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Reikken
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Inui
Sep 30 2007, 12:48 AM
*massive pic*

Garret is B| while Cecilia is :feez:, so that's already a win for him.  Why even bother continuing this debaet?

Well, free raep against the best debaeter ftw?  I guess so.

What you talkin bout, Willis?


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Cecilia joins two and part of a third chapters before Garret, and she gains exp faster than a level 15 unit even though she's 20/1. Same kill exp as a 15/0, plus she has staves.


Mathematically, yes.

In the actual game, no.

You see, when Cecilia joins you, she's nearly capped in her Suck stat, which will be abbreviated to SUK to fit in with the other abbreviations from now on.

So, her SUK stat is too high for her to do anything. She's crippled in the desert, and can't even hit things properly. She starts off with 104 Hit with Aircalibur, and the Mercs in the desert have 46 Evd according to Sentenal's enemy samples. That leaves Cecilia with 58 Hit, lol. And the suck doesn't stop there. Cecilia only does 16 damage once with 0 Crit to its 35 HP if she even hits. The Merc can do 14 x 2 damage to her, and has 77 Hit. Omg, massive raep against a level 16 unpromoted unit. How is she even making any use of this EXP bonus? Answer: She's not.

First off, the Mercs average 41 avo. 14-17 spd, 1 AS loss, and, 6-8 lck. +5 from the terrain. Sentenal's enemy samples are probably just the highest he can find or something, I dunno. 63 (73%) hit with Aircalibur, 73 (85.7%) with Fire.
Anyway, so every enemy on the map is a Merc, huh? Let's compare Garret against the Mercs when he joins, then. He has about 51 (52.5%) hit on them with a Killer Axe, and his hit doesn't go any higher. When he attacks, unlike Cecilia, he gets doubled with a counterattack for 14x2, and then it takes just one to finish him on enemy phase. Cecilia needs 2 thanks to not taking a counterattack.

And the best part? If it's an enemy she's bad against, she can still be just as useful for she can do other things, such as use staves. Garret? He either sits there and does nothing, or he gets raped.
And often healing is better regardless. Saving someone from death and/or allowing them to go continue fighting >>>> attacking and maybe killing an enemy.

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The Killing Edge Hero in this chapter does 18 x 2 damage, which one-rounds Cecilia, and he has 85 Hit and 29 Crit.  That's utter rape.

o noz. Who cares? It's one enemy, and it rapes alot of people. Even Alan can get one-rounded by it. If Garret was decent against it, then sure, but that's obviously not the case.

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Let's take something totally crappy, the worst possible enemy on the entire map, a Hand Axe!Brigand.  Cecilia does 16 damage once to its 40 HP and has 77 Hit.  The Brigand hits back once for 16 damage as well to Cecilia's 30 HP, and lucky for her, the Brigand only has 33 Hit on her.  However, these guys swarm, only two need to hit in order for her to die.

Worst possible enemy on the map = Steel Axe Brigand or Steel Lance Wyvern Rider. Hand Axe Brigand is actually one of the ones she does the worst against (for Player Phase at least) since it has 1-2 range.

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The Wyvern Lord brings her down to 1 HP, and she can't even one-round it due to 0 Crit.  Even with boosted Aircalibur damage, she won't even outdamage someone that doubles it.

Wtf? Cecilia does about 33 damage to it. (2-3 res, 16-17 def, 12-13 spd) For a physical attacker to do that much with a double, they would need about 33 atk. It takes a fully supported already promoted Alan to reach that, and that's a bit unlikely. 19/0 Alan has way less than that much atk and doesn't double. 19/0 Lance does about 21 damage. Only Gonzales, level ~18 doubles with 32 atk to almost match Cecilia. No one else even comes close. Cecilia is actually one of the best for killing this thing since nearly anyone is dying in 2 hits (and that 1 hp isn't much of a problem since this is her at base, so her stats are RNG-proof, and this is on the higher side of the Wyvern Lord's str) but Cecilia doesn't take a counterattack, and your other anima user dies in 1 hit; and she does high damage, easily killing it in two hits.

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The Mamkutes and Rose OHKO her, and Maggie has a high chance of a OHKO thanks to his huge Crit.

