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| Former Guest | Apr 15 2008, 01:58 PM |
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If her supports happen not to be around her or in play, it's not out of the question.
Stunting her already poor offense and durability = whoamg terrible idea. You want to make her look even worse vs. the bleh Innes than she already is? It probably works if you're not playing hard mode, I guess.
No, not really. Hard mode is the only reason to play this game, where enemy stats don't flunk quite as much as you seem to think. The promoted versions, namely.
Because she gets a mount earlier? Not much concerning her performance changes, actually. She doesn't consistently double attack things, uses the weaker weapon types, and targets defense.
She wants all the attack she can get from supports, not that it really helps her gain EXP much faster, being as mostly nonexistent as she is on enemy phase.
10/0 Artur w/ Lightning and C Lute: 23 HP, ~14 attack, ~11 AS, ~120 hit, ~10 critical, ~30 evade, ~10 critical evade, ~4 defense, ~11 resistance 10/0 Lute w/ Fire and C Artur: 20 HP, ~17 attack, ~10 AS, ~115 hit, ~4 critical, ~40 evade, ~15 critical evade, ~5 defense, ~13 resistance 8-10/0 average enemiez soldier: 27-31 HP, 0-2 AS, 14-20 attack, 74-90 hit, 1-6 critical, 1-9 evade, 1-3 critical evade, 1-3 resistance archer: 24-27 HP, 4-7 AS, 13-18 attack, 85-105 hit, 3-4 critical, 11-19 evade, 3-5 critical evade, 1-2 resistance pirate: 26-28 HP, 3-8 AS, 16-21 attack, 72-88 hit, 2-3 critical, 7-18 evade, 1-2 critical evade, 1-2 resistance fighter: 30-31 HP, 4-8 AS, 18-23 attack, 74-90 hit, 3 critical, 9-19 evade, 1-3 critical evade, 1-2 resistance mercenary: 26-28 HP, 10-12 AS, 12-17 attack, 100-120 hit, 6-36 critical, 23-28 evade, 2-4 critical evade, 1-3 resistance mage: 22-23 HP, 6-7 AS, 11-12 attack, 102 hit, 3-4 critical, 15-16 evade, 1-3 critical evade, 5-7 resistance myrmidon: 24-26 HP, 11-14 AS, 10-17 attack, 102-130 hit, 6-36 critical, 26-32 evade, 3-4 critical evade, 1-4 resistance cavalier: 28-30 HP, 5-9 AS, 14-20 attack, 83-106 hit, 3-4 critical, 13-22 evade, 3-4 critical evade, 1-3 resistance pegasus knight: 21-22 HP, 1-11 AS, 11-18 attack, 85-110 hit, 4-10 critical, 6-27 evade, 4-5 critical evade, 6-7 resistance brigand: 30 HP, 5-8 AS, 18-23 attack, 71-86 hit, 2 critical, 12-18 evade, 2 critical evade, 1-2 resistance Ball looks in Lute's court to me for one-rounding opportunities. For the most part, Artur needs three charges of his basic tome to kill something whereas Lute only needs two. Of course, Artur could raise the stakes with Shine, but then he drops just below Lute in AS in order to tie her in dph. 10 critical rate = not reliable.
Pass. Neimi doesn't serve anywhere near as beneficial a function as essentially cloning one of your better units, and she isn't one of them herself unless you consider twentysomething in line out of thirtysomething among the better units. It’s a no-brainer who is the better Fire affinity unit between these two.
His affinity balances some offensive and defensive boosts, but who wants to support him? Other low tiers like L'Arachel and Dozla, maybe - why should Colm or Tethys be forced to wait to indulge him as a B? - they're his quickest options. Anyways, his supports are building up very late and his partners are barely giving him any concrete offense, so the extra critical is wasted. They’re not going to make him a decent fighter or anything special at surviving. And where does Rennac get a window of opportunity to level up? His starting offense/durability prepromoted package is pretty laughable for when he joins, remember? I wouldn’t call it decent.
Big deal. Eirika can go digging, Lute can have outstanding mobility in the desert and find room to be of service besides that, etc.
Big deal. There are quite a few promoted enemies guarding Orson on either route, so Colm has ample time to visit both sides starting with the western before all of the throne area resistance is wiped out.
Big deal. I’d much rather use Rennac’s slot on someone with actual supports who can be of help with the swarm of strong prepromoted enemies. You can have Moulder/Natasha warp Colm en route to the second treasure chamber right after he’s finished with the first, and maybe someone with a B rank can rescue him from the first chamber if circumstances present the possibility he may not get around to all the chests in 13 turns. Typically, I don’t even need the rescue staff and he also manages to find time to steal the goddess icon up north and visit the secret shop.
Big deal. Practically adjacent to each other and someone who isn’t Rennac could even be equipped with a spare chest and door key to speed things up. As you can no doubt tell by now, I avoid the schmuck from Carcino like the bubonic plague.
I can just have my promoted Colm do that, or have someone like Lute penetrate the fog from considerable range. Rennac can kindly fuck off. I'd gladly settle for someone else with a torch who doesn't blow complete dick at fighting and surviving, really. Rennac's wildly inferior on those counts no matter what. |
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2:14 AM Nov 27






