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| Mekkah | Sep 16 2007, 03:11 PM |
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===Chapter 4=== Note: Primary AS is listed for enemy's close range weapon, or their initial equipment if both have equal range. Pirates - The pirates that burn down the villages - Pirate L20 *, 55/11/0/6/13/0/11/2, Iron Axe, -5, (6) Thove - Wind Mage army that goes through the bush bush to your castle - Wind Mage L15, 41/1/11/10/13/0/2/9, Elwind, 11 (10) Boss: Cuvuli *** - Bishop L22, 57/2/16/14/11/0/5/14, Sleep, Libro, 11 Thove - Deetva's Pegasus Squadron - Pegasus Knight L18, 53/12/1/12/17/0/10/8, Slim Lance, Slim Sword, 11 (16 with Slim Sword) (9) Boss: Deetva *** - Falcoknight L21, 61/13/9/16/21/0/12/14, Silver Sword, Prayer Ring, 18 Thove - Random group of three silesians near a river #1 - Swordfighter L15, 45/11/1/14/14/0/9/1, Steel Sword, 11 (2) Boss: Captain * - Wind Mage L18, 44/1/12/11/14/0/2/10, Elwind, 12 Thove - Random group of three silesians near a river #2 - Wind Mage L18, 44/1/12/11/14/0/2/10, Blizzard, Elwind, 12 (-16 with Blizzard) Boss: Captain * - Mage Fighter L20, 50/9/16/16/16/0/13/11, Blizzard, Slim Sword, 15 (-14 with Blizzard) Thove - Sniping Wind Mage in the mountains near Thove - Wind Mage L8 *, 34/0/9/8/11/0/1/7, Blizzard, -19 (1) Thove - Thove's castle guards - Armour L19, 59/14/1/10/8/0/15/1, Javelin, -8 (7) - Wind Mage L17, 43/1/12/11/14/0/2/10, Elwind, 12 (3) Boss: Maios ** - Baron L22, 67/18/9/13/13/0/18/9, Tornado, 11 AFTER SEIZING THOVE Zaxon - Pamela's Pegasus Squad - Pegasus Knight L18, 53/12/1/12/17/0/10/8, Javelin, -1 (11) Boss: Pamela *** - Falcoknight L23, 63/13/9/16/21/0/12(+5)/14, Silver Lance, Shield Ring, 9 Zaxon - Zaxon's castle guards - General L20, 60/16/2/12/11/0/18/5, Silver Lance, Steel Bow, -1 (3 with Steel Bow) (3) Boss: Daccar ** - Baron L26, 71/19/9/14/14/0/19/9, Blizzard, Tornado, 12 (-16 with Blizzard) Silesia (yellow allies) - Mahnya's Pegasus Squad - Pegasus Knight L18, 53/12/1/12/17/0/10/8, Javelin, -1 (11) Boss: Mahnya *** - Falcoknight L25, 65/14/9/17/22/0/13(+5)/14, Silver Sword, Shield Ring, 19 ONE TURN AFTER SEIZING THOVE Zaxon - Andre's Beige Ritter - Archknight L18, 48/12/1/11/11/0/11/1, Hero Bow, 3 (8) Boss: Andre **** - Bowknight L22, 60/16/2/14/14/0/14(+5)/5, Hero Bow, Shield Ring, 6 Note: These leave after Silesia has been seized AFTER SILESIA HAS BEEN SEIZED Zaxon - Patrolling WindMages near the mountains on the path between Sailane and Silesia - Wind Mage L12 *, 38/1/10/9/12/0/2/8, Blizzard, Elwind, 10 (-18 with Blizzard) (2) Zaxon - Axefighter army chasing the Silesian civilians - Axefighter L12 *, 47/11/0/6/13/0/11/1, Steel Axe, -5 (6) Silesia - Silesian civilians on the run - Civilian L1, 21/0/0/0/10/0/2/0, 10 (6) Note: They actually don't belong to any army according to the game data. Zaxon - Lamia's mercenaries hired by Daccar, charge you after you seized Silesia - Bowfighter L22, 52/13/2/16/16/0/11/1, Killer Bow, 13 (2) - Thunder Mage L22, 48/2/13/15/12/0/3/11, Elthunder, 5 (2) - Swordfighter L22, 52/13/2/16/16/0/11/2, Hero Sword, 13 (2) - Swordfighter L22, 52/13/2/16/16/0/11/2, Sleep Sword, 4 (2) - Priest L22, 48/2/13/12/12/0/3/13, Libro, 12 (1) Boss: Lamia *** - Swordmaster L25, 65/19/2/22/22/0/14/5, Silver