| Viewing Single Post From: Paperblade vs Mekkah | |
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| Paperblade | Sep 22 2007, 12:28 AM |
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Mmkay. Fin vs. Beowolf. How boring. Ok, well, Fin's there for 4 chapters. Prologue to Chapter 3. Beowolf is there from halfway through Chapter 2 to 6, which is 3 and a half chapters. But since the Prologue is stupid short, they're probably in the party for about an equal amount of time, only Fin is a bit more prominent because he's there when the party is smaller. Anyway. Fin joins and then proceeds to wade through 2 chapters of Axe fighters, so his defense there is kinda bleah. Enemies will have pretty good hit against him (about 85), but he's gonna pwn them back with his doubling and Iron Lance (which, at this point, gives him very good offense, since the Iron Lance is only losing to Cuan and Sigurd's weapons in Might, but Cuan doesn't double and Sigurd is haxbroken). So even if he's getting hit hard, he's hitting hard back, which is more than we can say for Beowolf. Let's skip ahead to Chapter 2, shall we? By the time Beowolf joins, Fin should be about Level 13 with the Hero Lance and +1 Str/Skl/Def from his talk with Cuan back in Chapter 1. So 28.6 attack. Pursuit. 100% Continue. If you aren't a a boss or a Sword Armor, you're getting one rounded. And even then, Fin does much better against them because of superior defense against bosses and WTA over Sword Armors. Compare this to Beowolf. He's not one rounding anything, except for the Troubadours with Zain or the Fire Mages at Mackily. Both of these are extremely rare, and the Troubadours are likely to die last because Zain is a far bigger threat, at is his army. The Fire Mages hit hard. Like. Almost half of Beo's HP hard. They hit Fin that hard too, only Fin is killing them before they can even attack. Chapter 3 is more of the same, with more Fin one rounding everything that isn't a Sword Armor. Also, in this chapter, there's a nice Village that gives +3 Strength. Fin is by far the best candidate for it. Why? Because everyone else is only going to only be in the party for 2 more chapters, and then leave. Sure, base stats are effected by parents. But we're talking 0.6 Strength at most, when a good deal of the kids really don't need it. Fin, on the other hand, uses it for half a chapter here, and then comes back later for a full 5 more chapters. While you can say that this doesn't effect the First Gen and is thus unimportant, that's like saying Pairings don't matter because the "approved pairings" don't effect the First Gen (which would mean you'd be more likely to pair a unit with someone within their own move range to get the +10 Hit/Avoid for the First Gen... for example, Ayra with Holyn instead of Lex, because Ayra and Holyn are more likely to be near each other for the Avoid boost). The same goes for the +1 Defense village, but it's not as important to Fin. So, Level 18 Fin with +4 Strength, +1 Skill, and +2 Defense to his averages. At Level 18, he has... 43.9HP 18.1 Strength 15.8 Skill 15.1 Speed 16.5 Luck 14.1 Defense 0.8 Resistance Hero Lance Pursuit, Prayer, Continue from weapon 33.1 Attack 111.6 Hit 22.7 Avoid 3.1 AS Compared to a Level 19 Beowolf, which, while completely unrealistic, is here to show just how badly Fin is beating Beowolf. 46HP 18 Strength 15 Skill 14 Speed 5 Luck 13 Defense 0.5 Resistance Steel Sword Pursuit, Duel 28 Attack 110 Hit 27 Avoid 11 AS So, Beowolf has a slight Avoid advantage, but the lack of Axe users prior to Orgahill weakens him badly, although he does have a notable advantage there. But! The strongest and second most common Orgahill axer brings Fin to 2HP in 3 hits. At 2HP, he gets +90 Avoid, which is enough to cancel out the Axes+WTD, and his Avoid pwns the pitiful Skill of enemies. The second most common enemies do 8 damage to him, bringing him to 4HP in 5 hits, giving him +70 Avoid from Prayer. Dropping hit rates to single digits. After having already been hit by (and consequently slaughtering) 4 enemies, meaning he was never missed. He only gets better against enemies who don't have WTA and high attack. After Fin leaves, Beo ain't doing so hot either. Chapter 4 is heavy on magic users and speedy Pegasi, with a fun squad of Swordfighters with Hero Swords. Beo will be doubling them, of course, but the Wind Mages and their Elwinds hit him hard, and he won't even kill the Pegasi, which isn't fun since they have Slim Lances for nice Hit. There are a few axe users though, but they're both at times when Beo's poor offense isn't enough, as we don't have time to dick around: Saving villages and saving the civilians. In Chapter 5, Beo is doing much better in the first half because Langobolt has a hard on for axe users, but Beo is still struggling to one round because SURPRISE, a good number of them are Axe Armors or Generals. Sorry Beo, looks like you're gonna need to either use the only Iron Cutter or still half crappy offense, although you do have a good chance of Dueling. The second half... Desert, magic users, and lance using Wyverns, plus a Thorhammer toting boss. No fun for Beowolf. He's better off being left alone after he tells Lachesis to go after Fin instead (confession that Fin is a superior father). So. Beo's attack sucks. Beo's defense sucks because of lack of WTA. Fin's offense is uber. Fin has broken stats for First Gen. Even if you pair Beowolf and Lachesis, Lachesis ends up with Fin, as Fin is so manly that he wills hot princesses into loving him effortlessly. Fin > Beowolf |
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1:54 PM Nov 28






