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VincentASM
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FEFFer
I thought I'd seperate this from the tactics thread. Perhaps a pin? ^^;;;

Lyn Hard mode
Code:
 
CH Max Turns   Minimum Exp         Funds
   5* 4* 3* 2* 5*   4*   3*   2*
P  5  6  7  8  100  80   60   40   1060
1  7  8  9  10 200  180  160  140  1480*1
2  7  8  9  10 200  180  160  140  300
3  7  8  9  10 300  280  260  240  3290
4  8  9  10 11 450  430  410  390  270
5  4  5  6  6  250  230  210  190  1460
6  7  8  9  10 250  230  210  190  18030
7  6  7  8  9  350  330  310  290  2190
7x 7  8  9  10 450  430  410  390  4450*2
8  7  8  9  10 500  480  460  440  1800
9  8  9  10 11 650  630  610  590  1430
10 12 13 14 15 450  430  410  390  8000

*1 1940 for Normal mode
*2 3250 for Normal mode

Eliwood/Hector Normal Mode
Code:
 
CH       Max Turns   Minimum Exp         Funds
E   H    5* 4* 3* 2* 5*   4*   3*   2*
11  --   7  9  11 13 350  300  250  200  26000
--  11   0  0  0  0  0    0    0    0    0
12  12   9  11 13 15 500  450  400  300  15000
13  13   10 12 14 16 650  600  550  500  5700
13x 13x  7  7  7  7  650  600  550  500  6200
14  14   12 14 16 18 900  850  800  750  13000
--  15   0  0  0  0  0    0    0    0    0
15  16   10 12 14 16 1100 1050 1000 950  34500
16  17   17 19 21 23 1100 1050 1000 950  32500
16x 17x  5  7  9  11 650  600  550  500  16000
17  18   7  9  10 11 950  900  850  800  25500
18  19   10 12 14 16 900  850  800  750  21500
18x 19x  10 12 14 16 1050 1000 950  900  8000
--  19xx 0  0  0  0  0    0    0    0    0
19  20   10 12 14 16 1700 1650 1600 1550 49000
20  21   5  7  9  11 950  900  850  800  21000
21  22   5  7  9  11 1150 1100 1050 1000 52500
22  23   9  11 13 15 1000 950  900  850  91000
22x 23x  21 23 25 27 650  600  550  500  19000
23A 24A  13 15 17 19 1750 1700 1650 1600 40500
23B 24B  13 15 17 19 1400 1350 1300 1250 37500
--  25   0  0  0  0  0    0    0    0    0
24  26   11 11 11 11 1000 950  900  850  73500
25A 27A  14 16 18 20 1250 1200 1150 1100 45000
25B 27B  22 24 26 28 1800 1750 1700 1650 46000
26  28   20 22 24 26 2550 2500 2450 2400 61000
26x 28x  10 12 14 16 1900 1850 1800 1750 99500
27  29   18 20 22 24 3150 3100 3050 3000 46000
28  --   9  11 13 15 850  800  750  700  22000
--  30   0  0  0  0  0    0    0    0    0
29  31   14 16 18 20 1700 1650 1600 1550 101000
29x 31x  5  5  5  5  0    0    0    0    31000
30  32   13 15 17 19 5000 4950 4900 4850 50000
--  32x  0  0  0  0  0    0    0    0    0
F1  F1   9  11 13 15 3300 3250 3200 3150 150000
F2  F2   1  3  5  7  200  150  100  50   0

23A = Lloyd
23B = Linus
25A/27A = Kenneth
25B/27B = Jerme

Eliwood/Hector Hard mode
Code:
 
