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Indeed, and that had nothing to do with what I was saying, so it's irrelevant. What you managed to conveniently ignore, however, was:

Lowen vastly prefers A Rebecca/B Eliwood. FirexFire and FirexAnima >>> FirexIce due to the grants of Atk/Crit (and Hit for FirexFire), which Lowen severely needs.

For Lowen, the added offense >>> the added defense.


It was pretty relevant. The whole case depends on that statement </Phoenix Wright>

>_>

Anyway, your original statement was:

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Lowen—with a Rebecca Support, he’s one of the most durable units in the game.


My counter was relevant as I proved how Lowen is more durable with a Marcus support than with a Rebecca support.

For the support setup I suggest (A Marcus, B Rebecca) Lowen gets only 2 less Atk than with (A Rebecca, B Eliwood) in exchange for support bonuses for a longer time considering Lowen needs them the most during the earliest part of the game. How does 2 Atk compensate? It's not enough to make Lowen's offense considerably better.

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A few more chapters with one more level of Support <<< better bonuses for a longer amount of time.


I can't counter when you don't back up your claims. Please show me how 2 more Atk helps him more.


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And when 118 turns have passed, we have 2 Atk and 8 Crt vs. 1 Def (lol, CEV's totally worthless), and the latter circumstance lasts throughout the rest of the game. This game has 28 chapters counting gaidens. If Lowen's A Rebecca finishes in ~12 chapters, then that's still ~16 chapters where Rebecca's Support is better than Marcus', and the later chapters of the game are considerably longer than the early chapters, so it’s around for more turns, as well. 2 Atk translates into 4 Atk per double, which is very nice on a unit that struggles with one of the game’s worst offensive stat sets. The 1 Def, however, Lowen will barely ever notice because he’s the best tank in the game. That’s similar to giving Hector an Energy Ring instead of a Speedwing.

Also, the C Support only differs by 17 turns, and when they’re at equal Support levels (for many turns, this is the case), the difference is again very strongly in Rebecca’s favor, so the Marcus Support isn’t necessarily better for those _entire_ 12 chapters, whereas the Rebecca Support is better for those _entire_ 16 chapters.

“but mounted”

Yes, and this will come in handy the entire two or so times that you move both Lowen and Marcus to the full extent of their Move while not attacking any enemies. It’s approximately cancelled out since high Move units are also the ones who go to visit villages and such, so the actual speed at which the Support progresses is barely altered. In fact, far more significant is the fact that Rebecca has constant 2 range. That means she can attack from diagonal squares, so when Rebecca and Lowen attack the same enemy, Rebecca can be Supporting Lowen that turn as well (meanwhile, for Marcus to have 2 range available all the time, he loses Crit/Atk from not using Killer/Silver weaponry).

Rebecca Support >>> Marcus Support.


Any unit earlygame (except Marcus, Oswin and Hector) are far from durable, so Lowen receiving Marcus' defensive support definitely helps.

As for later chapters, I'll take an example of Cog of Destiny. A Hero has 46 HP and 12 DEF

20/10 Lowen, A Marcus, B Rebecca, Steel lance. Deals 16 damage. Kills in 3 rounds.

20/10 Lowen, A Rebecca, B Marcus. Steel lance. Deals 18 damage. Kills in 3 rounds.

+2 Atk is making zero difference. Against unpromoted shit and Bishops/druid that he can double, he has no trouble one rounding with his A Marcus, B Rebecca setup.

For those 17 turns that the Marcus support was active, and for the times when Marcus and Lowen use their movement at their fullest, the support is better. Rebecca's support is never better.

Now, why should you should fully use their movement and not attack? That is ridiculous. Marcus and Lowen are great options for weakening units faster so weak units like Rebecca can get easy kills. When they save villages, there are also enemies nearby. Clear examples are the village in Merlinus sidequest (brigands trying to destroy it, some nomads along the way) and the village where Priscilla is (some cavaliers near, pirates coming that way). Also, when Marcus and Lowen go on errands like this, Rebecca is left behind, so the Marcus support will be even faster.

As for the 2-range argument, Marcus can equip a handaxe/javelin so he can attack from diagonal squares, so when Marcus and Lowen attack the same enemy, Marcus can be Supporting Lowen that turn as well. By the time you give Marcus Silver/Killer weaponry the support will be complete and they just need to stand 3 squares near each other to receive the bonus.

