| Viewing Single Post From: CATS vs Reikken | |
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| Reikken | Sep 12 2007, 02:03 PM |
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Sure.
Fa being allowed in low tiers really doesn't say anything. Echidna was allowed in low tiers as well. Fa doesn't start out good, no, but that lasts for an extremely short time. Igrene's problem is a lack of supports--normally she's like a Klein with no supports--but all three support each other, so now that problem is gone, so she's as good as Klein except that she's better for the exp rank since she isn't as overleveled. Now that she can get supports, she's better than Lot (she beats him in offense by quite alot: a bit more spd and way more hit (and more crit since you have to hit before you can crit), and she even effectively wins atk since Lot's hit with Silver is low enough that his chance of landing both hits is lower than Igrene's chance of getting a crit with Killer. And she has effective vs fliers. Lot can use bows as well, but his weapon level sucks. Silver >>>> Iron, especially when the mt difference is getting tripled. For defense it's alot closer. They get to similar avo, and then Lot has more def and hp, and Igrene has more res and takes fewer counters.), so there's certainly no problem with using her. While Ward's supports are there longer, also, replacing existing supports with better ones isn't nearly as helpful as adding supports where there were none in the first place. Ward's supporters can get full supports without Ward, while Sophia's supporters would have a much harder time doing so.
Louise you don't have to use ever. She can go untouched the entire chapter and never move or do anything, and you still get the White Gem, so of course she doesn't get any credit for it. Even if she got killed off on the first turn, you would still get it. Dart recruiting Getiz gets you the weapons Geitz has, sure, but for you to get anything else, you have to start fighting with Geitz, not Dart, so it's a minimal advantage. It cuts a bit out of his extra promotion cost, and that's about it. Axes are only cheaper than dark and staves if he's only using low level axes like Iron. Iron+Killer is about the same cost as Flux+Heal, even assuming he uses Iron much more than he uses Killer. If the extra funds is insignificant, I could give Sophia a couple of Angelic Robes and a couple of Nosferatu tomes, and now it's in the other direction but still just as insignificant. Durability problems after promotion? No longer. With those full hit supports, she doesn't even need any Angelic Robes since she isn't missing. She just needs Nosferatu for a full heal anytime she gets hit. So even if you suddenly decide that the cost does matter, she still doesn't have durability problems.
Sophia takes shatloads of damage when she gets hit, and she doesn't have anywhere near reliable avoid, but wait....she heals it all back...! Sure, 20/10 is a bit unrealistic, but she doesn't need to be 20/10. Make it 20/5, or 15/10, or even 10/15. She gets staves when she promotes, so her exp gains won't be hurt too much by promoting early.
50 hit is indeed pretty crap, but Ward's 55 hit when he joins isn't much better. Is the gap between using Ward and using Dieck or someone early on less than the gap between Ward and Sophia when she joins? Well, the gap in hit is about the same. Others also had the advantage of doubling when Ward was not, but Ward doesn't have that advantage on Sophia. His advantage in damage makes up for that, though. Now, the biggest difference is that when Sophia joins, having a crappy unit is much more manageable. Well, it's not all in just when they join. Some of it is in the difference between them as well. Sophia is ranged, so when she attacks, she isn't getting countered like Ward was. You can argue that Ward's much better durability in comparison to Sophia's makes up for this, but never getting attacked at all is certainly better than getting countered even with more durability. And Ward is often getting doubled on the counter, and that's still happening when Sophia joins. Of course there's enemy phase, but there's also another problem for Ward. When he attacks, unless he kills the enemy, which he definitely isn't doing when he misses and often isn't doing even when he hits since if another unit already attacked, they're now in the way, making it harder for Ward to attack as well. Anyway, unless he kills the enemy, it's much harder for someone to come in and finish it off since he's in the way. Since Sophia is ranged, she isn't getting in the way, so she doesn't have this problem. So if you can't finish that enemy, Ward is taking a second attack from it in addition to any other attacks which are much more likely to happen since he's at the front instead of further back and behind ppl and stuff like Sophia. That's mostly it for the difference between the units themselves. The rest of the difference it is that it usually takes 2-3 rounds for ppls to kill enemies, and units aren't as durable, etc., but when Sophia joins, it takes 1-2 rounds for ppls to kill things, others are more durable, and so on, so the burden of a crappy unit is much more easily handled. Is the gap between using Ward and using Dieck or someone early on less than the gap between Ward and Sophia when she joins? No, not at all.
No, if she misses, it doesn't die, so the exp is still there for the taking. Her missing doesn't hurt the exp rank, so it doesn't do anything to reduce the benefit of getting high exp gains when she hits. It actually helps it even more, by a tiny +1. Before promotion, Sophia sucks harder, but in a way that's easier to manage and during a time when it's easier to manage it, and Ward sucks longer with most of it during a time when it's harder to manage it. No advantage for Ward there. Sophia helps the exp rank. Clear advantage for Sophia there. After promotion (which can be done early, possibly even before Ward promotes since he has to wait until the end of ch 16 regardless), Sophia gets staves. Clear advantage for Sophia there. For supports, if there's any advantage for Ward, it's small and is easily beaten by either of Sophia's advantages, and she has two of them, so she wins overall. |
| NP: Wind Waker, Clannad, Ever17, Shoddy Battle, Brawl (Wi-Fi) | |
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| CATS vs Reikken · Debates | |




3:29 PM Nov 26






