| Viewing Single Post From: Jeigan vs Inui | |
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| Big Boss | Aug 1 2007, 10:55 PM |
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You only need to keep them at 3 spaces from each other. It is very possible to arrange your formation so Percival can frontline and receive Cecilia's bonuses, while keeping her protected. If you want to support him with Klein, Percival won't be able to use his full movement at certain situations.
Okay, in Sacae, if Percival is level 10 and has C Lalum, B Cecilia, with an Iron Sword, he has 85.35 Hit against the Nomad Trooper, which is actually more thanks to how 2 RNs determine hit. Percival's hit is far from poor against the most evasive enemies in the game. Outside of Sacae, with his Lalum and Cecilia's supports and with complete control of the weapon triangle, he isn't having troubles hitting, so that extra attack point actually helps a bit more than Klein's extra hit bonus. Klein has durability, indeed, but his offense is rather poor. As a sniper, his main role is to kill waiverns, but seeing how chapter 21 Wyvern riders have around 14 AS, a level 12 Klein with his 17 AS isn't doubling them. Klein's speed never lets him double reliably, and due to his class, he's pretty much useless during the enemy phase. Klein is very likely to not be used. If Klein isn't used, Cecilia is taking A Percy for sure, if Klein is used, he can get some supports from Tate (full def ftw), Clarine and Dieck.
This Debate is not about Lilina, and I'm not deploying moar low tiers units, thank you.
Nah, Roy needs moar durability because he is stuck at 20/0 for a long time, and I don't want him to attack and hog experience. And by the time he gets C Cecilia, he will probably not be level 20 yet, so he can still use that attack point for a while.
whatever, level 3. She's still getting more experience than Garret because of her class bonus and because she can get experience from both combat and staves. Other healers have priority over those staves, sure, but that doesn't mean Cecilia won't be using them every once in a while. On a side note, other units would also get priority over Garret to use h4x weapons like Killer axes and swordreavers.
Her damage output is good enough to help a bit against physical units. I wouldn't say Clarine is stomping her in durability. Cecilia has 10 more HP, a bit of DEF and a bit of RES. Clarine has more avoid, but it's still not super reliable. Saul has movement, but in the desert, that would only serve to get away of your team and get killed. He's not using his full movement as he needs protection. So Cecilia wins because she heals for more and is more durable.
Agreed. Never doubling is terrible. That's why Garret sucks so much. I'd use Marcus over him. He's a Jeigan. Garret joins with 11.2 Spd. In your own words: "Didn't your units have this 10 chapters ago?" The wyverns in chapter 15 will have around 35 hit on Garret. I'm not sure they would lolmiss all the time. And no, Garret doesn't double shit. Taking a look at chapter 15 samples from your debate against WJC: Mercenary: 17 AS Cavalier: 9 AS Sniper: 12 AS Wyvern Rider: 11 AS Archer: 9 AS Valkyrie: 18 AS Yeah, Garret isn't even doubling those slow wyverns.
You can use a swordreaver, but then Garret becomes more expensive than Cecilia, and those fast sword users still double him. I would rather give that Swordreaver to someone like Gonzales. Lugh and Ray's main use is fighting, so even if they are in play, Cecilia can heal. There is always enough healing to be done.
Cecilia's mobility is average when compared to the rest of your team, except for Lugh, and Saul and Ray if they are in play. About the mercenary, Cecilia can go and attack that mercenary at long range and prevent getting damage. Obviously, Cecilia is not necessary. No unit is, except for Roy, because of seize. Cecilia can use a Physic staff, which is more than what Garret will ever be able to do, and while Cecilia's offense is far from impressive, she can help weakening stuff a bit so other strong units can kill.
Precisely because there is a lot of fighting there is a lot of healing to be done. Both actions are essential to beat the game. Garret sucks because of his speed, which affects both offense and defense. He can never double, his avoid is terrible, and his defense is not good either (we see in our previous posts that Cecilia only has 1 less defense, and they tie when Cecilia is supported). Cecilia is not a good combat unit, but she was made to be a healer, and she can perform that duty with her decent Mag and good mobility. Well, guess what? Those ch. 21 Wyverns with steel lances have 16 Spd and 10 Con, so that's 13 AS. If Garret is level 12 he has 14 AS, he can't double them.. Level 15 Cecilia can't double, but she can use Aircalibur to inflict a good amount of damage so one of your better units can get more experience by delivering the finishing blow. Also, with supports (A Percival, B Roy) said level 15 Cecilia has 60.5 Avoid. An average wyvern rider with 90 Hit has 30 (18.3 real) hit on Cecilia. If Cecilia is in a forest (and there are a lot of them) she is pretty much untouchable. As always, Cecilia can heal, Garret can't. And there will be a lot of healing to be done here.
