| Viewing Single Post From: Jeigan vs Mekkah | |
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| Mekkah | Oct 20 2007, 11:32 AM |
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You'd think people with Holy Blood would be competent enough to ride a horse, but apparently Azel doesn't do that until Alec showed him to do it for 19 levels.
Oh yes +20% avoid for Azel. Now he's only getting hit 62% of the time, so his chance of dying from two attacks is "only" 38%. Lex has even less evade than Azel, and dies in 4 hits from your average brigand. He has no time to protect Azel because he's got that village to save in the northwest corner. Sigurd's group is moving to Jungby last time I checked to not find Aideen, where Ethlin should also go because there's more wounds to heal. Azel is not getting leadership until everyone reunites at Evans, and even there his durability is absolute shit. Alec's offense is saved by the fact that he can attack a lot more often: you can put him in the range of three axefighters at once and live, kill one and move on, while some retard like Fin or Ardan can deal finishing blows. Sorry, I'm not going to put someone on the bridge for -10% avoid and weaken things for Azel so we get an enormous queue and a lot of my units standing behind there doing nothing. Using everyone that period > using a shield for Azel + using Azel. Takes less time, too.
The only person Azel can set up kills for against a Hand Axe dude is Lex. Alec is doing it for anyone who wants it of Cuan/Fin/Ethlin/Ardan/Noish, and he is also not getting 2HKOed at a very high probability at that point unlike Azel.
Azel is killing two enemies around where he comes, and then maybe two or three more at Evans bridge or something. Alec is weakening nonstop and can also finish off whatever he started by himself throughout the ENTIRE Prologue. If Alec just gains a point of Spd in Prologue, he ties Shark by borrowing Ethlin's Slim Sword. If he fails to beat him he can always try again later in the chapter. Azel is never ever going to beat him. Alec can also beat the AxeArmor of stage 5, wooh. Alec could also beat Azel to getting to Aideen if he wanted to. Then it's basically crippling/killing one on player phase followed by getting raped horribly on enemy phase for Azel versus crippling one on player phase then crippling more on player phase without dying. You don't face the enemies in the space that is one tile wide, more likely by the time you're there Jamka is recruited (with Alec's help, likely) and most if not all enemies are dead. There's one or two that walk beside the 1-tile-wide space that Azel can get attacked by anyway. Again, Azel is 2HKOed at this point and Alec lives FOREVER.
For Levin to save the Bargain Ring, you need to seize Heirhein castle before turn 11, and it's possible to do it in 10. Even if Azel moves completely unhindered, he will still not make it there. The Free Knights move towards your group, and ideally you just keep rushing forward to the next castle for the tactics rating. Azel will probably get there by the time everyone is traveling backwards. Azel's not fighting there. 24 damage per round means 48 damage in two rounds, so that sounds like two rounding to me. "Taking counters" only applies to the player phase, where Alec can hit and run to hide behind someone else or step back into a forest anyway. Azel has no such treatment on player phase, and cannot resort to sniping during enemy phase.
Whatever, Alec could stand on the fucking road and take 5 Javelins for 8 damage a pop on his 44 HP (or Steel Sword hits for 6 damage so he'd get...8HKOed) without taking any chances at all. Then you can let some other units (Noish I guess) finish them off for EXP. Alec also has the option of OHKOing any of them on Player phase with the Horseslayer, btw.
Silvail is a stone's throw away from the bushbush whereas the to-be-a-bridge to Orgahil is a far walk for Azel. Even taking the castle guards and Shagaal into account Azel probably won't be there in time. You should have people positioned there already for the Dragon Knight attack, who can also handle the pirates. Also, Alec fighting at Silvail vs Azel going on hike, which sounds more useful to you?
I'll take Jamka or Midir for that anyday since they are also there for the Dragon Knights, and Midir can hit-and-run to make room for more. Blocking with one unit and sniping with Azel also makes it a pretty long wait over the bridge, whereas multiple units ramming through the ranks allows you to get to Tiltyu and co faster. Also, Azel gets 2HKOed by Pirzarl.
