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| Blackbird | Jan 29 2008, 10:04 PM |
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FE6 seems pretty tricky (even on normal), thus far. For one thing, there seem to be some seriously nasty bosses early in the game... Leygance is really hard to kill, as far as FE bosses go, because he has crazy evade and your axemen suck too bad skillwise to hit him, while your swordsmen have triangle disadvantage against him. There is also that nasty killer axe berserker boss early on (with the 30% crit bonus of this game...). You practically -need- a supported Alan/Lance or Rutger/Clarine to kill that guy with a minimum of luck involved. (I guess you could cheese him with mage attack/rescue/drop chain, but that's impractical =P) Some of the scenarios are a little tricky, too. Chapter 11A, where you have to save a map full of villages from bandits while simultaneously recruiting two separate hostile characters on opposite ends of the map. It's a fun level of challenge, though. |
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| Easier Or More difficult... · Fire Emblem 6-8 | |





8:58 PM Nov 28






