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Mekkah

FEFFer
Beowulf for me, Holyn for you. Good luck dude. Didn't spend a very long time on this but eh.

Both of Beowulf and Holyn come during Chapter 2 - Holyn joins after one unit cleared the 1~1 range arena, Beowulf is recruited from the storm of free knights after you seize Heirhein. This will happen fairly quickly, you gotta seize Heirhein before turn 11 or so to have a chance of obtaining the Bargain Ring. This means your mounted units (Sigurd and Cuan in the lead, with Fin, Lex, Alec, Mideel and possibly Noish close behind) will be doing most of the killing this chapter, taking out the immediate threats of Elliot's group first to guarantee the safety of Lachesis and the Knight Ring, then charging through Heirhein's field army and the castle guards.

This and FE4's tactics rating mean Holyn will remain behind for the first part of Chapter 2, missing out on major experience, probably only really starting to participate with the rest when you are attacking McKeily (I think that's the name of the castle with the Sleep Bishop). Beowulf has already been recruited by now and gained a level from beating up some of his mercenary friends. From here it is basically some stats versus mount - and mount is going to win. The 2 extra movement, compounded by the many roads this game gives you, lets Beowulf do hit-and-runs which not only allows you to advance quicker, but also gives Beowulf the opportunity to hide behind the other frontliners and get a heal fix before jumping back without having to putting your healer near the front.

For the final result:

Beowulf L30 Forest Knight
HP: 54.8
Str: 22.3
Mag: 0.0
Skl: 28.1
Spd: 23.3
Def: 18.3
Res: 4.0
Luk: 7.2

Pursuit, Charge

With Silver Sword:
Atk - 36
Hit - 136
Eva - 47
AS - 20

With Silver Blade:
Atk - 42
Hit - 116
Eva - 41
AS - 17

Holyn L30 Forrest
HP: 59.8
Str: 24.3
Mag: 3.9
Skl: 27*
Spd: 24.3
Def: 18.4
Res: 4.9
Luk: 4.9

Pursuit, Moonlight Hit

With Silver Sword:
Atk - 38
Hit - 134
Eva - 53
AS - 24

With Silver Blade:
Atk - 44
Hit - 114
Eva - 47
AS - 21

Both will DA the same units in Chapter 5 (nearly everything), and do reasonably well. The chance that Beowulf activates Charge is somewhere around 40% most of the time: 20 AS, not that many enemies with more than 7 AS means 13 + (54/2) = 13 + 27 = 40. Many enemies (Armors, Generals, Axe Knight brigade, Dragon Knights, Bandits) are even slower. Holyn's Moonlight Hit will be triggering 27% of the time he attacks.

So basically, Beowulf is a little worse off than Holyn stat-wise, but he still has good statistics overall and he is mounted, which is very important for FE4. Girls like mounted men. Holyn stays single, Beowulf gets to knock up Lachesis. It also helps for tactics and it allows other units to hit whatever he didn't finish off because he can hit-and-run.
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