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Mekkah

FEFFer
These will probably come handy for debates and stuff if we're going to do those more often. So far I completed Chapter 1, and I'm almost done with Chapter 2. I didn't do Prologue (yet) but anyone can start a new game and check that out.

A great thing about collecting data from FE4 is that the creators didn't even bother implementing a RNG for enemy stats. Or maybe they did, but I get similar stats every playthrough I think. At least, they only generate one kind of enemy, and if they need an army of six then they will just use that unit six times.

For example, if they need 11 Free Knights for Voltz' army, they take the Free Knight's base stats, add the growths for every level, and just put 11 of those on the map.

Above is all my theory, it might work a bit differently but I'm pretty sure it's mostly correct.

Anyway:

Army Name
- Short army description
- Unit info, format HP/Str/Mag/Skl/Spd/Luk/Def/Res, weapon, maybe ranged weapon, any inventory, AS, (amount of them)
Boss: name **** for leadership stars
- Boss Class level, stats, weapons
Drops: dropped weapon/item


===Chapter 1===

Verdane
- Mountain thieves heading for the villages
- Mountain Thief L1, 36/5/0/0/7/0/5/0, Iron Axe, -11 (2)

Genoa
- Kinbois' charging army
- Brigand L1, 36/5/0/0/7/0/5/0, Iron Axe, -11, (5)
- Hunter L1, 36/7/0/0/7/0/5/0, Iron Bow, -1, (4)
- Axefighter L1, 36/8/0/3/10/0/8/0, Iron Axe (Hand Axe), -8 (-10), (3)
Boss: Kinbois **
- Warrior L10, 50/14/0/8/15/0/13/4, Silver Axe (Hand Axe), -3 (-5)
Drops: Hand Axe

Genoa
- Genoa's castle guards
- Axefighter L1, 36/8/0/3/10/0/8/0, Iron Axe (Hand Axe), -8 (-10), (3)
- Ayra L4, 32/11/0/16/17/3/7/1, Iron Blade, 11
Boss: Captain *
- Warrior L10, 50/14/0/8/15/0/13/4, Hand Axe, -5

TURN 2 MARPHA PHASE

Marpha
- Gandolf's troops sent to capture Aideen and Dew
- Brigand L5, 40/6/0/1/8/0/6/0, Iron Axe, -10, (9)
Boss: Captain *
- Axefighter L10, 45/11/0/6/13/0/11/1, Steel Axe, -5

Marpha
- Marpha's castle guards
- Brigand L5, 40/6/0/1/8/0/6/0, Iron Axe, -10, (7)
- Hunter L5, 40/8/0/1/8/0/6/0, Iron Bow, 0, (3)
Boss: Gandolf **
- Warrior L20, 60/17/0/11(+5)/18/0/16/5, Hand Axe, Skill Ring, -2
Drops: Skill Ring

AFTER SEIZING GENOA AND MARPHA

Verdane
- Jamka's Squad
- Brigand L10, 45/8/0/3/10/0/8/1, Iron Axe, -8 (11)
Boss: Jamka *
- Bowfighter L6, 11/0/14/14/4/9/0, Killer Bow, 11

Verdane
- Verdane castle guards
- Axefighter L10, 45/11/0/6/13/0/11/1, Steel Axe, -5, (2)
- Hunter L5, 40/8/0/1/8/0/6/0, Iron Bow, 0, (8)
Boss: Sandima **
- Darkmage L10, 50/1/13(+5)/11/11/0/8/13, Fenrir, Jormung, Magic Ring, -9
Drops: Magic Ring
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