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Viewing Single Post From: Mekkah vs Sentenal
Mekkah

FEFFer
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Holyn isn't mobile enough to make it to the first battle at Nodion, however, making use of roads, and that the fighting at Nodion takes some time, Holyn would have joined up with the main army by the time the fight against the Heirhein (sorry if I confuse castle names).

This, and dominating the arena, gets Holyn at least a couple of levels. Lets just say he gets 4 levels (two from arena, 1 from fighting at Heirhein, and 1 from fighting the army to get to Beowulf), by the time Beowulf joins. If he doesn't get there in time for Heirhein, he is definitely there in time to fight against Beowulf's group, and still getting a level there.

So, when you first have them both, lets see how they look:
Holyn, lvl 16:
HP: 44.4
STR: 15.2
MAG: 0.2
SKL: 20.2
SPD: 18.2
DEF: 12.2
RES: 1.2
LUK: 1.8

Skills: Pursuit, Moonlight Hit

Beowulf, level 9:
HP: 38
STR: 14
MAG: 0
SKL: 11
SPD: 11
DEF: 10
RES: 0
LUK: 3

Skills: Pursuit, Charge

Now, looking at them side by side here, ALL Beowulf has is mounted advantage.



I agree almost completely, except Beowulf will also be fighting his friends for a level. I wouldn't worry much about Holyn's level lead here - Beowulf will be hitting the arena pretty soon too and throughout the rest of the game be drawing first blood all the time to compensate.

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Holyn's offense is always insane. He has a base of 17 SPD. So Holyn will double virtually every enemy you run across. Holyn has decent STR as well. And finally, Holyn's skill, Moonlight Hit.

Beowulf's starting SPD isn't anything special. Unfortunately, I don't have any enemy samples for this game, but I think it would be fair to say that Beowulf won't double as much as Holyn will at this point.


If Holyn's offense is insane, Beowulf's isn't shabby either. He catches up to Holyn at Str thanks to his higher growth - before promotion Beowulf even wins until the promotion bonus puts Holyn in a 2 str lead.

About the speed issue, here's the list of Chapter 2 enemies Holyn can double with his 12 AS (Iron Blade) that Beowulf can't with 8 (Steel Sword):

- Fury
- Troubadours in Zyne's army

Oh, and Beowulf cannot double himself obviously. The Troubadours are really, really insignificant, especially given Beowulf has had the time to level up some more by now (he needs 2 or 3 level-ups on average to get the 9 treshold and double them).

FE4 is basically a big fest of low speed enemies - people say FE7 enemies are slow and those don't even have negative AS. Holyn doesn't double significantly more than Beowulf. By the time you face somewhat fast enemies (Chapter 4 Wind Mages) Beowulf will be promoted and have closed in on Holyn (+6 vs +2 promotion bonus), with enough AS to double even the fastest Wind Mages.

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Holyn has a 17% chance of activating Moonlight hit, at base level. It is 20%~ here. Offensively, Holyn wins throughout the entire game. Doubles most things, and Moonlight hit.


Beowulf is doubling 99% of the enemies as well, as I stated above. Charge will activate pretty often too:

user AS - enemy AS + (HP/2)

Against random McKeily swordfighter, one of the fastest enemies in Chapter 2:
8 - 10 + 17 = 15%
Against the bowfighters:
8 - 5 + 17 = 20%
Against the ass-slow armor knights with Javelin, against which Moonlight hit makes the most difference:
8 - -12 + 17 = 37%

And this is at base level. Beowulf rules.

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Charge/Duel extends the round of combat. While that is good for Beowulf, allowing him to hit again, the blade has another edge, allowing him to eat another counter. Moonlight hit has no such flaws.


Beowulf is sturdy enough to take even another hit of combat most of the time, and unlike Holyn he can retreat and get a heal before the enemies target him because of low HP. Charge will trigger most often against enemies with axes which can hardly hit Beowulf anyway.

And while we're on the subject of skills, Beowulf also gets Continue upon promotion (unlike Holyn who gets nothing), and with his 17 (or 14 with a blade) AS he will be triggering that 37% or 34% out of every single of his hits as well. Pursuit/Continue/Charge is the same skill set Jamka employs so succesfully, and in the hands of Beowulf it is quite deadly as well.

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Defensively, they turn out more or less the same towards the end, however, Holyn still leads there, if just by a hair, due to a bit more HP. That is just the end, though. Earlier, Holyn wins HP, DEF, and Avoid. So Holyn has the edge defensively as well.


He's winning by 6HP and 2DEF at L16 while Beowulf is at his base level. And by about 13 avoid, which isn't much at all. Especially when you take into account that Beowulf is gaining more experience per kill.

Experience from defeating enemy = 30 + ( (enemy level - unit level) x 2 )

So if Beowulf kills, for example, one of these L8 Firemages from McKeily, he gains 28 EXP, whereas Holyn gets only 14, assuming the level you estimated Holyn at.

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Beowulf also has one other flaw that I want to bring up. You have to pay Beowulf 10,000 gold to get him. Gay.

And, finally, Holyn is alot better in the arena, meaning Holyn can better generate money to pay for his weapons, and levels up faster.


The vast majority of your units (except Lachesis, maybe Jamka and (heh) Holyn) have had two arenas to exploit by now, plus the gold you get at the beginning of every chapter for keeping your castles in one piece. There is also a gazillion villages near where Beowulf is recruited. You have cash coming out of your ears. The cash you hand over to Beowulf gives him some starting money for repairing and stuff, which as you said, he cannot do as well as Holyn. At least not until he's promoted and gains Continue and a bunch of Spd and Skl, at which point I'd say Beowulf is about as good if not better than Holyn at arenawhoring.

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So, yeah, what it comes down to is someone who is Mounted Advantage, against someone who has a much better offense throughout the game, and who consistantly has better stats.

Being able to move after attacking is great, but that isn't everything.


The stat gap is relatively small and almost invisible in the endgame of Generation 1. But being mounted makes or breaks a unit - 2 extra movement before and 3 after promoting means a lot when you got a tactics rating to fulfill and villages to save. Beowulf can always be in the heat of the action with his mounted friends, Holyn only gets to kill whatever they leave alive.
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Mekkah vs Sentenal · Debates

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