Allow me to explain. For Azel to kill something on player phase, then not die on enemy phase, he has to be among the group, he needs an enemy he can one-round, and then the rest of the group has to stand around him so he is not attacked on enemy phase, where he also is not gaining any EXP then (unless he gets sniped, which is all the worse for him). Alec is not reliant on that one player phase attack for his EXP, as he can gain EXP just by dodging or surviving on enemy phase. Alec can indeed beat swift swordsmen. Azel can die to the Falcoknight in round 4, if not earlier, and the Hero Axe Warrior of round 6 with 106 Hit Hero Axe isn't pretty for him either.
NOBODY on your team except Claude has enough RES not to get hit by the Sleep Staff, so that is a total moot point. You got Restore last chapter anyway, maybe use it? Not to mention you have Libro Aideen and Reserve Claude and who knows what on Lachesis and Levin. If Alec has his Javelin equipped he isn't getting targetted unless he's the only one in range, Wind Mages would rather go to Sigurd or whoever else has just his blade equipped. I've never seen a Pegasus Knight with Pursuit, so they're not doubling Alec, welcome to FE4. They also start with their Slim Lances equipped and tend to keep it against swordusers such as Alec, so he is doubling and raping them. You could give it to Noish, but then neither Alec nor Noish are one-rounding pegs, which is bad. Beowulf has Pursuit, Charge, Continue AND access to A-level swords unlike Alec, he's capable of raping pegs without touching the Wing Clipper. Azel is never one-rounding them. When Alec has Wing Clipper, he wins massivey offensively, and defensively (on player phase anyway) doesn't matter much when you got 32798 healers. If Azel wants to stay next to Tiltyu that's ok, but Tiltyu moves with a grand 5 move per turn, so you are raping your tactics rank not to mention your money resources from the villages by holding back just so Tiltyu can kill.
Yes, gogo Thunder Sword Azel with 7 Str and therefore 19 Attack vs the 47HP/11 Def Axeknights, please take 3 rounds to kill them. ~_~ In the same situation, Steel Sword Alec does 17x2 damage, killing better than Azel could. What is Azel doing with the Thunder Sword anyway when it could be used to give ANY of your other sword users ranged attacks? At least I had a good reason to give Alec the Wing Clipper. Why is Alec targetted over Azel? You gave no really good reason. Anyway, Meteo from their 11 Skl has about 82 hit, and Alec has about 50 avoid to live of and survives two of them. You're never targetted by more than two. 404 Big Deal Not Found If Alec doesn't have Wing Clipper there is also the chance that he's borrowing Hero Lance and doing 17x4 = 68 damage on their 58 HP. Fury is picking off them Meteor Mages anyway. Or he does two-rounds with good old Steel Lance, setting up a kill for whoever needs it. Yeah, then try doing -10% for desert tiles for 65 avoid. Then maybe another -10% since Tiltyu couldn't keep up with the main group for getting Byron and then rushing to Lubeck, or perhaps your really really big group being together doesn't guarantee everyone gets +20% from Lachesis and Sigurd. All in all that would average about a 25% chance for Azel to take 40 damage in one schwoop, whereas Alec laughs with like 9 per blow.
If Alec ever refuses to take counters he can use a Javelin, which gives him a 10 attacking range, compounded by the common roads he makes use of. On short term thinking (i.e. attacking one enemy then closing your eyes), Azel seems better, but then Azel has to be shielded from all sides on enemy phase to not risk dying. This not only makes Azel a liability in your squad, but also allows Alec to damage more things on enemy phase with a smile on his face, overall contributing more oomph to your team. Chapter 4 and 5 have been and will be discussed plenty, but just for some liabilities of Azel: he is glued to 5-move Tiltyu, he loses offensively against pegs and Wind Mages and is hardly better defensively, he gets raped badly by Horseslayers whereas Alec is not. The rest of your army is tired of taking hits for Azel all the fucking time, including Alec. If Alvis didn't do it then they would have killed him sooner or later. During the nights, if he's not hitting on Sylvia, he and the others plot on how to explain Azel he is no longer welcome to the army. Just as they had thought of a way to do, Azel's fucking half brother came in and Falaflamed them all, including Azel. Tiltyu survives and flees, then gets tortured to death and there's no Azel to help her. In fact, Azel isn't guaranteed to bang Tiltyu anyway since there's always Levin for longer Holsety abuse and Lex for Elite and Ambush, but I don't feel like spending more text on that. |
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| Jeigan vs Mekkah · Debates | |




11:08 PM Nov 25






