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Sentenal
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When you can't make them see the light, make them feel the heat.
FEFF Emperor
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I'm sure he gets off his horse some time. They just didn't wanna go through the work of changing the sprite to and fro. That's not Kent's fault.

Do you have any proof that he gets off his horse? Every time we ever see him, he is on his horse. And now you are just making things up, trying to make Kent look like a non-cripple.

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I noticed it. It's just considerably smaller than the can-use list, weakening that point ever-so-slightly. His CON isn't that big of a problem at all. In fact, the amount of weapons Kent can use will be bigger than Hector's list anyway given he can only use two weapons at most.

He can use more weapons, honestly, I'd rather use a good trusty axe than a spear, anyday. Well, save special occassions. If I really need Hector to fight a sword user, Hector can use a Swordreaver without problem. Other than that, Axes are fine.

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That's good, only not every enemy will be a knight or calvary. Neither of them should have difficulty doubling the knights regardless of AS loss, anyway, or at least I'd hope so. You really only "maximize your power with them" against one type of enemy. Sorry, but I'm not really scared of knights.

AS doesn't only factor into doubling, less AS also reduces avoid, which makes Kent more likely to take a hit. Less AS is never good. And is killing horses, like Paladins, not an advantage? Its just a fact that Hector is more effective in killing Knights/Generals, and Cavaliers/Paladins.

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18.2 x 2 is indeed more than 23.5. In instances in which Kent is doubling and Hector is not, unless the axe has 12.9 more strength than the lance Kent is carrying, he's doing more damage. It's that particular offensive lead that you're attacking in the above arguments, after all.

And if Hector uses a Brave Axe? That turns into 23.5x2 (assuming Hector doesn't double normally. You see where Hector's CON advantage actually comes in handy? You won't use the Brave Axe all the time, granted, but against an enemy Hector wouldn't normally double, you use it. And with next to no draw back. As said before, Kent loses 5 AS from a Brave Axe.

Kent really doesn't have an answer to that. If Kent uses a Brave Axe himself? In this situation, we are assuming Hector's 18~ SPD isn't enough to double. If Kent uses a Brave Axe, his AS falls to 15~, so he would only attack the same amount as Hector. Or maybe a Brave Lance? Kent loses 3 AS from that, so would still be in the same boat.

I hope this points out to you how useful Hector's CON lead is, and how much of an equalizer it is.

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On average Hector stays at same speed for three to four levels. It takes Kent two to three. I'm not showing that because all you have to do is look at the averages and posting the whole frickin' thing seems needlessly redundant. The small speed lead Kent has is more significant than it implies: those lategame enemies with 17 AS won't be doubled by Hector unless he's around 20/20. In contrast, on average Kent can reach that point by level 20/14 -- six levels sooner. For the most part this remains consistent throughout the game regardless of the fact that enemy AS generally sucks balls. Even against an enemy with 6 AS, Hector has to reach level 16 in comparison to Kent's level 8 in order to double.

You try and make it sound like Kent is always tons faster than Hector, the entire game. Kent may be faster. But if you look at Kent on level 10, and look at Hector on level 10, its about the same AS difference as it is now. So the only change is both have less CON, and enemies are weaker, and Hector is pwning shit with Wolf Beil, and Axes>Kent.

Kent with like an Iron Lance has 16.6 Atk, while Hector with the Wolf Beil has 22.4. Add onto that the Wolf Beil is effective on horsies and armors.

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Kent will be DAing sooner and in effect will be helping you sooner during the early - midgame, and even in the lategame should the circumstances call for it (i.e speedy enemies which are actually capable of killing someone).

Against enemies that Kent can double attack, that Hector cannot, Kent may be more helpful. However, Hector's CON can be the great equalizer in these situations.

And, you make a point that against enemies that Kent can double attack, that Hector cannot, Kent is superior. While I've casted doubt on that, what shall we say about units that both can double attack? When both double attack, Kent's AS lead doesn't really count for anything. It comes down to who deals more damage. And with Hector's superior STR and Axes, Hector is obviously superior against enemies that both units double attack.

And which enemies are more numerous? Enemies that only Kent can double, or enemies that both can double? I'm willing to bet enemies both can double are more numerous than the fast ones that only Kent can double. So, this would mean that Hector is superior against more enemies than Kent is, right?

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Tomahawks aren't a staple weapon as far as I know.

Hector's CON lead is pretty much the same as Kent's AS lead. With those particular weapons, Hector fares better.

The problem is that Kent doesn't really need to use a Silver Axe, Tomahawk, or Brave Axe for the good majority of the time, meaning he still has the AS lead for most of the game unless for some reason you wanna have him running around with a Silver Axe for whatever reason.

And... most of the game is a little more important.

Funds rank is easy in this game, so there isn't anything holding you back from using them. I've already given a situation where Hector's CON pretty much neutralize's Kent's AS lead. If Hector doesn't double, Brave Axe. Hector wins. If both double, no need for it, Hector wins when both double.

The fact that Kent doesn't "need" to use them is irrelavant. Hector CAN use them, they are there to be used, and if you don't want to make the best use of tools given to you, well... I don't know how to help you.

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No, it's still "Hector has the advantage in using weapons Kent doesn't even need to use". I never said Kent hits harder, he simply hits more, ultimately doing more damage. He doesn't do more per hit, but has more hits. That makes sense, right?

Pretty much addressed all of this.

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Yeah, not about one battle in said game. You have Athos. How is that battle in any way difficult? You're pretty much given the win.

