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I swear every time I try to make a debate short and to the point someone counters with their characters' biography and a massive essay. @_@


Snarky casual observations keep these debaets mint fresh and human. :sentenal:

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I don't really get how this is helping Salem's case vs Saphy in FE5, I don't get why you're bringing other games into this (especially since being prepromoted is a good thing even outside the Knight Proof-scarce FE5)


Staves complimenting offense is a definite force to be reckoned with, and it’s hard to ruin unless you’re Rhys as I mentioned, Cyas, or some other FE magician who happens to suck a dick and like it. Few have access to both 100% of the time. I believe that Saphy has more trouble fulfilling the offense part than Salem, that’s all. Is it the kind to be ditching her for? No, but it’s still trouble.

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and in some games (such as FE4 or GBA FEs) no one really cares about these nice flashy magic types you can use, since one type would clearly stand out over the others (Anima in GBA, Wind in FE4).


Thankfully, the FE5 elements are more in balance and don’t fall into this pattern.

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And will he always be OHKOing like that as he does on one of the weakest combat classes?


Not always, but sometimes being able to beats never here.

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And the 12x Archers, for example, double him when he has Yotsmung equipped.


Who cares when they can often lack the 2 range to do that since they’re walled off in small enclosures? As if they're even around come enemy phase. Magickal swords/Asvel/Robert ftw.

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I really doubt you can advance in this map quickly anyway because Saphy is not the only unit who gets raped by these amazing ballistae, so you might be forced to wait out all the bolts or something.


'Scuse me pardon me, but is this the same dude backing a swing at the SSS rank? Well, as long as it's under 30 turns or you don't go to the gaiden. Without warp, this is all about swallowing your pride, supports and putting several characters at risk getting two-shotted.

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Too bad it might be gone already because there's more occasions when you'll want to use the M Up, like the chapters before this one.


- chapter 10 Bolting bishop
- the gang by Kempf with Thunder on 11
- Oltof and his Wind mages

Ineffective against blocking negative statii. And then you admitted Saphy might not be around on one of those chapters. With Saphy possibly the only one who could use it before the Dakia pit stop, I'd say there's bound to be some charges left.

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Just sit on the throne for 10 Def/30 Avo and you'll be fine.


Except for the offense part, maybe.

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Salem is completely relying on that attacking possiblity of his, but that also makes him build up twice the fatigue, so it comes down to about the same.


1.5x more the fatigue, perhaps, but just attacking tacks less on to fatigue than the bulk of staves.

Now, the first half of the breakdown by chapter as promised.

The Stronghold:
WANTED - mounted units to assist Glade. I won't discuss this one at length because our characters can be easily fatigued from the map before.

Still, if they're both stamina p®epped, then I'm pretty sure Salem at least doesn't need to be rescued or given an HP ring for safe measure - he has the freedom to wander with his higher movement into range of a ballista and not get one-shotted. If he can't demonstrate his staff utility on your turn, he can participate in clearing out the mage/armor/soldier rabble, and with standard-issue tomes hold his own against someone like Asvel.

He can also get a support here easily in Parn, who's satisfactory at fighting, movement and able to steal more Thunder, vulneraries and excess short bows for sale from the arch knight reinforcements who trickle in from behind, then let others kill 'em.

Open Fire:
Saphy is ~17/0 and Salem is ~9/0. This map means business. The first to feature a ballista with up to 15(!) range. Also, a baron other than Leidrick who's such a well defended fortress unto himself that there's no point in theorycrafting since I personally don't think he can be approached (no, Dean warp+rescue doesn't count), let alone defeated, within 10 turns. Not surprisingly, this begins like the direct continuation of the previous chapter's climax, Tahra under siege by battalions of armors and Thunder mages.

The typical mage at this stage has twentysomething HP, existent magic and ~0-3 AS. The typical weapon armor for a while has late 20s to 30s HP, minimal magic and anywhere from 0-4 AS. In either case, a freak with a little more AS or whatever than that may rear its randomized head on occasion, but that's it.

Salem's offense may not start out enough to one-round these enemies consistently, given his magic and AS, but those traits can improve bypassing combat altogether, not to mention it's a problem Asvel without Grafcalibur (thanks to having the same magic as Salem 8 or so levels higher) and the latest recruit Homer also share.

Unlike those two, however, he has the option to hang back instead if he wants, help keep others alive and not deprive them of EXP while powering himself up. It's extremely probable he could have a B rank in staves later into the chapter and then a fair shot at taking credit for rescuing Dean on the same turn after he's warped. And then you want to rout as many of the unpromoted reinforcements as you can before the promoted ones show up, so Salem just being able to contribute elevates him above Saphy on that front.

Enough of the versatility-from-square-one tuba for a moment. I'll favor Saphy by assuming she's promoted by the time the Thracian NPCs and thugs from Lopt arrive to box you in, see how she compares to Salem then.

20/1 high priest
20 HP, 19 magic, 14-15 skill, 15 speed, 1-2 defense, 10 luck, strength and build can be ignored for obvious reasons

Removing Lightning from Homer, adding an HP ring, having Leaf&Nanna in support range, and Finn on the map, we end up with:
27 HP, 28 attack, 142-144 hit, 9 AS, 44-45 critical, 57 (67 on house) evade, 15 critical evade

11-12/0 Salem
25-26 HP, 10 magic, 9 skill, 9-10 speed, 3 defense, 3 luck

Armed with Wind and Nanna standing by: 28 effective attack vs. flyers, 128-130 hit, 8-9 AS, 19 critical, about 40 (50 on house) evade, 1 critical evade

So, neither should have accuracy woes and I don't think either's double attacking Macroy or his gang, but look at that: Salem 8 or so levels behind can tie her offensively for the most part, and I didn't even figure in the Parn support I could violently argue for. All she's ahead by is twentysomething critical, and a critical lead for the time being lasts all of 20 uses over 10 or so chapters if she wants to exploit it.