Mm-hmm. This doesn't matter at all. The Mamkutes have low range and don't move unless you're in range, and the 2 Berserkers start several turns later and way behind you.


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In 14x, she has to fight the same things except the average enemy level went up by about 1, and Ohtz can one-round her with Bolting.  She's killed in two hits by everything, and the things that don't kill her in two hits can double her.  There are also Druids that wtfraep her terribly in this chapter.

and everyone's avoid drops by 5
"Druids that wtfraep her terribly"? What are you talking about? There's only one Druid that attacks, and it's no more dangerous than anything else.
No, she's not overly durable, but most others aren't either, and Cecilia isn't taking counterattacks and isn't always fighting and is healing instead, and she has high mobility for good placement, so there's no problem.


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In 15, things still aren't looking better.  The Mercs still double her, she still has poor Hit, and things destroy her in two hits.  The Valks also double her, and she doesn't do anything to them.

Garret joins here.
Now...who cares? Garret is even worse off, as shown above, and his only role is fighting. Way to phail.


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Cecilia will be at level 3 if she's your primary healer or something, but Saul, Ellen, and Clarine are already there, and are way better than her.  Later on, Lugh promotes, and possibly Ray and Hugh, and then Niime is a decent filler, etc.  She's even failing at this healing business.

Saul and Ellen can attack as well. Even if you don't need as many heals as you have staff users, and you very often will--this is FE6, afterall-- letting Saul or Ellen attack instead of heal = +that much offense, and they have pretty good offense thanks to being already promoted.

Lugh is indeed later on, out of the context of this section of the discussion, and even once he does promote, see above. The others are also later on, but they're also "lolnothx, I'd rather not use sucky units."


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So, basically, she's sucking massively at fighting, and the EXP boost only applies to EXP gained in combat, IIRC, so her bonus doesn't matter.  She can't fight.

While Cecilia is adding massive SUK to your party, Garret is off looting villages and raping women or something else evil and manly for fun.  Then, Garret joins you halfway through Chapter 15, and his HM boosts make him pretty strong.

That renders this statement:
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She's level 5 by the time Garret joins, and she's still gaining exp faster than him, so her level lead will increase moar, and she's obviously better at exp rank.
clearly false.

You haven't done anything to show that Cecilia is even suck, let alone massive suck. "This enemy can pwn her!" "Oh wait, a top tier unit can get pwned as well". So she doesn't wtfraep enemies. Okay? This is FE6, not FE7. Enemies don't suck and get raepd. If she was sucking compared to everyone else, then sure, but that's not the case. She's actually pretty well off as she can both attack and heal, and she's mounted but without the slayer weaknesses since horseslayers are only effective against paladins and cavaliers.


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If Treck doesn't die before he's recruited, sure.  Or if he's fielded at all.  He's not really that good.  He has doubling issues and his durability isn't not top-notch thanks to sucky RES and the worst defensive support in the game.

Treck doesn't die before he's recruited. Rescue/drop, and he's recruited on turn 2 every time.
Indeed Treck may not be used, but Geese is about as good as Treck, so he's also getting not used about as much.

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If Geese is used, then maybe, but you forget that Echidna and Lalum already have other people.  Echidna is going to score A Lalum/B Gonzales.  That's almost a given.  That means Geese is still free if he's used.

A Lalum B Geese > A Lalum B Gonzales
- support triangle
- Echidna needs offense moar: she's already getting full avo and near-full def


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If you take the route without Echidna, then not only are Gonzales and Geese completely free for Garret

More like Geese isn't getting used at all because he has no supports until a C midway through Ilia/Sacae. Gonzales is also worse: -3.5 spd, -exp rank bonus, etc., and Treck is his only support for forever, so if Treck doesn't get used, he goes supportless for about as long as Geese, so he also becomes iffy.


If Geese is used: C Geese, B(A) Gonzales. A in parenthesis because he's not actually going to reach that. It's 180 turns, and 10 chapters later already sees ch 22.
If Geese isn't used and Treck is: C Gonzales
If Geese isn't used and Treck isn't either: B(A) Gonzales

not looking too good for Garret


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Cecilia supports Percival, Saul, and Roy.
Percival is hurting for supports, so he wants this one for sure.
Ditto on Saul, except to an even greater degree.
Roy has a B with Alan and Lance easy, but that leaves a C open.
She's easily getting full supports, and her supports also help her supporters moar.