Blade, Life Ring, 16 Note: These chicks charge you when you seize Silesia. Zaxon - Castle guards of Silesia after it has been seized by the enemy - Warrior L15, 55/15/0/9/16/0/14/4, Steel Axe, Steel Bow, -2 (8 with Steel Bow) (3) - Wind Mage L18, 44/1/12/11/14/0/2/10, Elwind, 2 (3) Boss: Donovan * - General L20, 60/16/2/12/11/0/18/5, Steel Sword, Steel Bow, 8 (3 with Steel Bow) Note: Because these guards actually belong to Zaxon army, they do not vanish when you seize Silesia. ===Chapter 5=== Lubeck - Bandits going for the villages - Mountain Thief L30 *, 65/14/0/9/16/0/14/3, Steel Axe, -2 (5) Lubeck - Armours + Thunder Mages to the west of Zaxon - Axearmour L17, 57/14/1/10/8/0/15/1, Steel Axe, -10 (5) - Thunder Mage L17, 43/1/12/14/11/0/2/10, Elthunder, 4 (2) Boss: Captain * - General L20, 60/16/2/12/11/0/18/5, Hero Axe, -1 Lubeck - Armours + Thunder Mages to the east of Zaxon, basically stand between you and Byron - Axearmour L17, 57/14/1/10/8/0/15/1, Steel Axe, -10 (5) - Thunder Mage L17, 43/1/12/14/11/0/2/10, Elthunder, 4 (2) Boss: Captain * - General L20, 60/16/2/12/11/0/18/5, Hero Axe, -1 Lubeck - Slaydar's Axe Knight Brigade sent to kill Byron - Axeknight L17, 47/12/1/11/11/0/11/1, Steel Axe, -7 (9) Boss: Slaydar ** - Great Knight L20, 60/18/2/13/13/0/16/5, Silver Axe, -5 Lubeck - Andre's Beige Ritter - Archknight L18, 48/12/1/11/11/0/11/1, Hero Bow, 3 (8) Boss: Andre **** - Bowknight L22, 60/16/2/14/14/0/14(+5)/5, Hero Bow, Shield Ring, 6 Note: Start charging you after Slaydar has been killed. Lubeck - Ballistae to the east of Lubeck castle - IronArc L20, 50/6/2/6/6/0/16/0, Iron Arc, -24 (4) Lubeck - Lubeck's castle guards - General L25, 65/17/2/13/12/0/19/5, Hero Axe, Steel Bow, 0 (4 with Steel Bow) (3) Boss: Langobart *** - Baron L30, 75/21/10/16/16/0/21(+20)/10(+10), Swanchika, -4 NPC - Poor Byron Boss: Byron * - MasterKnight L30, 20/19/14/19/19/7/19/14, Broken Sword (Tyrfing), -11 Note: Byron dying changes the behavior of Ethlin, Cuan and co. AFTER SEIZING LUBECK Lenster - Cuan, Ethlin and the Lance Ritter - Lanceknight L15, 45/11/1/10/10/0/10/1, Steel Lance, -2 (8) - Ethlin, Troubadour/Paladin L?, Relive, Iron Sword Boss: Cuan ** - Dukeknight L?, Gae Bolg Note: If Byron died in battle, Ethlin and the Lance Ritter will have Byron as their lead instead of Cuan. Note 2: Ethlin and Cuan's stats are whatever they were when they left at the beginning of Chapter 4, however their equipment is set in stone. Note 3: The army prioritizes killing Ethlin, though if they cannot reach Ethlin they will go after Cuan. After Ethlin has been killed Cuan will hand in the Gae Bolg. Thracia - Thracia's "neutral" pack of hyena's, turns enemy after the Lance Ritter have been eliminated - Dragon Knight L18, 58/15/1/12/11/0/16/1, Horseslayer, -5 (13) Boss: Magorn *** - Dragon Master L25, 70/19/2/16/14/0/21(+5)/2, Hero Lance, Shield Ring, 2 Boss: Trabant ***** - Dragon Master L30, 75/21(+10)/3/18/16(+10)/0/23(+10)/3, Gungir, Recover Ring Skills: Awareness Note: Trabant leaves after the Lenster army has been eliminated. Phinora - Phinora's castle guards - Priest L15, 41/1/11/10/10/0/2/11, Sleep Staff, 10 (2) - Firemage L18, 44/1/15/11/11/0/2/10, Elfire, -1 (1) Boss: Vaha *** - Magefighter L21, 47/7/16/15/18/0/11/14, Meteo, Prayer