Marcus support is by far more versatile and offers benefits for longer, while Rebecca's extra attack lead makes no difference. Marcus support is clearly better.

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"And this is just the first chapter." Of course it is. In earlier chapters, Marcus has better raw statistics than everyone, so naturally this is true. The stat comparisons listed in my post showed Rebecca to have better offense than Marcus when it's not earlygame, however, and Lowen's offense is better with a Rebecca Support than it is with a Marcus Support, so it logically follows that Rebecca + Lowen's offense >>> Marcus + Lowen's offense at that time.

Either way, "total offense" doesn't matter, since you're not using only two units in the game, so I don’t know what you’re trying to say. What the actual partner deals damagewise has no relevance to what the Support is doing. Not Supporting them doesn’t mean they can’t attack the same enemy (nor does Supporting them imply they must attack the same enemy). If you’re saying Marcus > Rebecca in stats earlygame, then that’s already obvious (the problem is with EXP, not stats), so you’ve proved just about nothing.


Both of us agreed that Lowen's offense is not good, so obviously the best course of action is to have him near a unit who can help him get some kills. Marcus is obviously better than this than Rebecca. Sure, supporting them doesn't mean they should attack the same enemy, but at this point is the best thing to do and it makes the support grow faster.

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Armors? Good thing Lowen has that Crit/Atk boost from his Rebecca Support. Even earlygame, Rebecca gives more Crit and Atk to Lowen than Marcus does, so he’s always better offensively with a Rebecca Support than he is with a Marcus Support. _Always_, even if it’s A Marcus vs. B Rebecca.


Taking a look at an armor of Whereabouts unknown, with 27 HP and 12 DEF a Marcus-Lowen team takes it down in 1 turn. On the other hand, a level 7 Rebecca is dealing 0 damage.

More Crit? lol. If Lowen has C with both, Rebecca offers 2 more crit. If you can prove that 2 Crit means something, go ahead.

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Marcus can’t transfer stats over to Lowen by standing next to him, what are you talking about? He can weaken a unit for Lowen to finish, but that has nothing to do with the Support.

Oh, so you admit Lowen’s offense is shaky. Good thing his Rebecca Support gives him more Attack/Crit than his Marcus Support.


Weakening units is w1n. Helping the unit that will be the best tank in the game to kill faster while receiving less damage pwns. And by standing near each other, Marcus is giving him support bonuses.

Good thing Lowen's Marcus support makes his life way easier earlygame while the Rebecca support makes almost no difference.

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No, 14, 15, 16, 17, ~4 chapters. Guy can easily be nearing or at a C with Priscilla by the time Raven shows up, so the Supports finish at about the same time. If there's a difference, it's fairly negligible.


Okay, then. I guess joining earlier balances with faster support, so they would finish at about the same time.

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Anyway, it gives 8 more Crit and 2 more Atk, which is way better than 1 Defense for Priscilla, especially since by the time the bonuses are fully in effect, Priscilla is promoted (before then, she’s a healer, so she should never be getting attacked anyway, but the Mag boost still helps for healing). Defense on a unit like Priscilla is almost entirely put to waste—1 point of Def is not going to save her from being OHKO’d or 2HKO’d. It’s Avo she wants, and Guy already gives her the same Avo that Raven does, so then she looks to that juicy 2 Atk and 8 Crit.


Mag boost? lolwut? supports increase the total attack after Str/Mag and weapon have been factored. They have no effect on the actual Mag stat. Priscilla always heals the same, no matter which supports she gets.

At any rate, Guy is already getting A Matthew. The most he can get from Priscilla is B. Raven gets A. So Lucius and Rebecca phyte for Raven's B support...

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Then you listed Lucius, who has possibly the game’s worst durability (maybe Lyn aside), even with a Raven Support. Lucius won’t be used the majority of the time. So even if Raven took Priscilla, he wants a second Support, and Rebecca’s available for that purpose.

So, let’s see, for Rebecca to not get this Support…

1.) Lucius must be in play
2.) Priscilla must be in play
3.) Guy must NOT be in play

Lol, all three of those happening = no. The other alternative is that Raven just isn’t in play, but that’s just as “lol”


lol, no. Moar liek...

1.) Lucius must be in play
2.) Priscilla must be in play
3.) Guy doesn't matter.

