| Viewing Single Post From: Mekkah vs Kratos | |
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| Mekkah | Jul 2 2008, 12:06 PM |
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What would she kill herself with? Her hair? Plus, Ninian would obviously feel sorry for everyone if she killed herself...poor soul... Hey, give her a break, she's tired all game long.
Key word: if. That is like saying: if both Lucius and Oswin can survive a horde of enemies, it doesn't matter if the latter has a couple more points in defenses, etc. Thing is, Raven and Kent DO have better offense than Erk, and by writing your paragraph you basically implied that these situations exist (I daresay there's quite a few of them - Cog of Destiny or Genesis anyone?). Focusing on the tie does not negate the win.
And Raven and Kent do better against pretty much everything else, and both can also use effective weapons to rid of Armors. Also, Erk does not necessarily add enemy phase attacking to the team. I could already do it without him. It's not a unique trait of his. Assuming a team of 10 combat units, he just adds like 10% of that benefit. However, there is only one best unit per phase, and Ninian multiplies that "best" by two.
No, Erk hardly ever has the best possible action. His offense is worse than top tier units, and he heals less HP with a lower staff level than pretty much everyone else, including but not limited to Priscilla and Pent. He is never the best.
Eh? So if people focus 100% on one job, they do not need any assistance? You realize such logic implies that Erk needs more assistance than, say, Raven, since Erk does two jobs and Raven only one? Ninian allows a thief to steal and back off the same turn, or to end a player phase outside an enemy's range, to be able to steal next turn without having to crawl into range first. That's pretty cool, since if a thief were to be attacked, his counterattack would be pretty balls, and often hurt EXP rank due to being at 20/0.
Of all arguments you made, this one probably makes the least sense of all. The game doesn't merely check whether you made the limit or not and leave it at that, it counts the turns. Quite often, there is no way you make the limit, and you are in the negative. The numerous 0 turn limit chapters, for example: 11, 15, 19xx, 25, 30 and 32x. That's quite a lot to make up for. You are in the negative and any turn saved is a boon to the tactics rank. For non-seize chapters, it's not like the chapter doesn't have a goal. The goal is simply "kill enemy" or "kill boss", and it's not like Ninian does not help you achieve those more quickly either. Just because it's not Hector seizing does not make Ninian's contribution null all of a sudden. If Ninian dancing allows you to kill Linus one turn earlier, then that has the same effect as allowing Hector to seize one turn earlier.
The main reason rescue is considered suck is because the unit that gets dumped cannot move, so it costs turns. Ninian allows them to move again, so if someone just got carried by an 8 mov Paladin and Ninian dances for them, wham massive movement increase. Talk doesn't happen often, but it happens, and Ninian can be a good help with for example recruiting Harken before he brandishes his Brave Sword on you.
Good thing that there is simply no need, no incentive for Ninian ever to get attacked. And yes, there is combat, which is important, but it hardly helps Erk, since without him I could still do combat perfectly fine. Adding Erk merely adds another combat unit, adding Ninian adds the best possible player phase action. I could do the former with a lot of units, and it doesn't add much if any at all to begin with, but the latter obviously always results in a significant improvement. What you stated has little to do with what you quoted anyway: It should also be noted that Ninian increases people's mobility, something that Erk cannot simulate at all. She can dance for people who have been dropped after rescuing, or simply dance after they already moved and did something. She can make Hector seize a turn earlier, making the chapter a turn shorter. Basically, Ninian has potential to give normal people up to 6 mov extra, so 12 mov total. That's pretty damn amazing.
Yes, Ninian does add more experience. I even outlined it in the very piece you quoted: EXP you would not have gotten otherwise. Anything Erk kills on whatever phase can be killed by about anyone, and I would have gotten the EXP. Anytime Erk heals someone, I could have done it with another healer, and I would have gotten the EXP (this one does not apply always such as with combat, but very often it does). However, even if Ninian's dance does nothing at all for any other aspect of the team, it adds 10 EXP, and no one else could have gotten me that piece of EXP.
Matt was merely an example that showed that a unit that has relatively few Atk can become an attacking monster if needbe. Adding more Atk is adding more offense. Saying attack->dance->attack is better downplays the value of Fila's Might, but it makes the normal dancing better, so it doesn't take away from Ninian's value overall. What you conveniently don't mention is that adding more Atk means less rounds of combat and therefore less counterattacks (so it adds defense too), and it uses up less weapon uses (so you get more out of your expensive/rare weaponry). It may seem little to you, but all of it is stuff that Erk has nothing to say against.
What's Erk's answer to it? Having 5 Crt with Thunder? Most people have more Crt with Killer anyway, so Ninian is adding more Crt to the team than he is. Thor's Ire gives Guy the possibility of 100% Crt (he caps at 90 with supports, S swords, Killer, 30 Skl and Swordmaster class), and it's also about 19% extra crit for a double. Again, you may say "it matters little", but Erk has nothing to counter it with, so it just piles on Ninian's advantages.
If we didn't care at all, we wouldn't have Dart and Farina at the bottom of tier lists, we wouldn't be bitching as much about Lyn and Eliwood's Heaven Seals, and we would just be assuming higher end weapons all the time rather than most of the time. The truth is, funds became easy, but not a guarantee five star category such as Combat. Ninian adding a good 30k to that overall cannot be shrugged off as "lol funds is easy". You also forget that funds is interchangable: the more funds you have leftover, the more you can trade in for better weapons to better tactics, or for better staves to better durability and EXP, or for an Earth Seal so that we can use four Knight Cresters. Every bit you have leftover can be used to your advantage in another area, and Ninian gives you quite a chunk of it.
