off other enemies gaining more experience. Because Vanessa tends to have to do other useful (not as useful, though), that's counterweighted. Colm is gaining more experience throughout the game up until a single, just one, only one, chapter in the lategame where Vanessa gains equal experience but can kill faster. Now, lategame, that means for the majority of the game Vanessa won't have had this nice little boost and Colm's level lead will be that much more on hers.
If Colm still gains more experience per kill, which is very likely, then he is the one finishing off other peoples kills and not vice-versa. Then there's all those instances that he does one-round, in which case he doesn't even need to have another unit around him. After promotion Colm still manages to gain good experience.
Well if we still went by our comparison Colm is the sure winner because of = raw offense and >>>>>>>>>>> team offense. If we went by your comparison Vanessa is >>> Colm in offense and Colm is still >>>>>>>>>>> in team offense. Team offense > raw offense, Colm > Vanessa in offense. Either comparison I still believe that Colm is overall better, so whatever.
If Lute has the ability to follow, so does the rest of your team. So, if this is the flier utility that you speak of, I can honestly say it's worth absolutely nothing.
Bosses generally have ranged weapons too, and the ones that don't are shit easy anyways. How much of a win is this? Not much.
Colm has the ability of removing Caellach's Hoplon gaurd letting a unit like Joshua kill him off real fast. Or, you could just, you know, kill them. They are generally the last enemy you face and your units are more than strong enough to kill them in one turn without suffering casualties. To take the time to make them switch weapons just means taking another, unnecessary turn.
Whoa. Whoa! Lute may have Excalibur, but you still have six other legendaries out there for taking out bosses, and then you have units that just raep bosses anyways. Lute does not have boss kills set just for her, hell, you might as well give Colm the kill with Audhulma or maybe Moulder the kill with Slayer. Lute isn't gaining massive experience off of bosses, and Colm is definitely gaining more off of every single other enemy, so for sure, for sure Colm will have a level lead on Lute. Then you add in early game where Colm can counter well without dying whereas Lute takes a lot of damage and is targetted a lot making her not be able to frontline. Colm gains more experience on the enemy phase, offseting what she could of gotten on the player phase even if those boss kills were hers for the taking. Now with your comparison, another thing is off aside from the levels. That's the fact that Colm is using an Iron Sword when he can just as easily equip a Silver Sword or a Killing Edge and put himself far closer to Lute in offense, perhaps surpassing her in a few occasions. And then even now Lute's AS is rather pathetic, so she won't be doubling the faster, harder enemies where Colm will. Colm with a stronger weapon is doing tons of damage, definitely surpassing Lute at those times, making him better for the situation. The units that Lute shines against are the ones that are slow and have similar Def and Res. While these are likely, the enemies in the game are generally faster than others, so they don't outnumber the amount of enemies that Colm is better against severely, and when Colm is winning, he's really winning.
? Lute has more mobility on promotion, less mobility before promotion. I'd say those cancel out each other well enough. Staffs? Moulder has staffs. Moulder is wayyyy better with staffs. Both are healing for enough, and Moulder can use the other useful staffs when you need them where Lute has to rely on other means for fixing the situation. Actually, I want to do a run down of how useful Moulder's staffs are: Recover: Eh, not too great; only heals more HP than necessary. Physic: Godly staff. Great for when you have a unit doing something solo and can't have a healer with them. Units like Vanessa flying off can do it without risking death. So ultimately there are times that it is thanks to our team that your flier can do what they do. >>> Barrier: Good for making units with lower Res be able to fight magic units. Whatever Res lead that your team had on us is a bit less apparent when considering Moulder's staff ability and Colm's thieving ability for the first few chapters. Rescue: Kind of worthless when you have Physic. Warp: Ftw. Warp gets those units that actually can survive a situation to where they need to be. A unit like Gilliam could benefit greatly from this, as well as the entire team. Hammerne: Good for when you want to SPAM a legendary weapon or two. Sleep/Silence/Berserk: This is generally only good on the really hard enemies, although it's good for countering enemy status staff users. Berserk is also really good for killing of enemies that would either take too long to get to or can attack long range.
