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+Ema Skye
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Snackoos = <3. It's science!
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Level 1 Lance Knight
HP: 32 - 70%
STR: 9 - 30% +5
MAG: 0 - 5%
SKL: 8 - 40% +1
SPD: 10 - 30% +1
LUK: 8 - 50%
DEF: 7 - 30% +2
RES: 0 - 5% +3
MOV: 8
Pursuit, Prayer
Iron Lance: lol crap and super heavy ftl

Fin joins before Jamuka, but he's not turning any heads when he joins. Almost every enemy in the first two chapters gets WTA against him, which is -20 Evd and -20 Hit for him. That's terrible when it's basically against everyone. He has Prayer, but that's not guaranteed, especially with the constant WTDA. He has a horse and Pursuit, and that's about it. He joins with a crappy weapon, even.

When Jamuka joins, he's wtfmassiveraep.

Level 6 Archer
HP: 36 - 90%
STR: 11 - 50% +5
MAG: 0 - 0%
SKL: 14 - 10% +2
SPD: 14 - 30% +2
LUK: 4 - 40%
DEF: 9 - 30% +2
RES: 0 - 5% +3
MOV: 6
Killer Bow: 14 Mt, 100 Hit, 3 Wt
Pursuit: Attack twice if his Atk Spd > enemy Atk Spd, which is almost always given his good SPD stat and lightweight Killer Bow. He's way faster than almost every enemy ever, so he should always be doubling things.
Continue: Attack twice in a row at Atk Spd + 20% activation. So, it starts off at 31% and ends up at 40%.
Duel: Activates 2~20 rounds of combat when HP is above or equal to 25 at unit's Atk Spd - enemy's Atk Spd + HP/2 % chance.
Critical: Attack with a critical at SKL = % chance. Starts off at 14% and ends up at 18%.

He attacks twice pretty much every time, and has three skills stacked on top of both of those hits. Even against the tanky armour knights of Chapter 2, he'll have a very high shot at one-rounding them. Two shots for Critical, Continue, and Duel all stacked up. H4x. His offense is ridiculous. He has a very terrible SKL growth, but a very good base and a very accurate weapon.

Jamuka's offense >>>>>>>>>>>> Fin's. Fin can be like...level 10 and still lose.

Also, durability. Fin is often reduced to his low HP and relies on Prayer to survive, while Jamuka just has tons and tons more Evd from using a way lighter weapon and having much more SPD. Jamuka also stomps Fin into the ground in terms of HP 0.5 moar when each at level 6, and then Jamuka's 20% superior growth will kick in and make him win by more and more as the game progresses. Lucky for Fin, he lolleaves before the HP gap gets big.

Also, DEF. Fin loses that by 0.5 consistently. Oh, Fin gets +1 from a conversation with Cuan, but still loses in HP.

He has absolutely no concrete durability win, and has tons less Evd. He relies completely on Prayer compared to Jamuka, who just relies on his being amazing.

The first generation is much nicer to unmounted units except for Chapter 2, but his being mounted doesn't matter at all in Chapter 1 and actually gives him less movement when Jamuka joins since everyone is in forests. Chapter 2 isn't kind to unmounted units, but Jamuka gains levels from raping two arenas anyways. Chapter 3 is nicer to foot units, and he's definitely doing better as usual.

Jamuka's dropping bombs on everyone while Fin is just poking them with a twig.

http://eaichu250.superbusnet.com/feartwork...ans/fe3-008.jpg

Jamuka looks really bad-ass. He has no problems killing anyone, and his temper and his power back that up. He'll fire a missle at you and you'll just instantly die. Or he'll fire like twenty missles thanks to his skills, actually.

Jamuka is royalty, and since his jerk brothers and ancient father all die in Chapter 2, he becomes the King of Verdane. Fin is a commoner. Point for Jamuka. Fin is fit for shining Jamuka's boots and cleaning his bow.
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