| Viewing Single Post From: Eclipse and Scotu vs Sentenal and SwordsAreShiney | |
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| Sentenal | Feb 21 2008, 10:01 PM |
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When you can't make them see the light, make them feel the heat.
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Ike, some scrub who passes up sex with Elincia and Aimee for an emo half-furry who cuts himself vs. Haar, pwnsome wyvern knight. Advantage: Haar
If Haar had two eyes he’d be too broken. The eye patch is the developer’s way of balancing the game.
Fuck Brawl, we’re talking about FE10 here.
Woah, woah, woah, why are we jumping right into part 3? Let’s take a look at part 2 first. 2-P – A relatively small chapter, where Sir Haar appears to save the day! Haar joins, and he’s substantially better than everyone else. Marcia will have perma-WTD, and Elincia won’t be doing much damage. Leanne obviously can’t attack, and Nealuchi isn’t so great either, not to mention he has to maintain his transformed state. Haar rapes everything, and is substantially better at dealing with the boss than the others. Then comes 2-F, Elincia’s Gambit. This chapter is substantially larger than the last one in which Haar starred, and it’s substantially harder as well. Haar, again, will be massive raep in this chapter – he’ll be blocking off one side of the map, as he’ll be your most durable unit, and one of your most offensive ones as well. He’s massively useful here. Ike, on the other hand, has nothing like this. Ike doesn’t have any chapters in which the gap between him and the rest of your units is as massive as Haar’s in Part 2, nor is he nearly as essential to clearing any chapters as Haar is in part 2. When Ike joins, so do half a million other rape units, which make any pwnness he has substantially less useful. And even amongst all the Greil Mercenaries, Haar manages to be a force to be reckoned with, and have massive utility of his own that no one else can do. So, moving on to your comparison... Haar should be higher than that. Haar, in 2-P will undoubtedly be the one to deal with the boss, and a few other wyverns on the side, so he’ll gain a level there. And then, as he’ll be walling one side in a chapter flooded by promoted units, I see no reason why he can’t gain more than two levels there. Haar should be 15 or 16. Haar @ lv. 15 HP: 47.2/50±1.4 (30%) Str: 25.8/29±1.4 (70%) Mag: 2.2/5±0.8 (5%) Skl: 25.9/26±0.8 (70%) Spd: 21.2/24±1.4 (30%) Lck: 14.8/30±1.4 (45%) Def: 25.4/26±1.1 (65%) Res: 7.8/13±1.1 (20%) Move: 9 Ike @ lv. 14 HP: 46.0/50±1.1 Str: 25.7/27±1.1 Mag: 2.3/10±0.8 Skl: 29.6/30±0.8 Spd: 24.1/30±1.1 Lck: 14.9/30±1.1 Def: 22.2/26±1.1 Res: 7.5/15±0.8 Move: 7 Haar wins in HP, strength, defense, resistance, and move where as Ike takes skill, speed, magic, luck. It’s also worth noting that Haar’s skill is now more or less capped, and his defense is as well, meaning he’s in a good position for bonus exping, to bring up his speed/res. Since there isn’t really any one in a good position for bonus exp right now (except maybe Nephenee), Haar can get easy access to it right away as well.
Indeed, prf weapons are pretty gay. ![]() Minus bit about Ike having higher strength.
Yeah, but Wind Edges blow massive cock. They cost more, do less damage, and have less accuracy than Hand Haxes. Also, Haar’s already got a Short Axe too, from Zeffren in 2-P, and the potential for a Tomahawk as well, depending who gets the kill on Ludveck. At 1-2 range, Haar >>> Ike, until part 4, and even then, Haar still has better range because he’s infinitely more mobile as well.
Indeed, Ragnell’s pretty nice. I’d say Alondite’s better because it isn’t locked to Ike though, but that’s beside the point. Also, the problem with Ragnell is that Ike can’t even use it for the first two chapters he has it. Because Ike has to wait to force promote, he’s rendered useless from ~3-8 on, depending on when he hits level 20. Once he does hit 20, he can’t really enter combat at all because he’ll just waste all the exp. Being useless for a third or more of the part sux. Haar, on the other hand, has nothing like this. He can promote whenever he chooses, as opposed to having to wait for the blessing some emo loli who PMS’d and nearly destroyed the world. Yay for Haar.
Yes, however, Urvan has substantially higher accuracy, substantially higher power, and a nice boost to resistance. Also, another thing worth noting about all this weapon stuff is that Haar has access to not only Axes, but Lances as well. He WTAs substantially more often than Ike, meaning nice offensive and defensive boosts. Yay
You seem to forget that Haar can recruit Jill over in 3-7. While it isn’t preferable as Micaiah needs all the help she can get, it’s still an option that’s available to you, allowing Jill more exp and stuff like that. And then that bond exists as well for Haar. Moving on now. One of Haar’s largest advantages over everyone else is his trusty wyvern. Being able to fly, Haar has massive utility that no one can replicate through part 3. In the chapter where he rejoins, 3-2, for starters, there are quite a few swamps. While everyone else must take their time making their way across, Haar can simply glide across and laugh at your beloved Ike as he’s stuck eating Haar’s dust. Next chapter, 3-3, the supply burning chapter. Haar can fly around burning everything to finish the chapter quicker, earning more bonus exp, as well as getting the villages quicker. Ike, on the other hand, would have to run around the fences, and so on. Next chapter, 3-4, where nubfuck Skrimir goes and screws everything up. Cliffs -> yay for Haar’s mobility pwning here, and others being raped, notably horsies, who can’t even reach the top of the level. In the next chapter, 3-5, the terrain doesn’t pose so much of a problem – but there are some walls and cliffs, so Haar still has an advantage over Ike. The next one, 3-7, is a mass of swamps. Yay for not having to go in them! Also, Haar can rescue Ike away from the Black Knight for recruiting Lehran, because Ike’s too much of a pansy to deal with the Black Knight himself. Jumping forward a bit, to 3-11 now, the bridge chapter. Haar doesn’t have to get raped by the traps like everyone else does, and also, he can even park his wyvern on one to let people by. Also, by this point (probably much earlier), as mentioned earlier, Ike will have reached level 20, and will be useless in combat. Haar, on the other hand, can grow freely, and fight as he wants. So as you can see, Haar having a wyvern is a massive boon through all of the annoying terrain part 3 throws your way. He can soar over swamps, which will be a massive problem for all of your other units; he can fly over fences to clear the supply burning chapter quicker; he can fly over the cliffs while other units are stuck moving around, or climbing up, or not doing anything at all in the case of horses. Ike, on the other hand, has nothing like this. He’s one of the units who gets screwed over by the adverse terrain effects this game throws at you. So, just to summarize what we’ve seen so far... - Haar, when he joins, has superior durability, and more powerful single strikes than Ike - Haar pwns Ike at 1-2 range - Haar can promote whenever he wants, where as Ike will hit level 20, and then be useless for a few chapters, as he’ll only waste exp. - Haar wields two weapons. Ike wields one (before promotion). - Haar is massive pwn in his two part 2 chapters, and is substantially better than your other units. Ike, on the other hand, never has a period when the gap between him and the others is that big. - Being a flying unit, Haar can do all sorts of fun stuff with the terrain in part 3; fly over swamps, fences, etc. Haar >>> Ike |
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| Eclipse and Scotu vs Sentenal and SwordsAreShiney · Debates | |






6:16 AM Nov 27






