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Zorak

FEFFer
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Maybe a good solution would be to distinguish archers again as the masters of long ranged combat, by making default bow range around 3, and longbow range at 4. This would give them a valuable, semi-unique skill that offsets the fact that they hit physical defense with a generally average strength (and so they don't do as much damage as most classes). It also differentiates them from mages... archers get a distance advantage, but mages do more damage up close because they attack res.

Main problem with Archers is that they are nonexistent on enemy phase, imo a huge range doesn't really make up for it...and the double bow proves it :valter:
Perhaps they could give bows the ability to hit close range but with fixed mt like staves? (though not as low.)
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Hey, give Rolf some credit · Fire Emblem 9-11

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