Guy's existance isn't relevant. If he isn't fielded, then Priscilla is left without her B support, but Raven still gets his A. Since Priscilla is pretty much always in play, the only condition needed so Rebecca doesn't get Raven's support, is that Lucius is fielded. Quite reasonable since he has great offense and after promotion gets a C in staves.

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wut. No. That’s not how it works. For Dart’s promotion cost to interfere with others’ promotions, you’d have to be using like 20+ units.

Each unit in this game, on a 12-unit team, gets 29k to spend. -10k for promoting. Now, you’re likely to have prepromotes on your team—that saves you money. You’re likely to be using Ninian, who doesn’t use money at all, so that saves you 29k. You’re likely to be using Magic users, who don’t have to buy Killer/Silver Weapons, so that saves you money. Hector doesn’t have a promotion cost, so that saves you 10k. Fillers shouldn’t be promoting, so that saves you money.

Dart spends his 29k and then goes 21k over. From Ninian’s share alone, you have enough to promote Dart and still have everyone promote and use Killers and everything. No problems that I can see.

Funds in this game is a joke.


20+ units? No, I'm talking about a regular sized team. You use 12 units so I'll go with that. I can have a team of 12 units (without Dart), or I can have a team of 8 units (Dart included) for the same prize. And if I have a team of 8 units, they will have higher overall levels and will eventually hurt my experience rank. Having 12 units with a better experience distribution is more efficient. Plus, Dart will want Killers and stuff later on, so he further hurts your funds.

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Perhaps for a bit, but with a little use he’s one of the best units in the game. Huge Spd + Str + Axes + Crit Boost? w1n

Anyway, even if Dart weren’t used, Rebecca would take B Sain. Doesn’t matter much to her. She loses some Avoid, but her Avoid is still great, so meh. The fact is, Rebecca has a _fallback_. Marcus, meanwhile, is never above 3rd on any useful unit’s list, so far from a fallback, he doesn’t even have Supports most of the time.

Oh, or Rebecca could get A Raven and still get full Avoid.


At the moment he joins, his stats are pretty bad. He can't double, he can even get doubled by some nomads and his defensive parameters are not good. Using him means you hurt tactics and combat on top of the hit your funds rank take from promoting him.

Marcus gets supports, unless you want to make him look bad so you win the debaet. With the support setup I offer, everyone gets full supported, except Rebecca, but she only misses a C support. You, however, give full supports to everyone but Marcus. Bias, too much?

Oh, and Rebecca can't get A Raven because he gets A Priscilla.

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You somehow ignored the “Eliwood x Lowen > Marcus x Lowen” bit in my post. Fire x Anima >>> Fire x Ice for much the same reasons as Fire x Fire was >>> Fire x Ice. In this case, Lowen gets less Crit, but the Def gains are equal, and then there’s still Atk left over. Lowen x Eliwood is also faster than Rebecca vs. Lowen, so it makes sense that what applied for the latter in terms of chapters (16 > 12) will apply to the former. Lowen wants B Eliwood more than he wants B Marcus.

And then, let’s not forget that Eliwood also prefers Atk and Crit to Def (again, lol @ more CEV), since he already has fairly good defensive parameters but is not as good offensively, so Eliwood himself would also prefer a Lowen Support to a Marcus Support.

So, basically, Lowen’s full and Eliwood’s full. Marcus goes with nothing.


Same as with Lowen-Rebecca, a nit more attack on Eliwood won't make a difference. More defense for a longer time means he can be at the front more reliably. Plus, when Eliwood reaches level 20/0, he isn't fighting until you get the Heaven seal, so Lowen's offensive support gets useless for a while.

To summarize this part about supports:

Eliwood-A Hector, B Marcus
Lowen-A Marcus, B Rebecca
Marcus-A Lowen, B Eliwood

So, basically, Lowen full, Eliwood full and Marcus full>>>> Lowen full, Eliwood full, Marcus nothing.

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ROFL @ the 10 vs. 9 comparison.

Enemies don’t change on a turn-by-turn basis, nor does EXP/turn have any relevance--EXP/enemy does. The amount of enemies in a given chapter is set. If Marcus weakens three enemies and gets 9 EXP, others could have weakened those same three enemies and gotten 30 EXP, so in reality you’re losing 21 EXP, not 1. That’s where the Tactics-EXP tradeoff comes in. You lose 21 EXP, and in turn you weaken enemies faster. To make that EXP up later, however, you have to use fillers, so the Tactics “benefit” is actually nonexistent.

