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Mekkah

FEFFer
The first thing you'll notice about these two is that they're absolutely terrible. However, Wendy is terrible for much longer. She joins at Ch8 and she manages to be worse than Lilina, even worse than Sophia, arguably.

Offensively, she has 4 Atk, 3 AS and a stellar 9 base hit. I don't think I need to tell you how terrible that is. Not even doubling 0 AS enemies, having 79 hit before enemy evade and 11 Atk with Iron hitting on defense while taking a counter. The option of throwing a Javelin may as well not exist for her: now she has 64 base hit, and only 10 Atk.

Defensively, Wendy has to be better, since she's an Armor, right? Haha, no. 19 HP, 8 Def, 1 Res and 12 evade. It takes 7 AS to double Wendy.

Assuming 7 AS or more on a physical enemy:
18 Atk beats Wendy in 1 round.
13 Atk beats Wendy in 2 rounds.

Even if they don't double, it's terrible.
27 Atk OHKOs Wendy (aka bosses).
18 Atk 2HKOs Wendy.
13 Atk 3HKOs Wendy.

For magic, it's even worse. Pretty much all Mages have the required 7 AS + 11 Atk to one-round Wendy. Shamans might not double, but they still 2HKO.

She does like 3-6 damage to most enemies using Iron, and nothing on Armors, and something like a 20 evade enemy gives her 59 hit: 66% real. Oftentimes, that's a 34% chance to miss, and when we're talking about Wendy, that's a 34% chance of death. If it was a kill we've been setting up for her, that is. If the enemy is on terrain or it's one of the hundred axemen on the Western Isles, the 2-RN system works against her.

It gets worse. Wendy has 4 movement. She cannot keep up, she is completely inflexible. Every single enemy she wants to attack outranges her (except Armors, but she does 0 damage to those, and she lolties them in range anyway). She has to wait for enemies to get into her range to be allowed to attack them.

To summarize, she has to be protected at all times from attacks, since 75% of the enemies kill her, and the rest brings her in KO range for the next guy. She has no offense at all.

If you suck this bad, you are better off not existing. Like Juno. She's not there until Ch20. Wendy has been blowing everyone's dick for a good 11 chapters now. She used EXP and weapons and hurt your ranks for that long. Juno hasn't done anything negative like that.

Juno's mobility is also the complete opposite of Wendy's: she has the best of the entire team. She can transport people and visit villages and do other misc tasks without fighting. If she's in danger, it's very easy for her to fly out of it, since even Wyverns cannot keep up with her. If she has to fight, she can use Silver Lance to actually hurt things, or Iron Sword if she needs WTA over a Fighter, plus all her AS and as much hit as possible. She doesn't have to fight to best Wendy, but she's better at it when joining anyway.

To add to that, Juno costs you much less money. Wendy has to get a Knight Crest (from end of Ch16, obviously), and has been using weapons all along. Juno can be cheaper by using Silver all game long.

Let's see how they compare when they're both there. Wendy joins partway through Ch8, so she can have 0.6 level from that. Then 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20 for 1.3 levels each, and I guess she'll be brought into one gaiden, but not all of them. Wendy is your worst unit by a mile, and gaidens have limited space, so fielding her just hurts her case more. If you want to argue this, go ahead. It doesn't matter. If you don't field her, she gets less levels, and if you do field her, she just hurts your ranks more and uses more resources.

So about 16 levels for Wendy, making her L17.

17 Wendy
10.4 atk, 9.4 AS, 25.1 hit, 4.5 crit - - 32.0 avo, 32.6 hp, 12.8 def, 2.6 res
Iron Lance: 17.4 atk, 9.4 AS, 95.1 hit
Javelin: 16.4 atk, 9.4 AS, 80.1 hit

29 Juno
11.0 atk, 16.0 AS, 34.8 hit, 6.8 crit - - 46.0 avo, 33.0 hp, 8.0 def, 12.0 res, 14.0 critavo
Iron Lance: 18.0 atk, 15.0 AS, 104.8 hit - - 44.0 avo, 33.0 hp, 8.0 def, 12.0 res - - 42.0 avo
Javelin: 17.0 atk, 12.0 AS, 89.8 hit - - 38.0 avo

As you can see, Juno wins offense hands down already. Looking at Iron, 0.6 Atk, 5.6 AS and 9.7 Hit >>>>> 2.3 Crt.
Defensively, 12 Avo, 0.4 HP and a massive 9.4 Res >>>>> 4.8 Def. Those shouldn't need explanation.
Then on top of that, Juno has access to these if needbe:

Silver Lance: 25.0 atk, 13.0 AS, 99.8 hit - - 40.0 avo
Iron Sword: 16.0 atk, 16.0 AS, 119.8 hit - - 46.0 avo

Note that Iron Sword makes Juno win massively against axers (wins avoid by 34, and hit by 45...it's Juno's guaranteed hit versus Wendy's Russian roulette).
And on top of all this, Yuno has 4 more move (she's got twice as much as Wendy has), flying and move again, plus rescue utility.

This opener is long enough now. As you can see, Juno is more useful (or should I say less useless) when she's not there, but even when she arrives, she spanks Wendy's pink bottom when it comes to combat AND is good for other things. Even if Wendy wins endgame, it won't matter much. She will never win by as much as Juno beat her, and Juno auto-wins the Mamkute chapter anyway, since she outranges Mamkutes.

Never thought I'd say this, but Juno >>>>
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