| Viewing Single Post From: Sentenal vs Crysta | |
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| Sentenal | Oct 11 2007, 01:01 AM |
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When you can't make them see the light, make them feel the heat.
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Do you have any proof that he gets off his horse? Every time we ever see him, he is on his horse. And now you are just making things up, trying to make Kent look like a non-cripple.
He can use more weapons, honestly, I'd rather use a good trusty axe than a spear, anyday. Well, save special occassions. If I really need Hector to fight a sword user, Hector can use a Swordreaver without problem. Other than that, Axes are fine.
AS doesn't only factor into doubling, less AS also reduces avoid, which makes Kent more likely to take a hit. Less AS is never good. And is killing horses, like Paladins, not an advantage? Its just a fact that Hector is more effective in killing Knights/Generals, and Cavaliers/Paladins.
And if Hector uses a Brave Axe? That turns into 23.5x2 (assuming Hector doesn't double normally. You see where Hector's CON advantage actually comes in handy? You won't use the Brave Axe all the time, granted, but against an enemy Hector wouldn't normally double, you use it. And with next to no draw back. As said before, Kent loses 5 AS from a Brave Axe. Kent really doesn't have an answer to that. If Kent uses a Brave Axe himself? In this situation, we are assuming Hector's 18~ SPD isn't enough to double. If Kent uses a Brave Axe, his AS falls to 15~, so he would only attack the same amount as Hector. Or maybe a Brave Lance? Kent loses 3 AS from that, so would still be in the same boat. I hope this points out to you how useful Hector's CON lead is, and how much of an equalizer it is.
You try and make it sound like Kent is always tons faster than Hector, the entire game. Kent may be faster. But if you look at Kent on level 10, and look at Hector on level 10, its about the same AS difference as it is now. So the only change is both have less CON, and enemies are weaker, and Hector is pwning shit with Wolf Beil, and Axes>Kent. Kent with like an Iron Lance has 16.6 Atk, while Hector with the Wolf Beil has 22.4. Add onto that the Wolf Beil is effective on horsies and armors.
Against enemies that Kent can double attack, that Hector cannot, Kent may be more helpful. However, Hector's CON can be the great equalizer in these situations. And, you make a point that against enemies that Kent can double attack, that Hector cannot, Kent is superior. While I've casted doubt on that, what shall we say about units that both can double attack? When both double attack, Kent's AS lead doesn't really count for anything. It comes down to who deals more damage. And with Hector's superior STR and Axes, Hector is obviously superior against enemies that both units double attack. And which enemies are more numerous? Enemies that only Kent can double, or enemies that both can double? I'm willing to bet enemies both can double are more numerous than the fast ones that only Kent can double. So, this would mean that Hector is superior against more enemies than Kent is, right?
Funds rank is easy in this game, so there isn't anything holding you back from using them. I've already given a situation where Hector's CON pretty much neutralize's Kent's AS lead. If Hector doesn't double, Brave Axe. Hector wins. If both double, no need for it, Hector wins when both double. The fact that Kent doesn't "need" to use them is irrelavant. Hector CAN use them, they are there to be used, and if you don't want to make the best use of tools given to you, well... I don't know how to help you.
Pretty much addressed all of this.
You also have Hector. And Hector is infinitly more superior against the Dragon than Kent. Hell, the chapter prior, Hector is still beasting, because of Armads.
How Hector's offense suffers when he separates from Eliwood: -1 Atk. How Kent's offense suffers when he separates from Fiora: -2 Atk. How Hector's offense suffers when he separates from Oswin: -1 Atk. How Kent's offense suffers when he separates from Sain: -3 Atk. Clearly, Kent suffers more away from his partners than Hector does. Plus, when units have less MOV, its harder to get them separated, because they have reduced ability to move away. When you have more MOV, you want to use it, which makes you more likely to move away from your partner.
Guaranteed A and B from Oswin and Eliwood (pretty much, both are great units) >>> Guaranteed A from Sain, and maybe sometimes if you use Fiora a B.
While it is a late promotion, are you forgetting Hector basically gets his own chapter to play catch up? He can close the level lead to a couple of levels with that chapter.
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So you agree with 'Guns don't kill, people do', now? ![]() Narshen was crazy, and egotistical, but gay wasn't one of the things he was. Gay people don't have stats like his.
From Kent's ending paragraph thingy: Kent- The Crimson Shield After Caelin was placed under Ostian rule, Kent became its steward. His dedication earned him the love of his people. So ya, Kent dies.
Roy pwns: http://www.youtube.com/watch?v=ii7haVMIJCQ
Kent is a bitch, before he is a Paladin.
If Sain is a manwhore, and Kent prefers supporting with Sain, what does that make Kent?
Too bad everyone else he supports with is like, Wind And Hector's thunder support is a nice affinity as well.
Sooner? Hector Eliwood is faster than every one of Kent's supports. And Hector has like, the entire game to build up his Oswin support. Plus, both units want to support Hector, because no matter what he is going to be fielded (the only truely guaranteed support partner), and Thunder giving DEF EVD and CRIT is very nice. Now, with this being my last post, I get the feeling that the entire debate has been centered around only Kent's strong suit, offense. Not enough about Hector's victory, defense. First off, 20/10, Hector is better defensively than Kent. I have already said this before, but lets give the exact defensive stats to just show how much better Hector is. Hector: 47.2 HP, 27.9 DEF, 72 avoid, 17 RES Kent: 45.8 HP, 16 DEF, 60.6 avoid, 11 RES Okay, yeah. While offensively, there are arguements for Hector, just what can you say about this? Hecotr wins in every defensive stat. And this isn't just some minor few point AS loss, like Hector had in offense. This is 11 DEF, 12 avoid, and 6 RES. Is this just endgame? No. This is like, eternal. Lets look at when Kent has his best lead against Hector, when Hector is stuck at 20/-, and Kent is like, 20/6 or something. Hector, 20/-: 36.1 HP, 22.4 DEF, 56.9 avoid, 9.8 RES Kent, 20/6: 42.6 HP, 15 DEF, 56.4 avoid, 10 RES Uhhh, yeah, you see how big Hector's defensive win is? Even when Kent has both 6 levels and a promotion bonus on Hector, Hector wins defense. 7 DEF>>>>Kent. So, if they are close in offense, and Hector is TONS better in defense, that makes Hector the better overall character, right? So, really, this is what we got. -Offensively, Kent is faster, and is better against faster enemies (unless Hector busts out a Brave Axe, then Hector wins). -Offensively, Hector is stronger, so is better against enemies that both double. -Hector's supports are superior. -Hector is MUCH MUCH better defensively than Kent is. -Hector is the next Reagan.
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| Sentenal vs Crysta · Debates | |






7:21 AM Nov 25






