| Viewing Single Post From: Beta-Kraid and Ghor vs Eltoshen and Nintend-Fan | |
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| Barst | Feb 19 2008, 03:23 PM |
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Like I said before... I am perfect.
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...So? When they're both transformed, Tibarn has 2 more HP, 2 more Str, 2 more Skl, and 2 more Spd at base. Nailah has 6 more Mag, 6 more Luck, and 6 more Res. Neither of them should ever die or not one-round something the other will. Both of them are really doing equally here in terms of combat.
Tibarn doesn't die if he has Pavise. He doesn't die if he doesn't have it. What, exactly, is Pavise doing for him? Sure, it may have a very small chance of helping out very late in the game. But by then, you'll probably have given it to someone who was actually getting something out of it and will continue to get a significant benefit out of it. Once it's off him, which it will be, it's not a plus for him at all, because if the scroll is equipped back on him, it's the same if it was equipped on Nailah. Savior can be useful, but it isn't a point for Tibarn, as is explained later in this post. As for authority, it only applies to commanders. Tibarn's applies during 4-2 and 4-5 whether you use him or not, so it's not like using him will benefit the team any more in some way.
Guard can be very helpful to weaker team members, so there's nothing to lol about it. It's more helpful to the rest of the team than Tibarn's Pavise, certainly, and while Savior can be useful, as I said above there's more about why it isn't a point for him later in the post. On top of that, regardless of capacity, units can only have 6 skills in this game. To fit a new one, Tibarn has to take off either Pavise or Savior, while Nailah doesn't need to remove anything. Seems Canto has actually managed to become a disadvantage for Tibarn.
When, exactly, will a bond support with a HERON be put to use? Herons make units next to them move again, so it's unlikely that Nailah or Tibarn will stay next to them if they're ever next to them at all- Nailah and Tibarn both are supposed to charge at enemies and kill everything anywhere near them. That's definitely not the kind of situation a Heron should be in.
Funny that you say that right after attempting to argue against that point. Hypocrisy ftw?
You can't kill more efficiently than consistent one-rounding. There's almost nothing Nailah won't one-round, and Tibarn certainly isn't gonna kill those few enemies any faster. Nailah has a point of Move over Tibarn, and takes no penalty from terrain either. Tibarn's ability to fly gives him similar mobility to Nailah, not far more. Canto on a unit like him is as much of a detrment as a benefit because he's unlikely to need it, and it just fills up his capacity. Here's that point about Savior I mentioned earlier. Skills can, of course, be reassigned, but while it could be seen as more efficient to leave on Tibarn, his only claim to it is that it doesn't take up capacity on him, which doesn't matter, nulling the entire point. Even you remove his two removable skills, he has 55 capacity and two skills to fill it with. No matter what those skills are, he can fit them and have plenty left over, so there's no reason to necessarily leave his skills on him.
Total Exp gain doesn't matter if there's no Exp rank. Say Nolan would get 20 Exp from a kill. Jill takes the kiill, and Nolan doesn't get the 20 Exp. Nailah takes the kill, and Nolan doesn't get the 20 Exp. No difference.
