| Viewing Single Post From: Paperblade vs Inui | |
|---|---|
| Paperblade | Oct 25 2007, 12:31 AM |
![]()
|
Paperblade posting super late.
Little relevance to first gen rankings? There's no such thing as "First Gen" or "Second Gen" rankings, just an overall FE4 ranking, and Fin is win for the most difficult one, EXP. Fin gets access to 8 Arenas, Jamka gets 4 (assuming you have Edain Warp or Ethlin Return in Chapter 1). That's DOUBLE the access, and getting 29 levels total vs. 24. And if Jamka is getting "tons of EXP" from 4 Arenas, then Fin is getting even more from 8.
I think you missed the part where Fin doesn't NEED to be doing much because of his ridiculous access to EXP. He's in 9 chapters and gets 8 Arenas, he can afford to miss 2 chapters to get that pairing, because 7 chapters and 8 arenas is still more than any other character in the game.
I don't see how Ayra is relevant to this discussion, and I like how you ignored Javelin users (of which about 66% of the Lance Armors in Chapter 2 are), Axe Armors (5 in Chapter 2 compared to 6 Sword Armors), and Bow Armors (admittedly rare, at only 3). Also, Fin has the potential to one round them all with the Hero Lance at a 100% rate (which is more than Jamka can say, because even with all his hax skills, there's still a decent chance he won't Crit/Charge/Continue), although this is assuming we aren't going for his Lachesis pairing. . . But like I said, he really doesn't need to be, because he's already haxxing EXP Rank, which is really a more difficult rank to get. And Big Shield with 15+ Defense and 55+HP >>> Jamka's chances of one rounding Jamka at 16 has 15 Skill and 30 Attack with 14AS, meaning 34% Continue and 15% Crit. 39% chance of Charge against the lowest level General in Chapter 2, dealing 14 damage a hit, which is a 4HKO. So let's see, 100% Hit rate. . . Oh, and the boss has a 14% Big Shield chance. It doesn't seem very reliable. Is there a chance? Yes. Well he likely bring the boss to half or below? Yes. Does this matter? Not really, since most bosses can be 2HKO'd anyway.
Level 5 Fin with a Hero Lance 4HKOs and doubles (and with Continue, that means 4 hits) any Armor except for the Level 14 Axe/Bow Armors at Anphony and the Sword Armors. 10.2 Strength + 1 from Cuan talk + 15 Might frm Hero Lance is 27.2 Attack, truncate to 27. The Level 14 Sword Armors are before he gets the Lance and he can't double anyway because Swords are hax. So the second highest is Level 10, with 54HP and 13 Armor. 27-13 is 14, 14*4 is 56. Pew pew, Fin wins. At Level 10 he can one round the Level 14s. 100% of the time. Even on enemy phase (except for the 3 Bow Armors at Anphony).
Fin hardly needs the EXP, and he's doing minimal fighting because it's not necessary for him to be doing so, since he still owns 3/4 of Chapter 2 with minimal EXP. Also, there's a Javelin that sells in Chapter 1 IIRC, and Axe-user Avoid sucks so bad he could probably use it effectively (most have about -20 Avoid, which compensates for WTD)
Well, Lance Armors do exactly enough damage to knock him to 1HP, which makes him basically invincible for a turn, which then lets him run back to Edain or something (she wants the EXP anyway and probably isn't in range). Is he losing out on EXP? Yeah. Does it matter? Not in particular.