First, I'd like to point out that Moulder is a staff user, and not only a healer. And if you only had one of each type of unit, then surely fighting is more important than using staffs. However because this is a team game not using 1 fighter is only losing a small percent of your fighting utility. Losing your 1 healer means that you just lost 100% of your healing utility.
Not quite. On the enemy phase is obviously where the staff user shines the most. On the player phase their use is healing somebody so they can go preform some odd function. On the enemy phase is when what they may have done on the player phase before comes into play; your unit surviving. Even an alive 'bad' unit is >>>> a dead good unit.
If you used said items then you are missing out on attacking, and if, hypothetically, attacking is > healing then you are taking the inferior route. But seeing as you need that healing to survive, you're pretty much saying that dying + killing a few enemies is > Not dying + killing more enemies. Which is not right. Also Vulneraries heal less than Moulder can, and Elixirs make all your money go away. Just a single use is enough to take a powerful weapon away from you. Moulder healing saves you a powerful weapon? H4x.
Just going by what you said, we're at 2. Units better than Colm at thieving in chapter 8: 0 Units better than Moulder at using staffs in chapter 8: 0 Units that have the ability to thieve in chapter 8: Colm Units that have the ability to heal in chapter 8: Moulder, Natasha *ahem* Units that have the ability to fight in chapter 8: Eirika, Seth, Franz, Gilliam, Vanessa, Ross, Garcia, Neime, Colm, Lute, Artur, Joshua, Forde, Kyle, Ephraim. And I'll claim that Ephraim and possibly a few of the other units are better than Vanessa and Lute at this point.
What? No, durability matters for everyone because if your healers get killed too easily than it will cause your frontliners to form less desireable formations being less efficient. And Moulder ends up quite a bit better than Natasha, so the difference is most definitely there.
Whatttt? When did we decide on hypothetical ranks? I only thought that we wanted units that could preform the most efficiently, and the other stuff is just side bonuses. And wtf at comparing both of your units to our one. Anyways, survival is >>>> in efficiency. Efficiency is obviously cut down massively if a unit dies, and the fact that Moulder is making sure that unit doesn't die is too win. Vanessa and Lute may get you there a fraction of a chapter faster than COLMOULDER, but Moulder can save you many chapters in just one turn. Our team raeps in funds ... do we need to debate that? Colm getting the team more money means more splurging on expensive weapons letting you be a bit more chill with how you traverse through the map.
froflz. You just debated that attacking is > healing, which I still don't even believe. But assuming that it is, if Moulder is like, what, a fifth as good as them on the battlefield he's still winning because he gets to stack those two things against Vanessa and Lutes. Vanessa and Lute can't just use offense as an argument for everything, because even a bunch of losses can overtake a single win.
Moulder full well has the ability to promote on chapter 12 at level 15ish, and with his experience boost grab a level lead and still do well enough statistically for most circumstance WHILE still having massive staff utility. I don't see how something optional like promoting later can possibly be a detriment. And then on larger teams he can very well have a level lead on Vanessa and Lute if they want to promote at level 20. Unlike Moulder, promoting before then will end up in them gaining a lot less experience as well as getting slightly worse stats. Moulder is still gaining fast. So yeahhh, level lead--.
I don't feel like typing much anymore. Vanessa: Flier Lute: Backline Colm: Thief Moulder: Staff user Flier is far ahead of team Backliner is back of team Vanessa isn't near Lute when preforming what needs to be done Thief is front of team unless chests Moulder is back of team They can stand right in front of/behind each other Thieving needs to be done. Moulder comes along. They support while looting stuffs, and you have injured units follow Moulder so he still gains experience. The summerizations are usually used at the end of the debate when everyone has actually debated it. I'd counter them but I kind of already did that. <___<;; |
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.:FES:. Formerly: Juggernaut, FireBane 100% of BwdYetis don't care about your percentages. | |
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| Reikken and Dragon Hellfire vs Solid and Simon · Debates | |




10:44 AM Nov 26