Well, she can get Percival sometimes, but there are a few problems with that. Percival likes to rush off and rape and abuse his insanely high stats, while Cecilia gets killed by everything. That's a bit of a problem.

He may do this occasionally, but not often because there are enemies in the way, and his stats with supports >>> his stats unsupported. It's not much of an issue. If there are few enough enemies nearby that Percival should run away, Cecilia isn't in much danger anyway.

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Also, Percival has other options.  There may be movement issues with Douglas, but he offers better bonuses(full Crit > partial Atk), and Douglas can survive the enemy phase without camping behind everyone.

Full crit is indeed > half atk, but that's not the difference here. It's half crit vs half atk (half crit + half crit vs half crit + half atk). Any difference between those is minimal at best.
More importantly, Douglas blows and isn't getting used. He has good def, sure, but low res and low avoid, and he gets doubled all the time, so his durability isn't that impressive, and everything else about him sucks.

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Klein, a unit better at both living and fighting than Cecilia, offers Percival another speedy support with full Evd and full Hit, which are the best possibly bonuses for Percival besides Crit.  Lalum also supports him,

Whether or not Klein is better than Cecilia doesn't matter as he's still worse than loads of others who are getting on the team instead of him. He may be used for a few chapters if you just need an overleveled dude for some reason, but not as a permanent team member.


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and Dorothy wouldn't mind him if she's used, and she gives Percival full Evd, full Crit, and full Hit, which is his best support bonus-wise.  Even Percival doesn't look very likely for her.

Saul is indeed hurting pretty badly, however, not badly enough that Cecilia instantly gets him.  Saul can be supporting Dorothy at an A by the time Cecilia even joins, and then Ellen is also there for him.  Igrene, who's basically like Klein with better bases but worse supports, also supports Saul without being frail as glass like Cecilia and she can actually fight things.

No, Dorothy sucks and isn't getting used. She has a terrible class that gets no weapons or crit boost or anything on promotion and can never counter melee, and she joins underleveled with crappy bases.

Igrene isn't much better. Klein is better than her, and he's not good himself. Whether or not she's better than Cecilia doesn't matter as she's still worse than loads of others who are getting on the team instead of her.


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Roy's looking unlikely to me, too.  He can C the following units before Cecilia even exists: Lilina, Marcus, Wolt, Sue, Thany, Lalum.  He can C the following units after Cecilia joins: Sophia, Cecilia.  In order for Cecilia to even have a chance at that C, Lilina, Wolt, Sue, and Thany have to all not be fielded.

And they're all utterly horrible, except Thany, who's just normal horrible, so not using any of them is by far the best option.

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In addition to that, Marcus makes for a good earlygame and midgame C support, and Marcus could even be used in the longrun without losing much to Cecilia; Cecilia isn't even faster than Marcus, and Marcus is more durable.  Sophia has a capped SUK stat from the very start, so that's a very likely one at all.  Lalum usually doesn't want Roy.

How good Marcus is compared to Cecilia has zero relevance. This is Cecilia vs Garret, not Cecilia vs Marcus. Dropping Marcus after earlygame for someone else >>>>>>>>>>>>>>>>>> continuing to use him, and Marcus is almost never next to Roy earlygame anyway because he's off making himself useful with his 8 move and good bases instead, so Roy's definitely not getting a Marcus support.


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In defense, Garret wins massively in hp, and Cecilia wins massively in res.


The HP win is certainly more significant. Garret is clearly winning against all things that use melee, and the HP matters more against magic users unless they're getting swarmed by them. If Garret has 55 HP and Cecilia has 32 HP, and a mage with something like 24 Atk hits them both, Garret ends up with 36 HP and Cecilia ends up with 22 HP. Next round reduces Garret to 17, and then 0. Cecilia then goes to 12 HP, and then 2. Cecilia's huge RES lead doesn't matter at all on the first hit, Garret still wins on the second, and then Cecilia wins on the third.