Fin rapes Chapter 2+3 and 7-Epilogue's Arena easily because of Hero Lance hax. Also, the First Gen gives far less EXP than the Second Gen, because of less and lower level enemies as well as less Civilians to rescue (the Second gen gives liek 18 and the First Gen only gives 6), which means that Fin is better off helping out here and there in the First Gen, getting high enough to be able to help Leaf (I'd say about 15, although it really depends on what you're passing on to Leaf and Nanna). Chapter 1 he can Clear Rounds 1-4, which is about a level. Chapter 2 he can clear up to Round 5 without the Hero Lance, then clear rounds 5+6 with it, which is about a level and a half, and then another level. Chapter 3 1-5, MAYBE 6 at the end with the +3 Str and +1 Def villages (as he would be knocked to Prayer activation Range with the +1 Defense at 15 and then win). About 2 levels, then an extra half level if he completes Round 6. Chapter 7 is raep. About a level and a half. Chapter 8 is raep, but he might not beat Round 7. 2 levels if he beats it, 1 and a half if he doesn't. Chapter 9 is easy. One and a half levels. Chapter 10 he might not beat Round 7. A level and two thirds if he does, a level and a third if he doesn't. Epilogue, probably loses around Round 5 for a level and a half, if he doesn't, he's getting two and a half. So that's. . . about 13-15 levels from the Arena. Jamka's getting about 11, assuming he doesn't get unlucky and lose (he has a reasonable chance to lose to 4's Level 30 Big Shield-using Volcano-casting Baron, since it has a 30% chance to block his stuff and 2HKOs him plus it has a Skill Ring). So Fin needs about 1500 EXP, over the course of about 315 turns. Jamka needs 1300 EXP, within about 140 or less turns. Oh noes, Fin needs to kill something every 5 or so turns, and he has mounted movement and good attack. Meanwhile, Jamka needs to kill something every 3 turns, which sucks for him because he isn't mounted and downtime in the First Gen sucks (running to Mackily in 2, conquering Silvail and such in Chapter 3, and waiting for Mahnya to die in 4, running through the desert+waiting for Cuan and Ethlin to die in 5). Fin only has to deal with half of those timesinks for his EXP, and they don't even matter that much because that's time to build Fin/Lachesis up.
Oh no, a hit loss against enemies with -24 Avoid. Even with it, Fin has >100 Hit. The only one that matters is the Avoid loss. It's worth noting that Fin's attack is better than most at this point, since Noish and Lex and Cuan don't double, Alec and Midayl do less damage, and Arden just fails (as does Ethlin, but Ethlin can heal). That leaves Azel, who has even lower durability than Fin and less move, and Sigurd, who is broken. Is his durability weak? Yeah. Is he still 2 rounding every generic axe user, which is more than what anyone who isn't Azel or Sigurd can say? Yeah.
Wait, the unit that joins 2 chapters later 5 levels higher has superior base stats? What are you trying to prove? Jamka's offense is better for that half chapter after Jamka joins and before Fin gets the Hero Lance, since Fin at Level 5 is more reliable than Jamka against those dreaded armors.
Jamka's offense for roughly half a chapter is better. There's still one a half more chapters after that where they're both there.
Good thing Prayer tends to give massive Avoid boosts, and most enemies don't hit hard enough to negate it. And Fin's 10% better Luck growth is about as useful as Jamka's 20% better HP.
Yesh.
1HP Fin getting swarmed and dodging every attack and owning everything on the counter > Jamka one rounding one enemy a turn
And then they get out of the forests, and Fin quickly overtakes Jamka while running to the next castle. And then the chapter ends. Then in Chapter 2, Jamka spends the first half of the map trying to catch up, then more fun backtracking, fight swordies, then Jamka gets left behind again as we charge Shagall. Chapter 3 is about equal.
Deadliest twig I ever saw.
Good thing none of them will hit because he has no skill.
Jamka's adopted, and Fin is pretty much the godfather to the Prince and Princess of Lenster, plus he's probably gonna get king of Agustria or something because Lachesis wants him and Sigurd decided to kill off everyone in power. Verdane is the crappiest country in Jugdral anyway (seriously, it's a country full of bandits, it wasn't even founded by a Crusader), being royalty there isn't worth much. |
![]() |
|
| Paperblade vs Inui · Debates | |




2:16 PM Nov 25






