When you can't make them see the light, make them feel the heat.
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Your arguements seemed to be heavily based on this DEF win and nothing else. Well, let's see if it really measures up to what Garret's wins do for him.
Let's first look at the route that gives Douglas the best possible advantage, Sacae. This makes Douglas quite a tank for chapters 18, 19, 20, and 20x. He gets to be a decent tank for four chapters. However, these chapters are all large, and one of them has a turn limit to get the sidequest for Miugre. Douglas has the lowest MOV on the team. So, while he does make a decent tank, he's often left in the dust and using him as a tank will hurt your Tactics. Percival, Miledy, Alan, Lance, Clarine, Dieck, Rutger, Shin, Fir, Gonzales and several other units are in absolutely no danger of dying to a bunch of nomads, or even nomadic troopers, so what is Douglas even tanking for? These guys have more mobility, especially the ones with mounts, so they're going to leave him in the dust and tank against all of those nomads on their own. They're actually better tanks than Douglas, anyways, since they don't get doubled and have more durability against the Wyvern Lords and the magic users.
Decent tank? He is practically invulnerable to enemy attacks! Excellent tank.
Now, Douglas has 5 MOV. Well, Roy has 5 MOV as well. So guess what? Douglas is good at doing exactly what I said in my first post; rescuing Roy, moving him to the throne, safe from harm.
I'm not saying use him in combat alot. I'm saying Douglas rescues Roy, and walks to the throne.
Percival, Miledy, Alan, Lance, Clarine, Dieck, Rutger, Shin, Fir, Gonzales and several other units are in absolutely no danger of dying to a bunch of nomads, or even nomadic troopers, so what is Douglas even tanking for? WELLLLL, maybe if you read my post, you would know. What happens when they rescue Roy? Attack speed goes into the shitter. Now units that I would like to have for combat, are possibly getting doubled! And are either taking damage, or now have crappy offense!
Plus, Percival, Miledy, Alan, Lance, Clarine, Dieck, Rutger, Shin, Fir, Gonzales and several other units are NOT Garret, which is what this debate about. So what if all those other units are better than Douglas? They are better than Garret too. And guess what? In this route, DOUGLAS is better than Garret, due to Garret not being able to survive due to being doubled and WTD, and that is all that matters here.
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Chapter 18: Sacae
Garret: 20/5 w/ C Gonzales(Iron/Killer/Hand) HP: 57.6 Atk: 30.3/33.3/29.3 Hit: 107.1/107.1/92.1 Crit: 43/73/43 Atk Spd: 12.2 Evd: 40.5 Crit Evd: 19.1 Def: 10.6 Res: 5.2
Average Nomad Trooper(Bow/Sword) HP: 43 Atk: 21/24 Hit: 119/109 Crit: 18/8 Atk Spd: 20/18 Evd: 49 Crit Evade: 9 Def: 12 Res: 7
Garret has ~64.75 Real Hit on the most evasive enemy in chapter. Against normal Nomads, which are significantly more abundant, his Real Hit goes up to ~70. He has 73 Crit with the Killer Axe. He's not killing that reliably, but he's far more reliable than Douglas at it. Douglas has less Hit, way less Atk, and significantly less Crit.
Offensively, Douglas has absolutely nothing. Even Zealot and Marcus will have more offense(Killing Edges + supports + actual Hit ftw).
Yeah, both hurt combat rank if used for combat.
Oh yeah, if Garret uses a Killer Axe, he won't be able to counter on enemy phase, which is fail in Sacae.
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How's that durability win for Douglas doing?
Douglas: 20/10 HP: 47.2 Evd: 28.6 Crit Evd: 11.4 Def: 20.6 Res: 5.1
If Douglas is using a Javelin, the NT will attack with the short bow and do 0.4 damage. Wooo~ Douglas is indeed tanking it up. The NT has a stellar 6.6 Crit! Yeah, you're right that he's not dying to the bow users.
If Douglas is using a Hand Axe, the NT will swap to his Steel Sword, and then Douglas is actually damaged. 4.4 x 2 damage. Still not in danger of dying any time soon.
Douglas is indeed living well in Sacae. Except against those Shamans or something. Those guys would kill him if they both attacked him on the same turn. And the Wyvern Lord doubles him and has a Silver Lance.
You wouldn't use a handaxe in this chapter, and Douglas is invinsible. Wyvern Lords (like, 1 in this chapter) and Shamans are both really bad for Garret too. Sound defensive win for Douglas. Just rescue Roy, walk to throne. Have everyone else kill, and Roy safely gets to the throne.