CH       Max Turns   Minimum Exp         Funds
E   H    5* 4* 3* 2* 5*   4*   3*   2*
11  --   8  10 12 14 450  400  350  300  26000
--  11   0  0  0  0  0    0    0    0    0
12  12   8  10 12 14 550  500  450  400  15000
13  13   12 14 16 18 750  700  650  600  4500
13x 13x  7  7  7  7  700  650  600  550  6000
14  14   10 12 14 16 850  800  750  700  12500
--  15   0  0  0  0  0    0    0    0    0
15  16   7  9  11 13 1100 1050 1000 950  31000
16  17   18 20 22 24 1100 1050 1000 950  31500
16x 17x  10 12 14 16 700  650  600  550  16000
17  18   11 11 11 11 1450 1400 1350 1300 14000
18  19   10 12 14 16 1100 1050 1000 950  16000
18x 19x  10 12 14 16 1000 950  900  850  24500
--  19xx 0  0  0  0  0    0    0    0    0
19  20   16 18 20 22 2100 2050 2000 1950 51500
20  21   9  11 13 15 1200 1150 1100 1050 29000
21  22   11 11 11 11 1700 1650 1600 1550 45000
22  23   9  11 13 15 1200 1150 1100 1050 111000
22x 23x  25 27 29 31 650  600  550  500  19000
23A 24A  11 13 15 17 1650 1600 1550 1500 36500
23B 24B  22 24 26 28 1900 1850 1800 1750 41500
--  25   0  0  0  0  0    0    0    0    0
24  26   11 11 11 11 1500 1450 1400 1350 62000
25A 27A  18 20 22 24 1550 1500 1450 1400 51000
25B 27B  25 27 29 31 2250 2200 2150 2100 44500
26  28   15 17 19 21 1800 1750 1700 1650 71500
26x 28x  28 30 32 34 2250 2200 2150 2100 94000
27  29   20 22 24 26 3650 3600 3550 3500 36000
28  --   10 12 14 16 850  800  750  700  7440
--  30   0  0  0  0  0    0    0    0    0
29  31   11 11 11 11 2050 2000 1950 1900 45000
29x 31x  5  5  5  5  0    0    0    0    31000
30  32   15 20 25 30 6150 6100 6050 6000 50500
--  32x  0  0  0  0  0    0    0    0    0
F1  F1   8  10 12 14 2800 2750 2700 2650 150000
F2  F2   2  3  4  5  200  150  100  50   0

23A = Lloyd
23B = Linus
25A/27A = Kenneth
25B/27B = Jerme

Explanations

Tactics (turns) and Experience scores are totalled and averaged against the total maximum/minimum requirements.

For Funds, the final Assets (physical Gold + worth of all items) are averaged against the total Max Funds. If the total Assets are approximately >80% of the total Max Funds, you should get 5 stars.

For example:

You completed all the chapters in Hector Hard mode and participated in Lloyd's Chapter 24 and Kenneth's Chapter 27. In the end, your total number of turns is 340.

Summing up all the 5-star maximum turn (Tactics) requirements gives 317. Your total turns is over this, so you can't get 5 stars. Summing up all the 4-star chapter maximum turn requirements gives 349. Your total turns is under this, so you will get 4 stars.

About all or partial 0 values

The 0's are not incorrect, but arise (possibly) due to a programming error.

If chapters have these, it can be both a blessing or a curse. Basically these chapters don't contribute to the averaged total maximum/minimum requirements.

For Funds and Experience this is great, because you don't have to do anything, but anything that you do is beneficial.

For Tactics this is bad. I can't think of how to explain, so if you can't see why, consider this prime example:

You're playing Hector Normal Mode and you just reached Chapter 15 (skipping Chapter 13x because you're lazy). Up to now you took a total of 31 turns. You'll notice that this value is just within the total 5-star maximum turns requirement (0 + 9 + 10 + 12 = 31) and, looking at your Rankings menu, you do see 5 stars in Tactics so all is well and good.

Chapter 15's victory condition is to survive for 7 turns. You look at the 5 star maximum turns requirement for this chapter expecting to see 7 turns, but instead you find it's 0 turns (and the same for 4, 3 or 2 stars). At this point you're either confused or think it's a mistake. However, upon finishing Chapter 15 you find that your Tactics ranking has gone down from 5 stars to 3 stars!

Why is this? Up to now your total turns has been 31 + 7 = 38 turns. So far, the total 4-star maximum turns requirement is (0 + 11 + 12 + 14 + 0 =) 37 and the total 3-star maximum turns requirement is (0 + 13 + 14 + 16 + 0 =) 43. So 38 turns is good enough for 3 stars. But that means you were penalised for pretty much no reason... Yes, unfair, but true.

To sum up, if you're aiming for a good Tactics score you should either aim to finish these chapters in as few turns as possible (and if possible), or make up in earlier/later chapters.

Survival chapters

If possible, don't wait them out. At the very end of the chapter, the game counts an extra turn. So if the condition is to survive 11 turns, the game counts 12 turns at the end. However, if you can end the chapter during the player (or enemy?) turn, it won't count the extra turn.

Final words

Yeah, the last part was mostly c+p'ed from my site. I suck at explaining, so feel free to ask questions.

The data was obtained by hacking the game. I did many extensive tests and have come to the conclusion that all the data is accurate, and accurate for all modes.

Finally if the code tables are ugly, you can view the HTML tables from the original page.
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