And actually it’s even more than 21 EXP, because if an enemy takes 3 hits to kill, and Marcus whittles its HP down so it takes 1 hit to kill, you’re losing out on an entirely separate attack somewhere there. It’s something like 30-40 EXP every three enemies.


lol. Of course 3 units>1 unit. 3 units getting attacked also get you more experience than if only Rebecca attacks, but that doesn't make her an experience hog. You have proved absolutely nothing, as this is a Macrus vs Rebecca debaet, not Marcus vs 3 units.

What concerns us are experience gains of Marcus vs Rebecca, as well as their effects. Marcus can get 9 experience from attacking 3 enemies, so other enemies get the kill and you advance faster. Rebecca gets 1 more experience but doesn't help you progress nearly as fast as Marcus. Marcus offers by far greater benefits while giving you the same experience as Rebecca per turn. He is is not by any means a detriment for the exp. rank.

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Meanwhile, Rebecca can be safely used without hurting the EXP Rank. She’s actually helpful due to being a ranged attacker early on, and she can help damage Pegs in early HHM. Using her earlygame is a good idea, but using Marcus earlygame is not. Also, since she’s ranged, she can fill in little niches, never get attacked on Enemy Phase, and never take counters on Player, so there’s no reason NOT to use her early on, especially since she’s not using a character select slot for a bit. Then once her stats/Supports start building up she becomes h4xer and h4xer. If anything, Rebecca is winning earlygame.


Marcus can also help against the pegasus so that crappy Rebecca can kill them. That's a plu for Marcus. Rebecca is ranged, so what? Marcus can be ranged as well, but then Rebecca doesn't have the option for being melee. Marcus wins thar. As for the enemy phase, some enemies have ranged weapons and pegasus have huge range, Rebecca being there puts you in a much more dangerous situation than Marcus being there. Marcus is not only more durable, he also helps other units to receive less damage because of weakening. Rebecca is a joke compared to Marcus earlygame.

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You say “not rly” but then you never go on to prove anything about why fillers don’t have to be used—you only mention the fillers themselves.


I already proved that Marcus doesn't hurt the experience rank when compared to Rebecca. That proves that fillers are not needed.

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If Heath, Rath, and Raven are being used only as fillers and are taking away levels from my main team, that’s a bad thing. A bad thing I could have avoided had I not used Marcus.


Raven is not only going to be used as a filler. His low level, however, helps to recover the 1 exp per turn you lost by using Marcus. h4x. Then you get to use Rath and Heath at least during the chapter they join, not to mention Heath is awesome once leveled. The experience rank is not being hurt.

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Also, as you progress through the game, your characters get higher leveled but you still see unpromoted enemies, so your EXP gains later often fail to meet the EXP requirements. S-ing EXP is easier if you distribute your party’s levels throughout the game. Under that premise, Marcus is actually _at the same level_ as Rebecca in those comparisons I listed in my first post, since he shouldn’t be used until everyone is 20/1.

Let’s check it out.

20/1 Rebecca, A Lowen/B Dart (or B Sain, doesn’t matter)
Killer Bow: 26.6 Atk, 131 Hit, 67.8 Crit, 17.3 AS | 32.4 HP, 73.1 Avo, 7.8 Def, 8.7 Res

20/1 Marcus
Killer Axe: 26 Atk, 99 Hit, 37.5 Crit, 11.0 AS| 31 HP, 30 Avo, 8.0 Def, 8.0 Res

Rebecca wins offense due to Crit/AS. Rebecca wins defense due to Avo h4x. Rebecca has Supports. Rebecca >>> Marcus by a greater margin than before.

That’s what happens when you distribute EXP out evenly so that you don’t have to use fillers. However, it wouldn’t even matter if Marcus were 20/6-20/8—as shown in the first post, he’d _still_ be losing.


You don't need fillers when Marcus is used, as I already proved. Marcus can get leveled without hurting your exp rank. I also proved how Marcus gets supports. Your comparison makes no sense.

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Marcus isn’t S’ing Axes if he wants to have his precious WTA. He has an A in Lances and an A in Swords. Since he’s going to be using all three more or less equally, he’s going to S-Rank one of his A’s.


