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| Mekkah | Sep 24 2007, 03:58 AM |
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Not boring at all. Finally some JUSTICE in this world.
Only Fin is also a horrible drag in these chapters because he can't frontline worth shit there with constant WTD and not being able to double the bow users. When Beowulf joins the whole team is beating up Fin in the locker room for being a pain to baby. The only thing that keeps him from being picked on all the time is because Cuan sticks up for him slips him that Hero Lance, but that's pretty far in. Cuan also does double - 20% of the time, in fact, he is one-rounding enemies. Fin is never one-rounding them here. Azel is also doing more damage than Fin earlygame.
Yes, after endless times of babying and not helping, since he needs some protection and enemies set up for him to kill. But ok.
L13 Fin has a grand total of 1 AS. Beowulf comes with 8 AS. Difference in avoid when Fin has it and Beowulf does not: 6. I'm wetting my pants. Fin's not one-rounding the Augusty cavaliers either btw. However, Beowulf's not-one-roundingness is nothing compared to Fin's suckitude in the first few chapters. If Fin's allowed to get 1200 EXP in two chapters where most enemies hit him quite hard and quite easily, I'd say it's quite acceptable if Beowulf gets to hop along.
No, Fin can have the damn villages for half a chapter this gen (which is what we're debating about). However, he should hand in his Hero Lance when he's near a pawn shop anyway. Why? Because I'd like to have it during Chapter 4 and 5 and I'd like to pass it on to Fee for Chapter 6 as well rather than wait until Fin is finally visiting the Pawn Shop in Chapter 7. Therefore, Fin is using a Steel Lance at best, which gives him 1 more Mt but no Continue. I'd personally give it to Fury ASAP simply because she needs it more at this point. You can't wait until the end of the chapter because Fin leaves before you get to arena/shop/etc in Ch4, after all.
The only thing that makes Fin "win" is that Hero Lance which he won't have for much longer at all. Other than that Beowulf is pretty on par with Fin if not winning.
That's great, but! Prayer lasts for one freaking turn - the turn it's activated. If you don't heal Fin, he's dead. If you heal Fin, it will most likely be with Ethlin, who will not heal him fully. Why Ethlin? Because Ethlin wants to get a little more leveling before she leaves, and your other healers still have other chapters to cap their level. And then Fin is cockblocking the pirates on the bridge with his gazillion avoid, and not one-rounding them since his Hero Lance is gone. Beowulf, however, has great avoid against them regardless of Prayer. The most accurate ones would have about 37%~, Hand Axe ones even below that. Beowulf is activating Duel like 40% of the time (11 AS - -8 for dumb pirate AS makes 19, then we add 24 for Beowulf's max HP/2), so he can actually one-round them. He's not dying because of Duel though because it can't trigger below 25 HP. If Fin is attacked by a random pirate or two first, then by Pizarl (who gets to him quickly thanks to his Leg Ring), he's going to take 25 damage and not going to avoid it. Which risks him actually dying. Beowulf is not dependant on Prayer to survive, Beowulf wins.
First off, Beowulf is helping the team at this point. Fin is running away with his tail between his legs. When Beowulf wasn't there, Fin was being babied. Fuck yeah Beowulf. The Pegasi are going to get a taste of Beowulf's Wing Clipper. Beowulf is doubling them as long as they use their Slim Lances (which they will), and they won't be living through two consecutive auto-criticals. He can have a shot at the Wind Mages as well - by now he has Continue and a 37% chance of activating it, and even if he doesn't Continue he can still dodge Elwind in forest or town squares. Promoted Beowulf can use blade weapons which give him 32, 36 or even 40 attack depending on what you want to give him. He still has at least 108 hit with them because of his insane +9 Skl promotion bonus, enough to hit these pirates with like 10 evasion on town squares. He does 21, 25 or 29 damage per hit, always double making that 42, 50 or 54. If Beowulf is L21 or L22 he has 20 Str, meaning he will one-round these pirates with the Silver Blade (they have 55HP). Not that he really needs to, because 34% of the time on each of his hits he can also Continue, and then afterwards there is also a 40% chance of activating Duel. The axefighters that chase the civilians have less HP than these pirates but the same Def and AS, so Beowulf is doing even better against them. He can teach them the meaning of the word pain while someone who needs some leveling can take the civilians. The Warriors that guard Zaxon have the same HP and 3 more Def in addition to 3 more AS, very small differences and still very liable to getting one-rounded by any of Beowulf's skills. He can one-round the Wind Mages in this group as well. Beowulf doubles each and every one of the swordchick army with a usual sword, and with a Blade he doubles all but Lamia (the boss). They have lower defensive parameters than the pirates (52/11) especially the Thunder Mages who only have 3 Def. The only things Beowulf has a bit of trouble with in this chapter are the bosses, but those are the same things Fin couldn't conquer in Ch2 and Ch3. And Beowulf still can do his part of weakening them because he can use the Clipper against the Pegasi ones and the Cutter against the armoured ones. Beowulf is ruling in Chapter 4 and Fin is just not there.
Yes, Beowulf can use the Cutter to (heh) cut them up. Between two guaranteed criticals via Pursuit, a 36% chance for Continue (assuming 22 Spd (17 AS) at around L25 or L26) and then almost 50% chance of activating Charge, these guys will struggle to live for even one round. He's capable of fucking up the Thunder Mages in one round as well. Beowulf can play his part in fighting Reptor's army and you're not going to lose any turns for tactics, since Sigurd has to cross the desert as well and they have the same movement. The Fire Mages can be one-shotted with Fury who can get there with Sylvia's help without anyone having to take their hits, and all Firemages sway to your side when you provoke Reptor's army anyway. The wyverns are hardly an issue since they can be distracted so easily by someone guarding Phinora castle. Heck, if I want to I can let Beowulf stay there, guard it while holding a Wing Clipper and dodge every wyvern that attempts to hit him while battering them back with autocrits. Thor Hammer is hardly an argument - there's very few units in your army who can take a hit, live to tell the tale and actually damage Reptor. You'll take care of him with Sigurd and Levin while Beowulf doubles everything else in that army, can 'Cutter anything armored and retreat a bit after hitting something thanks to his mount. Getting hit by something is hardly a problem since you have Reserve by now as well as quite a few other healers and of course Sylvia.
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| Paperblade vs Mekkah · Debates | |




1:16 PM Nov 24