Sword, 15 (-12 with Meteo) Velthomer - Sniping Firemages on top of the rocks in the desert - Firemage L18 *, 44/1/15/11/11/0/2/10, Meteo, Elfire, -1 (-19 with Meteo) (6) Velthomer - Firemages near Velthomer castle - Firemage L20, 46/2/16/12/12/0/3/11, Meteo, Elfire, 0 (-18 with Meteo) (5) Boss: Ida * - Magefighter L23, 49/7/16/15/18/0/11/14, Meteo, Prayer Sword, 15 (-12 with Meteo) Note: These turn "neutral" one turn after Reptor starts charging. That is also when Ida appears on the castle. Freege - Reptor's army, last army of the first generation - Armour L22, 62/15/2/11/9/0/16/2, Steel Lance, Javelin, -3 (-9 with Javelin) (3) - Forrest L22, 62/18/5/18/18/0/13/5, Silver Blade, 12 (2) - Bowarmour L22, 62/15/2/11/9/0/16/2, Steel Bow, 1 (2) - Sniper L22, 18/2/18/18/0/13/5, Silver Bow, 10 (2) - High Priest L22, 57/2/18/15/14/0/5/14, Reserve, Prayer Ring, 14 (1) - Thunder Mage L22, 48/2/13/15/12/0/3/11, Elthunder, 5 (2 male, 2 female) - General L22, 62/16/2/12/11/0/18/5, Silver Lance, Steel Bow, -1 (3 with Steel Bow) (3) Boss: Reptor **** - Baron L30, 75/21/30/16(+20)/16(+10)/0/21/10, Thor Hammer, Life Ring, 16 ===Chapter 6=== Ganeishire - Charging army dispatched by Harold to seize the rebels - Axefighter L3 *, 38/8/0/3/10/0/8/0, Iron Axe, -8 (7) - Axearmour L5, 45/10/0/6/4/0/11/0, Steel Axe, -14 (3) - Bowarmour L5, 45/10/0/6/4/0/11/0, Steel Bow, -4, (1) Ganeishire - Army from near Ganeishire castle, starts charging during turn 4 - Axefighter L3 *, 38/8/0/3/10/0/8/0, Iron Axe, -8, (5) - Axearmour L5, 45/10/0/6/4/0/11/0, Steel Axe, -14 (1) - Bowarmour L5, 45/10/0/6/4/0/11/0, Steel Bow, -4, (2) Ganeishire - Ganeishire's castle guards - Axearmour L7, 47/11/0/7/5/0/12/0, Steel Axe, -13 (3) Boss: Harold * - General L10, 50/13/1/9/8/0/15/4, Steel Axe, Steel Bow, Return Ring, -10 (0 with Steel Bow) Drops: Return Ring Sophara - Johalva's Axefighter squad - Axefighter L7, 42/10/0/5/12/0/10/0, Steel Axe, -6 (9) Boss: Johalva - Axefighter L12, 42/16/0/7/16/5/14/1, Steel Axe, Elite Ring, -2 Drops: Elite Ring Sophara - Sophara's castle guard - Axefighter L12, 47/11/0/6/13/0/11/1, Steel Axe, -5 (1) Isaac - Johan's Axe Knight squad - Axe Knight L7, 37/9/0/8/8/0/8/0, Steel Axe, -10 (9) Boss: Johan - Axe Knight L12, 40/15/0/10/12(+5)/5/12/1, Steel Axe, Speed Ring, -1 Drops: Speed Ring Note: Radney/Lakche can recruit either Johan or Johalva, on the condition that the other is not recruited. The rest of their army will become NPC including the castle guard, and charge towards enemies. They will disappear if their castle is seized by enemies. Thieves - Mountain Thieves raiding the villages - Mountain Thief L5 *, 40/6/0/1/8/0/6/0, Iron Axe, -10 (5) Rivough - Schmidt's Axe Knight army, sent to take back the castle of whatever axe brother betrayed Dannan - Axe Knight L12, 42/10/1/9/9/0/9/1, Hand Axe, -11 (11) Boss: Schmidt *** - Great Knight L20, 60/18/2/13/13/0/16/5, Hero Axe, 1 Drops: Hero Axe Charges you after convincing Johan or Johalva. Rivough - Dannan and all his friends Boss: Dannan **** - Baron L25, 60/21/10/14/13/0/20/10, Silver Axe, Thief Sword, -5 (11 with Thief Sword) Drops: Thief Sword He probably never ever equips the thief sword. |
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8:17 AM Nov 25