Okay, it's a very minor point so it doesn't matter.

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Lol, “definitelysawthiscoming/10”

Don’t pretend like Rebecca isn’t attacking during Enemy Phase. She’s just not attacking as much as melee units. There exist plenty (especially in HHM) of 1-2 ranged physical enemies, magical enemies, and Bow enemies, and she can lure them all into her range and force them to evoke a counterattack. In that capacity, she’s the single best character for dealing with HHM Valkyries, perhaps the most threatening enemies in the game. Due to her >90 Avoid, the Valkyries have less than 2% real chance to _hit_ her, let alone kill her (the kill chance is much less than 1% real), 0% real if she’s on terrain. Then, unlike magical tanks that can also handle Valks, Rebecca attacks Def, so she’ll do more damage than they can. Being the #1 candidate for handling the most threatening enemy in the game >>>


Earlygame, you don't want Rebecca to get attacked during enemy phase with her 17 HP, 3 DEF, unless you want your survival rank to be raped.

I'll concede against the Valkyries, but about stuff like Heros and other enemies that are melee? Marcus actually wins because he gets to attack during both your phase and the enemy's phase. Winning against amost everything>>>winning against valks.

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There’s more than just that. A normal unit has 7 Atk range after promotion. Rebecca has 8. That means that she can outrange a Hero (or a Berserker, which is also threatening—and which, coincidentally, often uses a Tomahawk) and attack him on the Player Phase, whereas most others would have to equip a weak ranged weapon to do so and sacrifice the needed Crit or Atk power. w1n for Rebecca. Her class is actually being an _advantage_ for her here.


Good thing Marcus isn't a "normal (AKA unmounted) unit" Rebecca has 8 range, yes, Marcus has 10. Marcus winz here. Also, thos berzerkers you mention don't come alone, one may have a Tomahawk, but then other units that go with him can attack Rebecca close range and she won't do anything about it.

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Which brings me to another point. While lack of melee range can be worked around a lot of the time, Marcus’ lack of Speed cannot. In the lategame, 20/10-12 Marcus can’t double Heroes, Wyvern Riders, Wyvern Lords, Swordmasters, Nomads, Nomad Troopers, Berserkers, Warriors, Snipers, Valkyries, and Paladins. And lategame is when enemy Speed has had the _most_ time to fail, so this is Marcus doubling at his best. Speed growths are very, very low (a Hero has 20%), but bases are very high.


Marcus can get stuff like Swordslayer to pwn those heroes, not to mention that Rebecca is only able to attack during your phase, so her damage input is overall lower. Oh, and he can double Wyvern riders, I don't know what are you talking about.

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And then most attacking is completed on the Player Phase—especially for Rebecca, who can outrange and usually Crit + KO the average unit. Rebecca can also function as a tank with her high Avoid, so not countering on the Enemy Phase even when she is attacked doesn’t matter for her. She can lure enemies in so your other characters can reach them, much like Oswin, except that she has more Move. And unlike Oswin, Rebecca takes 0 damage from _both_ physical and magical (massive Avoid >>> massive Def). h4x


Marcus can also work as a tank, since he has WTC and better raw defensive parameters. The difference between Marcus and Rebecca is that he can outrange by more and actually deal damage during your phase, so he's better.

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Hold on there, Jetro. Even under this situation (which shouldn’t exist since Marcus won’t have full Supports), Rebecca would have either A Dart or A Raven. B Sain’s about her last choice. Both of those raise her Avoid by 10. 20/10 Rebecca has 90.4 Avoid with those Supports and a Silver Bow, not 80.4, so the Avoid gap is larger than you claim (or if she had A Lowen, which she should, but we’re being generous to Marcus here—very generous).


Dart is too inconvenient to use, Raven gets A Priscilla. Marcus doesn't have zero supports.

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Lol, WTA? Well, Rebecca can never suffer WTD, whereas Marcus can (and in later chapters, where enemies have varied weapons, he most likely will), so that cancels out “WTA control.” On Player Phase, which is when Marcus will have WTA, Rebecca doesn’t take a counterattack from melee, so she w1ns. On Enemy Phase, chances are that the enemies that are going to attack Marcus will have WTA on him. He also doesn’t have WTA to Magic or Bows, which form a significant portion of the enemy total.