Indeed, after two hits, Garret's hp lead is pretty much gone, and three leaves Cecilia winning slightly, and that carries over after healing, since your units don't heal enough to fully heal Garret, so no, the hp lead isn't more significant.
And that's only at the start, before growths, levels, and supports, all of which Cecilia beats Garret in.

Go to liek the start of ch 20x, right when Garret's hp caps, before his hp growth starts being wasted, and assuming Geese gets used:
Garret, 20/9, C Geese, C Gonzales:
60 hp, 5.4 res
Cecilia, 20/15, A Percival, C Roy, C Saul:
38.4 hp, 19.5 res
And yes, staves + class exp bonus makes Cecilia reach 10 levels in the time Garret reaches 8.
After two hits, Cecilia wins by 6. Garret doesn't reach B Gonzales for +1 res (and 2 avo) until probably most of the way through ch 21. That helps, but his hp has also stopped growing.

For the rest of durability, Garret starts with 2 more def, so he would win except Cecilia doesn't take counters. Then, back to ch 20x:
Garret: 11.2 def, 46.1 avo
Cecilia: 12.8 def, 65.5 avo
and on top of that, she still almost never takes counters, so her durability >> his.

Related to durability, Cecilia can always counter ranged, while Garret can't and has phail hit when he switches to a ranged weapon.

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Against the hordes of lance users in the Ilia route and the Wyverns of Bern, Garret is getting +10 to close that gap anyways

and he gets -10 along with -1 def against the things that double him

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It's also harder for enemies to double him.  10 SPD with 25% growth vs 11.2 SPD with a 25% growth makes Garret teh winnar in Atk Spd easily.  Consistent 1.2 lead at the same levels.

Things that don't happen don't matter. They're never on the same level.

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Garret wins offense with higher atk and crit but less hit, and Cecilia has staves.


Less Hit? Hmm.

Cecilia: 20/10 w/ C Roy/B Percival(Aircalibur/Thunder/Fire)
Atk: 24.1/22.1/21.1
Hit: 120.1/115.1/125.1
Crit: 12.3/17.3/12.3
Atk Spd: 12.3

Garret: 20/5 w/ C Gonzales(Iron/Killer/Hand)
Atk: 30.3/33.3/29.3
Hit: 106.8/106.8/91.8
Crit: 43.0/73.0/43.0
Atk Spd: 12.2

What the hell? Cecilia's winning Hit.

fix'd

Also, Garret has a 57.5% hit growth while Cecilia's is 102.5%.


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and has stuff like Halberd/Hammer/Swordreaver/Killer Axe

And Cecilia has Aircalibur.
And...
Garret's hit with Halberd: 96.8
Garret's hit with Hammer: 86.8
There's only one Swordreaver in the game, it has only 20 uses, and both his supporters are axe-only, so he's never seeing that thing. And reavers don't double the weapon triangle like in FE7 anyway.
You already included Killer Axe, nub.


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Another minor advantage for Garret is that he's cheaper.

Costs Per Use

Iron: 6
Steel: 12
Hand: 15
Devil: 45
Halberd: 45
Hammer: 40
Reaver: 140
Killer: 50
Brave: 75
Silver: 50
Tomahawk: 200

Fire: 14
Thunder: 20
Elfire: 40
Aircalibur: 55
Fimbulvetr: 260
Bolting: 600

Er... Try weapons they might actually use:

Iron: 6
Hand: 15
Halberd: 45
Hammer: 40
Killer: 50
Silver: 50

Fire: 14
Thunder: 20
Elfire: 40
Aircalibur: 55

Minor indeed. It's about as minor as Cecilia having a much better shot at using Forblaze because of there being only one other S anima dude while lots of other S axe dudes exist.


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Staves cost moneyz too, and the high rank ones are very expensive.

Okay...? If they didn't, she would be clearly winning in funds.

And I dunno what that rant about Fire having low mt is supposed to mean. The gap between Fire and Iron == gap between Aircalibur and Killer.


Anything I skipped I already countered earlier.
NP: Wind Waker, Clannad, Ever17, Shoddy Battle, Brawl (Wi-Fi)
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