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1. Most of your units, specifically the ones I listed, are already living very well anyways. Even supported Lalum and Echidna don't worry about those nomads, and other low tiers like Bors and Barth are fine. Garret is not one of these units. Win, Douglas.
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2. The problem in Sacae isn't living. It's killing. Sacae rapes your Combat rank. Every time Douglas is attacked, he's just getting attacked. He has 32.9 base Hit, and all of the Nomads and NTs have more base Evd than that. Then he's left with those ranged weapons if he even wants to counter them all, and those have like 50 Hit. Douglas's chances of missing are higher than his chances of hitting by a lot since the two RN system is now working against him. Less than 50 displayed Hit ftl. Garret has to use a Hand Axe to counter them, but Hand Axe!Garret still has more Hit than Javelin!Douglas
Roy and Garret have problems living in Sacae. Garret Bench, Douglas rescues Roy. All living problems solved.
Garret isn't good at killing in Sacae, and he isn't good at living in Sacae. No reason at all to use him.
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3. Three of the four maps are big and nothing but open plains. Douglas's craptastic mobility will force him to stay on the backlines ofter, which defeats his entire purpose of existance. Since your team isn't in danger of dying, they don't even need to wait for him.
Roy's MOV=5 Douglas' MOV=5
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I think I'd much rather have a mobile tank take care of this task. Alan and Lance support him. Miledy and Percival are invincible. Any of them could carry him without dying, and do it much better. Even with the SKL and SPD cuts, all of these guys would be basically invincible like Douglas(the difference is that Douglas has 110% durability vs their 100% durability, which doesn't matter), but they'd have more mobility and offense than Douglas. Douglas has no task that he's good for.
I'd rather have Delphi Shield Miledy solo Sacae by herself. But good thing that Garret isn't Alan, or Lance, or Miledy, or Percival. Garret is Garret. Who isn't as good as Douglas in Sacae. Shit>Douglas>Garret, is what it comes down to.
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His durability is bad in Sacae, but he's not just falling over and dying. He has tons of HP to prevent that from happening. In Ilia, he's got nothing to worry about. The Pegasus Knights all have Steel Lances and Javelins and can't DA Garret due to their terrible CON, and Garret has axes, so he's almost never even getting hit. And when he attacks them, their terrible CON makes their durability doodoo as well. Garret can double the ones with Steel Lances, and they don't have enough Evd to dodge. Garret also has WTA. And he still has that monster Crit on his side when he can't DA, like against the FalcoKnights.
K, a few things:
Pegs have around 16 SPD, and the Steel Lance ones lose 6 AS. Garret, at level 5, has 12.2 AS. He won't even double attack the slowest ones. YOU ARE A FUCKING LIAR.
When one hits Garret, he takes 11.4 damage. They have about 42~ hit on him (that is including WTA, and comes 35~ real hit). Chapter 18 has alot of forests for Garret to cower in, but that is chapter 18. Beyond that, they will do a number on him.
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So, we have Douglas, a guy that can tank for a few chapters, and Garret, a unit that actually can kill things.
So we have Douglas, a guy who can preform a useful function for a few chapters, and Garret, a unit who has trouble killing things due to lack of AS, and who dies.*
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Tactics: Garret has more movement and actually kills things so your army can make progress. Combat: Douglas can't kill. Garret can. Experience: Both join overleveled, but Garret's level is consistently lower, meaning he's gaining more EXP for your Experience rank. Funds: Both are pretty damn cheap thanks to being prepromoted and using cheaper weapon types. Survival: Douglas himself doesn't die, and that's about it. He's not saving anyone else.
Tactics: Garret has 1 more MOV than Douglas, so in a perfect world of friendly people, Garret can move one space more than Garret. In the actual game, Garret fails at combat, and is forced to hold back behind Douglas so he doesn't get killed. Combat: Both hurt combat rank. Douglas hurts it more, but who cares? That is solved by not making him fight alot. Douglas tanks. EXP: Both rape it. Funds: Yep. Survival: READ MY ENTIRE DEBATE. My entire arguement is focused on Douglas letting Roy survive, the one unit who NEEDS to survive, in order to beat the game. Garret hurts Suvival Rank by getting killed in Sacae.
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Using Douglas rapes your Combat, Tactics, and Experience ranks, while Garret can actually do some good for Combat, doesn't kill your Experience, and doesn't kill your Tactics. Douglas is a detriment to three ranks while Garret is a detriment to none and possibly a boon to one of them.
Using Douglas hurts your Combat and Experience rank. Using Garret hurts Survival Rank, Combat Rank (since he is always either bad or mediocore), and EXP rank.
However, Douglas has something that Garret does not. A use. Rescuing and Escorting Roy in the dangerous lands of Sacae. Garret never has a good use.
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