So it’s 20ish Avoid vs. 5ish Def and 3ish Res. If a physical enemy has 30 Atk and 100 Hit (averaging out WTD and WTA):
Marcus takes 15.4 damage @ ~26.28% real, dies in 3
Rebecca takes 20.8 damage @ ~1.71% real, dies in 2

Chance of Marcus dying after 4 attacks = 5.83%
Chance of Rebecca dying after 4 attacks = << 1%

Rebecca = w1nn4r

And against magical, it’s even worse than this, since the Res gap isn’t as big as the Def gap between the two.


Fortunately for Marcus, enemies are distributed in groups of units that use the same type of weapon. He is getting weapon triangle advantage almost all of the time which makes his avoid go as high as Rebecca's.

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On the contrary, it remains.

Now, here’s the settler: Even when Marcus has full Supports, Rebecca manages to keep up or be better statistically. In your lategame comparison, it’s Crit, AS, and Avoid vs. Def and Res. Rebecca is the winner there. She still has that Huge Avoid and that Huge Crit for offensive and defensive h4x, and then she doubles a lot more.

In your midgame comparison, Marcus was 20/8, which is a ludicrous assumption. Even so, Rebecca’s Crit and AS are greater for offensive purposes and then, once you apply A Dart or A Raven to her, it’s again Avoid vs. Def/Res. Rebecca is arguably the winner.

But what happens in the more likely case that Marcus has no Supports, Jeigan? That’s right, he stands no chance against Rebecca. It’s not arguable at all. View the first post again, please. Even with a single Support, he wouldn’t be a match.


The question is why should Marcus get no supports? As I've proved, he should be getting supports, and when he does, he is in the same level as Rebecca, except that he has a better class, constant WTA and more importantly, Jeigan utility.

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Nice skewing. “Very few.” 700 EXP for Marcus, under a 3:1 ratio, would mean about 2100 EXP lost—by using Marcus, I just negated Ninian’s EXP gain entirely and then some (like, 800 EXP left over after Ninian goes from 7 to 20), so I need to make that up somehow. How am I going to do that, Snake? Tell me. I do want to know.

w8….you mean….use fillers!?!?!?!?!

Bingo. And using fillers means that I have to set up kills for them. That’s obviously a bad thing, as it wastes Turns. Then, fillers take levels from the rest of your party, also a bad thing. Then, fillers don’t have Supports, so that means they’re not as durable as your main party. No, not even Heath and Rath. Heath’s Def is by no means impressive, especially since he has a weakness to Bows and not-stellar Avo.


No, the amount of experience that you lose by using Marcus is almost nonexistant, and using Raven, and giving a few kills to Heath and Rath fix that. Not to mention that giving them kills during their joining chapter is easy. Rath is strong against wyverns, and most enemies have reaver weapons, so HEath + Iron lance or Axereaver kills with no risk of dying.

Marcus gives awesome Jeigan utility in exchange for a minor experience loss that is later recovered, while Rebecca doesn't offer anything like that. Quite the opposite, actually, since she joins very weak. That means that I have to set up kills for her. That's obviously a bad thing, as it wastes turns.

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Rath’s worse off. “Rath snipes from the back” is laughable since that would imply I have to protect him or wall him in, which is phail.


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This statement contradicts how you said Rebecca's class was an advantage. Let's apply this argument to Rebecca:

Rebecca snipes from the back” is laughable since that would imply I have to protect her or wall her in, which is phail.

:hmm: Fits Rebecca perfectly. Not to mention, if Rath is used he has the alternative of using swords so he can attack during your turn and being mounted means he is much better at outranging. Rebecca is quite a burden during earlygame and she always has to be protected, which is pretty phail, don't you think?

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What? Using Marcus doesn’t allow you to use fillers—you can do that either way. What are you talking about? However, _having_ to use fillers <<<< not.


Using Marcus =/= having to use fillers, since you lose almost no experience from using him.

Marcus is significantly better than Rebecca earlygame, while mid and lategame Rebecca compares better but her class doesn't allow her to have overall better offense since she only attacks during your turn. Marcus has the uniqueness of Jeigan utility while Rebecca offers nothing new to the team. Marcus is easily the better unit.

Also, Marcus has a much more badass official art and the paladin battle sprite>>>>>>
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^^by comatose from NationalSigLeague^^

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