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Mekkah

FEFFer
"Well, I'd have to take issue just a little bit here. Beowulf will probably get a level from his friends, granted. However, with the arena, Beowulf isn't strong enough to run all the way through it. Maybe the first 3 or 4 stages in the arena, for an additional level.

Regardless, that would still be a 5 or 6 level lead for Holyn."

No issues here.

"Well, it is SPD+STR+Moonlight hit.

However, I'll comment a bit on the AS issue. According to the unit samples you posted here, those Free Knights that Beowulf comes with have an AS of 5. Beowulf has an AS of 8 with a steel sword, so he won't double them. Voltz, the level 20 Free Knight there apparenltly has 12 AS, enough to double Beowulf!

Holyn doubles all but that level 20 one, but is mere levels from being able to do it.

Then at McKeily, Beowulf doesn't double the Swordfighters, Holyn does. Beowulf has to be at like, level 12 to double the bowfighters.

After you take Anphony, the Cavaliers/Paladin group that charges you has Cavaliers with 6 AS, saying that Beowulf needs to be at level 16ish to double them. I don't think that is all very likely. No chance in doubling that Paladin, either. Holyn doubles them all.

So, Beowulf will be having doubling issues here. Holyn won't.

Add that onto Moonlight hit, and Holyn is clearly superior in offense."

Welcome to FE4, where Pursuit is the most broken skill ever, allowing you to double if you are faster. And by faster they mean 1 AS higher and you're in the money. Beowulf is faster than anyone except Voltz and Fury, therefore he is doubling everyone except these two. Voltz doesn't even have Pursuit so he has to trigger Continue to double Beowulf...but if he does that he does the same against Holyn anyway.

So it's back to Moonlight hit and a stat lead that keeps on growing smaller versus Charge, mount and upcoming Continue.

"Beowulf taking an extra hit in a turn is not a good thing. Yes, it is good that Beowulf is able to get an extra hit in. But that gets counter balanced by the fact that he is eating another counter.

I'd also like to note that common enemies bosses are things with lots of DEF, on castles, making the activation of Moonlight hit very valuable vs them."

He's still getting an extra hit in, which is good enough. Charge isn't going to kill you unless you are up against something with massive attacking power, because it cannot trigger unless you have over 25HP. Since Beowulf can retreat fairly easily and get a heal, Charge is much much more a good thing than a bad thing.

Yep, Holyn getting Moonlight hit on a General would probably be quite beneficial, but if you really want Beowulf to stand up against those he can take up an Armor Cutter from Chapter 3, and with his multi-hit skills he'll do quite well anyway. On the downside of Moonlight Hit, if you're fighting an enemy with a ton of HP and little defense it is Charge that makes more of a difference in damage output.

"Beowulf will be catching up in level, due to Holyn being so much higher than Beowulf. Is it expected that an underleveled unit will preform worse than a higher leveled unit? Yes. Is that any excuse? Not really."

It does help your EXP rank as well as demonstrate that a level/stat gap isn't really a very big one especially if it's only 6 levels.

"Point taken about the cash.

Holyn is gonna promote long before Beowulf, though, since Holyn handles the Arena better. Holyn probably promotes in chapter 3. Holyn is bound to get another level, maybe 2 after you recruit Beowulf, and then 2 from the Arena. So Holyn is going to be promoting early in chapter 3, furthering his leads on Beowulf. So while Beowulf will eventually be able to equal Holyn in arena whoring, it won't be for a while."

And from there you'll want Holyn to stop stealing too many kills because you have some other units to promote, and a L20 Holyn is gaining shitty EXP. He gains only 10 EXP from a L10 enemy. Beowulf can probably promote around the time you are facing Elthsan, if not then he can rack up some more EXP on the pirates from Orgahil and promote before Chapter 4 begins. Then he can totally clear the arena's of Chapter 4 and 5, so Holyn only got to beat 2 more of them.

"The stat gap is small endgame of Generation 1. Before then, Holyn has a clear statistical advantage."

The stat gap was never really big: very early on it is 6 HP, 1 Str, 9 Skl, 7 Spd, 2 def and 1 res over a point of Luk. It may look like a lot until you realize both are DAing everything and hardly ever missing, making both Holyn's Spd and Skl leads a lot less spectacular. The differences between the two will not be noticed nearly as much as the insane amount of utility being mounted gives Beowulf, and in the endgame Beowulf is actually even winning in combat thanks to a new skill and even more movement.

"And about Beowulf's raw movement lead. Beowulf is also mounted, and therefore gets the movement penalites of a mounted unit. Chapter 4 (whichever is the Silesia one), there are lots of forests around, butchering Beowulf's MOV. Then in chapter 5, there is alot of Desert there, again butchering Beowulf's MOV. So Beowulf's MOV advantage is there, but its not like that doesn't have its own drawbacks."

Silesia has forests, but not so much that Beowulf won't be running circles around Holyn. You don't have to cross more than one forest square in a row ever in that chapter unless you specifically want to sneak through them, and during the second half of the chapter (going to Silesia castle and then to Zaxon) there are no forests at all. However, Beowulf is benefitting more from all the roads that go through the entire chapter, as well as every single other road so far (and Ch2 and Ch3 do have plenty of those) so yeah. Then you factor in that Holyn also has to cross the same forests and his move is cut as well - their netto movement through forests should be about the same, but Beowulf is winning everywhere else.

Except the desert, but even your godly lord Sigurd is having trouble getting through that desert. But he does have to brand his Tyrfing on the Freege army or at least pass through the area even if you're letting Levin do all the work, because Sigurd has to talk to Ida (the Velthomer boss who gives the command to attack Reptor). So if you have to wait for Sigurd to cross the sand anyway, Beowulf isn't making your life any slower. Not all tiles are desert ones either: some are regular sand ones on which Beowulf is still outrunning Holyn.

Even if you were to insist that Beowulf is too big of a drag in the desert, he can afford to stay at Phinora or even Lubeck and finish up repairing weapons and trading rings so his son doesn't have to waste money.

Finally, I'd like to address Holyn's biggest weakness: genes. These days, genetical substances simply cannot be ignored, what with all the ethical debates about them. I'd like to point out that, when Holyn is doing the horizontal tango with Ayra, his greatest flaw is exposed. Not then, but several years later. You, the tactician, will look at your cute lil kids as they come out of Tinalogue or whatever the hell that town is called. And you will gasp in horror: Skakasha has black hair! Holyn does not even pass his hair color to his child! What a weakling, he cannot even break through a girl's genetical construction!

Before you say the same about Beowulf, note that Beowulf is sexing up Lachesis. Lachesis has access to not one but three males according to the canon of this game: our sexy mate Beowulf, Fin and :incest: Elthsan. The mix of four juices within Lachesis' pit of doom allows nobody to predict whatever happens to the genetical construction of the children. Therefore, Beowulf is not to blame for Delmud's odd hairdo or color.

So yeah, mount + good overall performance + great endgame performance >>>>>>> no mount + slightlybetter early performance

EDIT: quote tags fucked up for some reason
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