The Black Knight has far worse mobility, despite his ranged attack, and it's not like having one god is better than having two. As for the other units... Nailah (LV33) HP: 66.0 Str: 34.0 Mag: 10.0 Skl: 46.0 Spd: 38.0 Lck: 35.0 Def: 32.0 Res: 26.0 Sothe (LV5) HP: 36.2 (-29.8) Str: 20.4 (-13.6) Mag: 4.8 (-5.2) Skl: 23.2 (-22.8) Spd: 21.8 (-16.2) Lck: 17.6 (-17.4) Def: 14.8 (-27.2) Res: 10.2 (-15.8) Volug (LV18) HP: 51.9 (-14.1) Str: 17.3 (-16.3) Mag: 3.75 (-6.25) Skl: 19.7 (-26.3) Spd: 21.3 (-16.7) Lck: 15.7 (-19.3) Def: 13.3 (-18.7) Res: 7.45 (-18.55) Zihark (LV7) HP: 32.2 (-33.8) Str: 18.4 (-15.6) Mag: 6.4 (-3.6) Skl: 25.0 (-21.0) Spd: 25.8 (-12.2) Lck: 12.6 (-22.4) Def: 14.0 (-18.0) Res: 12.4 (-13.6) Tormod (LV7) HP: 35.0 (-31.0) Mag: 17.8 (-17.2) Str: 14.1 (4.1) Skl: 16.9 (-29.1) Spd: 21.1 (-16.9) Lck: 14.5 (-20.5) Def: 12.7 (-19.3) Res: 14.9 (-11.1) ............ Out of all the characters you listed, the only win is Tormod's Str beating Nailah's Mag (since the direct offensive stats would be reversed in comparison for a Mage being compared to a physical unit)... and his Str is way past the amount he'd get something out of anyway, so it doesn't matter. All of Nailah's stats other than Mag are far over the corresponding stat for each other unit, even assuming they somehow get to that kind of level, which isn't happening anyway. Not to mention Nailah's large advantage in mobility over all of them except Volug... Nailah is completely raping here. Far more than Tibarn can ever say for his chapters.
Nailah (LV33) HP: 66.0 Str: 34.0 Mag: 10.0 Skl: 46.0 Spd: 38.0 Lck: 35.0 Def: 32.0 Res: 26.0 Ike (LV20/1) HP: 53.4 (-12.6) Str: 28.9 (-5.1) Mag: 6.9 (-3.1) Skl: 32.0 (-14.0) Spd: 28.1 (-9.9) Lck: 16.7 (-18.3) Def: 26.5 (-5.5) Res: 12.3 (-13.7) Titania (LV20/10) HP: 47.8 (-18.2) Str: 33.6 (-0.4) Mag: 15.9 (5.9) Skl: 31.1 (-14.9) Spd: 29.5 (-8.5) Lck: 24.2 (-10.8) Def: 25.5 (-6.5) Res: 21.8 (-4.2) While Nailah isn't raping quite as much as in Part I, it's still unquestionable that she's winning here. Nailah's ability to protect your weaker units is far from useless. There are several characters you'll want to be protecting, one in particular being Rafiel, and with things like darkness hiding the advancing enemies, the ability to shield them from being attacked is very important. Nailah, being your best unit in that area, is definitely very useful because of that.
Nailah is the best character you have there in just about every way. What about that doesn't stand out? Nailah is better than Ike and Titania, and Elincia is definitely competing with Tibarn. There are several other h4x units assigned only to his team as well, so Tibarn certainly isn't without competition. Raping enemies when the team doesn't is certainly far better than raping enemies when the team can do that without you. Of course, Tibarn is never raping enemies when the team doesn't. Nailah, on the other hand, definitely is, at least during Part I. Tibarn may be more mobile, but Nailah is still mobile enough to do anything she'll need to. Beast Laguz are the most mobile of the ground-based units... and Ike's group needs flying units the least, so they won't be there. Nailah has better mobility than any other unit you're still using that was sent with Ike's group, while Tibarn can't say the same about characters matching his mobility in his group.
There aren't many places where you have to cross trees in the level, and Tibarn can't fly over the central area, the main thing you'd want to get over. It's not like he's your only flying unit, either.
The turn you attack him, not the turn the chapter begins. The Laguz don't stop coming, so if you're abusing them, you don't care about how fast you kill them. Stop contradicting yourself. His ability to gain tons of Exp himself doesn't help anyone else, and it's not like he needs much anyway. "Catch" Izuka? Interesting that you'd say that when you also mention that you'll be abusing the chapter for Exp. If you don't care about how long you take, Izuka's Rewarp Staff will be gone before you try to kill him, making it easy to reach him without Tibarn if you don't care about how long you take... which you don't. Even if it mattered, it's not like he's your only flier, with characters like Elincia around. Tibarn isn't useful at all in 4-5. No one can be, because performance doesn't matter when you don't care about completing the chapter quickly and can easily one-round the boss.
lol |
| Formerly Othin | |
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9:06 PM Nov 26