Archers need to go near enemies to do what they need to: attack. Enemies are seldomly on their own, so the use of an archer during a turn basically implies that you will need people surrounding them in order to not lose effiency. Ninian can dance or ring PCs from a lot more spaces, since PCs are at your disposal, while enemies are AI-controled. Archers have more mov? Rath does, but Rebecca and Wil only have more once they have promoted. But it's completely nill compared to the flexibility advantage for Ninian I just gave. Uh, Ninian's dances add flexibility to your frontline for more good than her own. There will rarely if ever be a case where her dance is just there to protect herself, and if there is, it's still a net positive for her overall since she still added to EXP rank and gave someone an extra action (that could have been killing the last enemy with Ninian in range).
Don't be silly, "behind" in this context is behind to the point where she has nobody to dance for, not that she isn't out of enemy range. A mere two squares behind your frontlines achieves that perfectly.
And if there is an enemy, then it is a good idea. There will be occasions where you want someone to leave the group for a little while, perhaps to kill that thief raiding your chest room in PFoD or BBD. If such a thing can be achieved without Raven being in support range with other people near them, then Ninian gives you the choice to do so, while Erk does not.
Only if people use their full move all the time and leave Ninian behind on purpose, but as I said, the benefit of Ninian dancing is so great that it's better to stay near Ninian for it. It more than cancels out LOL USIN ALL MA MOVE. She can also dance for people in small support triangles/chains so that they can advance faster, then keep assisting a slower group after that.
Mobility is more than advancing forward, ya know. A very valuable mobility increase can also be standing next to support partners, or onto terrain, or right next to a boss so that he attacks next turn, or protecting your less defensive units better, etc. You can get maximum benefit out of Ninian without leaving her behind. Or even if you do leave her behind, she only needs one turn to catch up, since you're bound to run into enemies somewhere. Also, if Ninian's mov is really a problem, you can give her the Boots. "zomg stat boosts 1!! FUNDS!!" Ninian is still cheaper than Erk even if she uses two or three stat boosters - the Guiding Ring alone is worth one and then some. "zomg stat boosts 2!! ERK BOOTS TOO" Yes, I suppose if Ninian gets a stat booster, then Erk should get one too to be fair, since it's a limited resource after all. However, Boots improve Ninian more than any stat booster improves Erk, so giving both a stat booster of your choice, so instead of Ninian > Erk, it becomes Ninian >>> Erk now. This is because while giving Erk the Boots increases only his mobility by two, an increase in Ninian's mobility means an increase in everyone's mobility.
His joing time advantage is countered by the fact that Erk is using up EXP (and therefore levels and stats) that others could have gotten, even in Lyn Mode. Had I not used Erk, everyone else would have been stronger. And he's also using tomes before the Silver Card even exists. Best healer? Even if that mattered, he isn't. Both Priscilla and Serra are better units than Erk, and unless you give Erk beneficial treatment while denying them the same (for example, giving him a Guiding Ring earlier), then he's not surpassing them in any aspect really. He can use higher end tomes, but Serra and Priscilla can use much higher level staves, which add extra utility value and all. And then indeed Pent comes and makes him more obsolete, etc.
Who cares, it's one chapter where all that matters is getting treasure and keeping enemies from killing you or getting the throne. The only thing you need to do to maximize your tactics benefit for that chapter is kill Denning before the chapter is over. Erk's contribution to this chapter is extremely minimal, considering you can field a ton of units, and they can all do pretty much the same thing.
Priscilla and Serra both have a million other good units to support. Guy, Oswin, Raven and Sain all want a Priscilla support if they can have it, and all four of these have trouble getting full supports if Erk snags the space away. Lucius wants a Priscilla support as well if Serra isn't in play/is full. You might bring up that Erk gives Priscilla better bonuses or something (which hardly matters, because Priscilla isn't entering the fray at all before she promotes, and afterwards she'll still be healing), but the difference between Erk/Priscilla bonuses and other unit/Priscilla bonuses is much smaller than the difference between these other units not getting supports and them getting a Priscilla support. Serra is same story, except Erk is literally her second slowest option ever. In this case, he's nowhere near her best support. Sain and Lucius both really want Serra, and they're the two fastest. Hector and Oswin don't really care to get the bonuses Serra gives them, but Serra does want their Def/Avo bonuses, and they are slightly faster than Erk, so again, she'll take them. I won't bother to argue for Matt or Florina. For Pent, that only helps really late, and Canas (who has a decent shot at being in play, being lower High/upper Mid) wants to support him as well, so again it's not merely gain for Pent, since he would still often have a support were Erk not there.
Ninian doesn't really care for supports since she doesn't fight. If you were arguing for someone like Lucius, who is giving Raven bonuses he otherwise wouldn't have, this point might matter, but Erk isn't helping his partners getting supports or bonuses, merely replacing others. So: Ninian - best player phase offense or best player phase misc action - mobility increase (huge normally, very huge if Ninian gets Boots, and makes Rescue a very viable strategy) - always adding to EXP rank - personal rings - costs absolutely nothing (which allows other units to cost a lot more) vs Erk - earlygame help - attacks on enemy phase Everything Erk does can be replaced by someone else, and since Erk is not the best unit, that means I could have been better off. Ninian's positives are all unique to her. |
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9:39 PM Nov 27