You also have Hector. And Hector is infinitly more superior against the Dragon than Kent. Hell, the chapter prior, Hector is still beasting, because of Armads.

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O... kay.

Kent's pretty much in the same situation as Hector is in that area. Hector has Oswin to hang out and be slow and tanky, Kent has Sain to go ahead of the charge. Occasionally, lord forbid, you may have to seperate them from Eliwood and Lyn.

How Hector's offense suffers when he separates from Eliwood: -1 Atk.
How Kent's offense suffers when he separates from Fiora: -2 Atk.

How Hector's offense suffers when he separates from Oswin: -1 Atk.
How Kent's offense suffers when he separates from Sain: -3 Atk.

Clearly, Kent suffers more away from his partners than Hector does. Plus, when units have less MOV, its harder to get them separated, because they have reduced ability to move away. When you have more MOV, you want to use it, which makes you more likely to move away from your partner.

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I'm not used to considering Fiora, either. She's a spare.

Guaranteed A and B from Oswin and Eliwood (pretty much, both are great units) >>> Guaranteed A from Sain, and maybe sometimes if you use Fiora a B.

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Once Hector can double, he's doing better. It'll take him awhile even in the earlygame, lest you want to get him to that fateful unpromoted level 20 point even quicker. He doesn't seem to be consistently doing that until he promotes and his promotion is late. After Cog of Destiny. By that time Kent will have a Kent is likely to have a noteworthy level lead. Kent will promote around Chapter 22ish at the latest and will continue to be useful until then. Hector will probably have to close a six - eight level gap, so his offense is not suddenly better than Kent's upon promotion either. Lord forbid, his strength may even be higher 'til Hector catches up! And he's pretty much doubling everything!

While it is a late promotion, are you forgetting Hector basically gets his own chapter to play catch up? He can close the level lead to a couple of levels with that chapter.

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Kent isn't particularly difficult to get to level 20, either, and he doesn't get stuck there for a long period of time.

But I digress, I'll give you the earlygame because of that frickin' Wolf Beil.

:hector:

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If he's not French, then he's at least a feyg.

He's wearing gloves. And jewelery.

And that's like having me stab you and crediting the knife for the murder.

So you agree with 'Guns don't kill, people do', now? :hmm:

Narshen was crazy, and egotistical, but gay wasn't one of the things he was. Gay people don't have stats like his.

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And didn't Lyn give Hector Caelin to go frolick with Rath somewhere? I don't think Kent took it over. I DEMAND YOU SHOW PROOF, SIR.

From Kent's ending paragraph thingy:
Kent- The Crimson Shield
After Caelin was placed under Ostian rule, Kent became its
steward. His dedication earned him the love of his people.


So ya, Kent dies.

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She probably grows up to be some housewife to that Roy feyg and probably will lose any pwnage potential she may have on making babies and disgracing Hector's bloodline even further.

Roy pwns: http://www.youtube.com/watch?v=ii7haVMIJCQ
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wut? Then he can't benefit from her support. He's a freakin' paladin. Paladins don't stay near castles, they go pwn.

Kent is a bitch, before he is a Paladin.

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Sain is a skank. The chicks on his support list will only hit him up on his lewd offers if their other, favored support is busy. Being a manwhore makes availability is only strong suit. And which support helps him the most? Kent's, because he's just that suave.

If Sain is a manwhore, and Kent prefers supporting with Sain, what does that make Kent?

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Kent's affinity gets him laid. He doesn't need to control anyone, he knows they want him.

Too bad everyone else he supports with is like, Wind :(

And Hector's thunder support is a nice affinity as well.

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Kent bangs his sooner and they actually want him.

Sooner? Hector Eliwood is faster than every one of Kent's supports. And Hector has like, the entire game to build up his Oswin support.

Plus, both units want to support Hector, because no matter what he is going to be fielded (the only truely guaranteed support partner), and Thunder giving DEF EVD and CRIT is very nice.


Now, with this being my last post, I get the feeling that the entire debate has been centered around only Kent's strong suit, offense. Not enough about Hector's victory, defense.

First off, 20/10, Hector is better defensively than Kent. I have already said this before, but lets give the exact defensive stats to just show how much better Hector is.

Hector: 47.2 HP, 27.9 DEF, 72 avoid, 17 RES
Kent: 45.8 HP, 16 DEF, 60.6 avoid, 11 RES

Okay, yeah. While offensively, there are arguements for Hector, just what can you say about this? Hecotr wins in every defensive stat. And this isn't just some minor few point AS loss, like Hector had in offense. This is 11 DEF, 12 avoid, and 6 RES.

Is this just endgame? No. This is like, eternal. Lets look at when Kent has his best lead against Hector, when Hector is stuck at 20/-, and Kent is like, 20/6 or something.

Hector, 20/-: 36.1 HP, 22.4 DEF, 56.9 avoid, 9.8 RES
Kent, 20/6: 42.6 HP, 15 DEF, 56.4 avoid, 10 RES

Uhhh, yeah, you see how big Hector's defensive win is? Even when Kent has both 6 levels and a promotion bonus on Hector, Hector wins defense. 7 DEF>>>>Kent.

So, if they are close in offense, and Hector is TONS better in defense, that makes Hector the better overall character, right?


So, really, this is what we got.

-Offensively, Kent is faster, and is better against faster enemies (unless Hector busts out a Brave Axe, then Hector wins).

-Offensively, Hector is stronger, so is better against enemies that both double.

-Hector's supports are superior.

-Hector is MUCH MUCH better defensively than Kent is.

-Hector is the next Reagan.


:hector:
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Sentenal vs Crysta · Debates

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