Defensively between the two it doesn't count as much of a win for her either because the only means the dragon knights have of countering at range is the weakstick javelin (if they happen to have it equipped) with a lulzy 75-80 base hit IIRC. They're just kinda intimidating to our two characters because of their mobility but the smart player will maneuver the army to make first strike and hopefully eliminate them all on one of their phases since they don't like to break formation.

Saphy possibly gets to repair personal weapons as always, forms at least one side of the equation that results in dragonspear via warp staff, and can prove superior at fending off the dark mage rush if she's promoted......it would really help on that last point were an opening found to destroy some of the ballistas (in any case, I would hope it was to take heat off all your units). However, Salem is a candidate for forming the other necessary side of said equation and he gets so much more leeway just to attack, not to mention he's guaranteed to be able to do it during the entire chapter on every playthrough.

Freedom:
A lot of dark mages and pegasus riders lie in wait to ambush you. Both Salem and Saphy can heal whoever gets a chunk of their HP removed by Jormung, and with trading can light the way or strengthen others' magic so a dark mage doesn't crit them to death. Better yet, cast magic up on someone like Karin to fly ahead and brave Codha's deadly Fenrir. Yet Salem is more likely to even be here than Saphy because he didn't fatigue as quickly on the last chapter thanks to not relying on fancy staves as much.

Again, an unsupported Saphy has far better odds than a supported Salem/Asvel/Homer/Linoan of one-rounding the dark mages with magic if she's promoted and won't suffer WTD, sure. *cough*meager20usereminder*cough* A pegasus rider could always swoop somewhere out of the fog and capture her in the event she's not or isn't given Lightning. There's no way yet to pay an enemy like that back by capturing them in turn.

The Two Paths:
Normal difficulty at most. Plenty of forests for cover, lowlives for Salem and Saphy (if she's promoted by now) to one-round and if someone should get hit trying to capture or otherwise, etc. The only enemies that pose any kind of threat here are the warrior leader and the myrmidons with killing edges. If the silver weapon reinforcements didn't shy away from attacking you on their phase, they would count. Moving on.

To Lenster:
B route presents more of a magickal threat more than A on the chapter 16s, so you could say Saphy is often better for withstanding damage if she's even poised to get hit. A route being the harder trial that it is still cranks up the threat of ballistas for both of its chapters. Quintuplets sandwiched together enveloping Kempf and Brook among other enemies, for your info. If Saphy didn't get that HP ring, she can be promoted, hiding in a forest, and continues to dread the OHKO if she's in range.

Lenster's Gate:
B route isn't simply easier - less boss ppl, no Cyas, no Lopt, no multiple enemy factions, no roundabout path formidably guarded by ballistas and long range magic, no characters at random getting put to sleep while all of the above is going on, etc. - but is sprawling with more forests to hide in. The Lightning hasn't been aging gracefully and proving it can weather more wear and tear or anything, so Salem maintains a versatility win overall.

Lenster's Liberation:
Each of our characters has free support chains cut out for them at this point. A promoted Saphy still has to watch her usage of Lightning or keep a lid on attacking altogether. A 15-20/0 Salem is set to one-round most of Gustav's minions, or he can leave offensive concerns to people able to capture or whoever and fill his turn with staff utility, or he can whittle enemy HP down to critical with Jormung to make said capturing more convenient by a landslide if a thief isn't on hand to steal a weapon/tome, and never has to worry about running out of tomes himself.

The Empire Strikes:
Does it ever. Mass mounts trying to screw you over. Enemy AS values off top of head:

Prayer troubadour: ~14
cavalier: ~9
axe knight: ~0-5
lance knight: ~9-12
arch knight: nadirish
great knight: ~3-6
mage knight: ~0-7

The hell with confronting Wolf!

Against this troublesome horde with 10 movement, a newly promoted Salem with 15 magic and 7-12 AS (Jormung excluded here, natch) has the potential to double attack and one-round a bunch of things on his turn without eating counters often (and those in turn will often suck terribly against him because they're magickal/javelins).

In the event he can't reach any for casting or the enemy formation is that tense for comfort, he can heal from afar with physic and fortify for h4x or rewarp himself to anywhere he wishes, like a forest, or a house before a pesky thief/brigand makes it there.

Enemies cough up so much EXP when they die that if Salem happens not to have filled out his 15 prepromote level quota at the start yet, then he almost certainly is gonna before everyone retreats. When Saphy's deployed here, she's got 10, 11 AS? and still loses concrete durability. ~40 physical attack is required to OHKO a promoted Salem, early 20s is required to OHKO a promoted Saphy without an HP ring. 'Nuff said.

One of either Parn or Sarah, at the very least, is more likely to be fielded here than just possibly little Tina - evasion in Saphy's favor is negligible enough not to matter too much either way, and it will only decrease since Salem, for the umpteenth time, has more leeway to attack than ever and rake in the EXP.

To be continued........dundundun.
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