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Blackbird
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Well, consider the opposite side of the situation, Tigers. What if they improved Snipers to be as good as Warriors? How would you go about that?
From a design standpoint, you -could- increase the Str growth rates in general for Snipers, making them just as strong as Warriors with Bows. But then that only fixes one problem; Warriors would still have Axes -and- Bows, so they would have better weapon selection, and Warriors are also generally more durable. Warriors would still be better at archery. So then you would have to do even more, like add extra weapon skills, etc., and once you start adding swords and whatnot to archers, they start being less about archery, again =P.

Maybe a good solution would be to distinguish archers again as the masters of long ranged combat, by making default bow range around 3, and longbow range at 4. This would give them a valuable, semi-unique skill that offsets the fact that they hit physical defense with a generally average strength (and so they don't do as much damage as most classes). It also differentiates them from mages... archers get a distance advantage, but mages do more damage up close because they attack res.

Just throwing out an example idea there.
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Hey, give Rolf some credit · Fire Emblem 9-11

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