| Viewing Single Post From: Eclipse and Scotu vs Sentenal and SwordsAreShiney | |
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| scotu | Feb 29 2008, 09:00 PM |
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Lol, even Gatrie want's some of Soren. Haar is not pwnsome. He's just lazy. ![]()
balancing the game? lol, Haar sucks so much he couldn't save his own eye.
Ike being in brawl just shows how awesome he is in FE10.
Between Elincia, Marcia and Nealuchi, esp. w/ help from Leanee, they can easily deal with wyverns. Haar's only big advantage here is his ability to beat the boss. You don't even have him for the whole chapter.
Haar's not the only one who can do that, you know. Brom, Nephenee, and Mordecai are just as tanky. Marcia and Elincia, too, are able to deal with most situations.
We've already stated Ike's amazing utility. He buffs your whole party just by being the leader, and units that are supported with him get even more avoid than what's given by his command stars. It's like giving your units permanent Best biorhythm, and then some. Enemy hit on your party being significantly reduced >>>>> flying. Haar is, at best, as good as the other mercs. He doesn't blow them out of the water.
15 at best.
Haar wins in Def and Mov. Ike wins in Skl, and Spd. Haar only leads in HP by 1.2, Str by 0.1, and res by 0.3, Ike only wins in Mag by 0.1, and luck by 0.1. those differences are negligable. What really matters is Ike's lead in Skl by 3.7, Spd by 2.9, and Haar's lead in Def by 3.2. Ike's lead 3.7 lead in skl and 2.9 is spd far outwiegh Haar's lead in Def by 3.2 and any other minor differences in other stats. Ike's leading the stats here.
Ike never wants, nor needs BEXP. He won't be consuming any of those resources from your team. As for Haar getting BEXP, not going to happen. Mia, Soren, Gatrie and Shinon all get BEXP before Haar. They all make better use of it than Haar, and all of them will cap their leading stats by 3-2 (when Haar would want your BEXP - and if not in 3-2, then in 3-3). If you're going to BEXP Haar right when he gets there, He'll just be swallowing resources from your other units that make better use of that BEXP.
Ettard is still pretty good and free. Plus you can get another one.
Wind Edges do blow some cock, but they also get the job done. Ike has more than enough Str to make a kill w/ a Wind Edge (esp. if his support gives him atk).
That's not necessarily true. Ike doesn't have to promote by 3-8. You could rush it, and easily get him there by 3-8, or you spread out your usage of Ike more, and make sure he gets some use out of Ragnell, and gives your team more exp in the earlier chapters. No johns, Plan ahead. Ike's increadibly early access to his ultimate weapon gives him an advantage unmatched by Haar -- or any other unit for that matter.
Haar's earlier promotion is just something we're going to have to live with.
Ragnell >>> Urvan. First, you get it WAY earlier. Second, It has 2 range, and most enemies after you get Urvan have 2 range, meaning more than 1/2 the time, Haar won't be able to counter attack. Ike doesn't have this problem in the final.
Lol no. You're NOT going to steal one of the Shit brigade's best units from them just so that Haar can have a 5% bond support.
I wouldn't go about saying no one... Let's not forget that you get 2 other good flyiers in part 3 (although one comes significantly later): Ulki and Marcia.
There are only like, 2-3 squares of movement limiting terrain you have to cross, and actually, this terrain is more beneficial, because it gives defensive bonuses to ground units, and is ideally spaced for baiting the enemies near the boss. Haar actually has a bigger problem here: a bolting mage.
And there is plenty of time to run around the fences, so where were you going with that?
Fortunately for Ike, he's not a horse. Something worth noting here is that, enemies are spaced well on the cliffs to be able to get up them and still attack the enemies, so you don't need any of that flying. Just go up a cliff, and attack someone. btw, Haar's not the only one who can go up cliffs and attack the enemies from behind. Heather was nice enough to bring a Pass scroll with her, giving any of your ground units (like Ike) the ability to climb up the cliffs and hit the enemies on their level as well.
Hardly. Either you're going to want to just go up a cliff, and stop at the top (for defense), or you're going to only want to take a few steps down and attack some enemies. This chapter poses more threats for Haar, as there are a larger than usual ammount of thunder mages, and IIRC a guy w/ a wyrmslayer.
The terrain isn't the obstacle preventing movement, it's the enemy swarms. The swarms that you don't need extra movement to cut through. Haar's not the only one who can rescue Ike away from the Black Knight either. The recently aquired Janaff and Ulki can do it as well. Ike can in fact, deal with the Black Knight on his own, it's just a simple matter of baiting. Need I remind you that it is IKE and NOT Haar that is required for Lehran's recruitment.
Haar's not the only one who can allow your units to pass across traps. In fact, i've got a better idea: let Sigrun/ Tanith do it. They're not particularly good for much, so that's what they're good at. Haar's utility in trap prevention is minimal at best. On another note, something you kind of skipped over, chapter 3-8. Haar's mov in 3-8 is only 7. Same as Ike's.
Haar's flying also comes at the cost of being weak to Thunder, He's not able to shove, He can't be shoved, He's weak to Wyrmslayers, and He can't have a 15 skill and a 10 skill.
-Whoa, wait a minute. Haar has no such "superior durability". While He may have a more powerful single strike, Ike is far more likely to double. -Ike deals fine at 1-2 range, so it doesn't matter how much better Haar is at it. -It does suck that he force promotes kind of late, but it by no means mean that he's useless for a few chapters, you just have to plan better. -Haar does weild two weapons, but Ike on promotion gains Axe A, a better promotion gain in weapons than every other class. -Haar is only slight pwn in his 2 part 2 chapters and is not substantially better than your other units. -Being a flier, Haar gains none of the benefits of terrain either. in terms of durability, Ike will have significantly more avo than Haar due to his support. Haar at most gains 8 avo from his affinity, Ike, at least gains 23. Ike's already leading in speed over Haar, and has comparable luck. Ike also starts his support earlier, and starts recieving bonuses before Haar. Just when they join, Ike has 14 (assuming you only managed a C support with a no-avo affinity) more avo than Haar, and only 3 less Def. This avo lead increases as time goes on when Ike increases his support. Haar has no advantage in durability. Let's look at the flip side of affinity. Ike also gives someone 23 (at least 22.5) avo. Ike's affinity gives both him better durabiltiy than Haar, and someone else more durability than Haar. Haar has all this "utitlity" you speak of and claim Ike has nothing to match it. On the contrary. Ike has a utitlity that Haar cannot match: Authority Stars. He gives your whole team 15 avo and 15 hit. He makes all of your units have more avo, making them more durable, and all of them more hit, making their offense better. These are pretty tremendous bonuses. Haar cannot even comprehend the awesomeness and usefulness of this because he's too caught up in flying. Wrap up (better version) -Haar Flies -Ike gets terrain bonuses -Ike has more offense than Haar due to the Ettard and higher speed when Haar joins Ike's team -Ike has better durability due to more avo. -Ike's Ragnell>>> Haar's weapon selection -Ike costs less to use -Ike has better bond supports - Ike's Earth affinity gives him great avo, but equally importantly, it gives someone else great avo -Ike gives your whole frikkin' team +15 hit/avo; a hell of a lot more useful than flying. Ike >>>>>>>>> Haar. |
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| Eclipse and Scotu vs Sentenal and SwordsAreShiney · Debates | |








7:38 PM Nov 26






