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I think I'll simplify this quite a bit to get points across in a non-boring way.


ftw

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Let's take Fury. Enemy unit. Comes down to attack your main base. Flies through the mountains. You have to send Levin all the way around to the left through the forest, back down through the road, to the far right past Nodion, where you get Lachesis, through the winding path near the forested grove(a little bit above your base). How far was that? Wasted at least 12-15 turns. Levin then gets left there until the end. Unless you want to wait for him to climb all the way around through the road path or climb through the forested grove that limits his move space.


Indeed, it takes Levin a while to get there, but, as an intersting fact, a portion of your army is busy visiting the villages of the central area of the map, so Levin isn't the only one who is missing combat.

Oh, and Levin doesn't get left there until the end. The last 2 enemy castles are at the northeast area of the map. Levin and Fury will rejoin the army in order to get to the 2 last castles.

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Incidentally, you might accidentally kill off Fury. >_>


lol, wtf? Is ths even a point? We are assuming perfect playthroughs

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Chapter 2. Dew gives Lachesis a Thief Sword. She can use it to pilfer money from enemies and make funds for repairing her Live Staff.


Fury would make better use of that sword, since she can fly and has a much wider range, she can potentially use it more often and obtain moar moneyz. Then, Thief sword has lol, 3 might, and Lachesis doesn't get pursuit until promotion. Giving Lachesis the Thief Sword will make her offense wtfphail, while Fury can deal better damage with it since she can double.

Fury is definitely a better option for the thief sword. Lachesis getting it doesn't mean she's entitled to using it.

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End of Chapter 2. She receives the Knight Ring if she and all three of her knights is alive.


And with this, we have an intersting point. Lachesis' knights follow her. If Lachesis gets too close to combat, the knights will blindly charge and get killed. Definitely not good since the Knight ring is so h4x. Thanks to this, Lachesis is quite limited during chapter 2.


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Training! This will be short and sweet.
Both of them have a really hard time getting past stage 3 or 4 of the arena. So quick leveling off of arenas is out of the question. Let's take on their roles during the chapter!
Fury relies on physical attacks to level. Her strength is way-below par. She'll take at least two turns to finish off a simple mage; yet alone a bandit/pirate.


:hmm: :hmm:

Fury has a base Str of 11. Lachesis has 6. Fury also has lances and more importantly, pursuit. If Fury's offense is below par, Lachesis' is incredibly bad. Also, Fury has a more versatile class which allows her to ramain closer to combat.

Additionally, by the end of chapter 3, Fury gets the Hero Spear, since Finn is leaving.

After promotion, Fury gets Continue and thanks to her very high Spd she has decent chances of activating it.

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Lachesis, however, has another oppurtunity for experience. Healing. Healing minor wounds won't slow you down much at all. 15 experience per heal. Fury gains about 10 experience per attack and around 30-40(?-maybe less) per kill. Fury takes two turns to kill enemies. I'm not taking babying into account(aka, a stronger character hits some damage off the enemy and then Fury finishes him off) so it'll take her 2-3 turns or more depending on the enemy to kill somebody off. That'll gain her around 50 experience in 3 turns. Note that if Fury has to search for a good enemy to kill, she'll be unable to gain any experience at all for many turns.


Lachesis is also not the best at healing. You already have Edain and Ethlin who are better choices, and you have Sylvia to refresh them if needed.

Also, it is not always the case that Fury has to be the only one who is fighting an enemy. There are many units that aren't killing in one round. People like Alec, Noishe, Arden, Azel, Cuan, Dew, Ethlin, etc. Fire Emblem is about teamwork and Fury works better than Lachesis at that because of her class and her overall better stats.

Speaking of stats, let's assume Lachesis got to level 6 when Fury joins...

Lachesis: 28.4 HP, 8 Str, 8.2 Mag, 9.4 Skl, 13.8 Spd, 7.8 Def, 9.4 Res, 6.6 Lck
Fury: 32 HP, 11 Str, 1 Mag, 12 Skl, 18 Spd, 9 Def, 9 Res, 7 Lck

Fury is looking more solid, except for Mag, which she doesn't even need now and a fractional Res lead.

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On the other hand, Lachesis will gain 45 exp in 3 turns. What if none of your allies are hurt? Since your other characters are constantly leveling, they often receive one point in HP that just sits there until healed.


Lachesis isn't the best option for healing before promotion, since other units do it better. After promotion, Fury gets better for healing, thanks to a bit more magic and ignoring terrain so she can reach units faster.

Fury wins offense all the time, has a more versatile class and becomes an excellent healer after promotion. She is clearly the better unit.
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