Those bonuses certainly help her against the chapter 21 wyverns, as mentioned above. Klein would rather have hot incest with Clarine, btw. No, you should never let healers open to attacks. It's not that difficult to do that, you just have to be careful with your formation. Garret may have more HP, but he dies in only 3 attacks of the NTs
Well, Garret is more prone to receive enemy attacks, so he dies easily, even with his huge HP advantage. Also, Fire only has one less Mt than thunder, so her offense gets barely worse. Well, I'm looking at chapter 18 right now. There are some forests at your starting position, but you have to, you know, advance. Then there are also forests at the right side of the map. but that's one spot where enemy reinforcements are coming from, and that's not helping Garret. Furthermore, you have to move towards the center of the map, where the throne is. There are only those house thingies there, but they only offer 10 avoid, which is not saving Garret. If you give Garret a hand axe, he has 43% hit (which is actually less) against the enemy you posted. I tought you were bringing Garret to help the Combat rank?
![]() The above statement (bolded) contradicts your previous testimony.
Soez, Garret can survive another turn if he gets attacked by unpromoted enemies. That still doesn't help his case, as Cecilia isn't even getting attacked. Also, double WTA? I tought reavers only reverse the weapon triangle
Well, if you go to Illia everyone else is still killing better than Garret, so it's not like he's being a big help. So, an average peg has 8 AS. We were using Cecilia at level 8, she only needs one more level to have an average of 12 AS and double it. And she has aircalibur and can afford it 'cuz she's a prepromo. And she can attack from a distance and don't receive damage.
Already pointed how you underrate fire. Cecilia is not the best candidate to use Bolting, and Fimbulvetr is only useable in trial maps, so screw those two. So yeah, the most expensive stuff Cecilia is using is Aircalibur (55G per use), as opposed to Garret's Swordreaver (140G) and then if we factor that Garret is seeing combat more often, we can assume he is moar expensive
Garret doesn't have priority over the Halberd, Hammer and Brave Axe. I would rather have someone like Gonzales, Geese and Lot handle them.
Garret is more durable, yes, but he is also more prone to getting attacked, and thus, less durable in actual practice.
lol, Lilina, Yodel, and Niime. As I said before, I don't want more low tier units in my team. Anywayz, you usually have Clarine and Lugh for sure, but due to the amount of Guiding rings you get, Saul and Ray are questionable units. Sure, you could go and buy some Guiding rings at the secret shop, but that money could be better used in buying weapons and stuff, so they may not be promoting at all. Even if Ray promotes, he is still busy with fighting (same for Lugh) so he can't dedicate all his life to healing. If Cecilia's is in the team, that means she helps Lugh and Ray to fight more as they don't need to spend that much time healing. That's certainly more special than anything Garret can do. He starts bad and ends bad at combat, which is the only thing he can attampt to do, and he is outclassed at it by dozens of characters To finish my post, I'll summarize why Cecilia is better than Garret: -Cecilia looks way better -Cecilia has more relevance to the plot -Cecilia's affinity is more benefical for supports, and Percival becomes wtfh4x when she's in play. -Cecilia is atually looking good when she joins. Garret already starts mediocre. -Garret is only good for combat at Illia. Cecilia can be useful at both routes because of staves and she's good at killling pegs at Illia. Garret doesn't kill reliably at Sacae and dies easily. Furthermore, Cecilia can actually be decent at chapter 21. -Cecilia can have more durability because of her horse. -Another healer is more useful than a mediocre fighter, as you have way more units that can replace him. -Cecilia has access to staves like Restore, Physic, etc. -Cecilia is better for your ranks. Healing helps you advance faster, she gets more level ups and receives exp. bonus because of her class, and helps the survability of the team. Overall, Cecilia is clearly the better choice in a ranked run. That's all. I can say I enjoyed this debaet. I hope you did as well. |
![]() ^^by comatose from NationalSigLeague^^ Kratos/Jeigan | |
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| Jeigan vs Inui · Debates | |






9:45 AM Nov 28






