| Viewing Single Post From: Tino_1190 vs. Former Guest | |
|---|---|
| Former Guest | Jul 6 2008, 09:45 PM |
![]()
|
Wha? I was pointing out that having a bow equipped on the enemy phase is massive fail when you're facing a lot of enemies to rout at one time (i.e. ch. 19 through final). That, or it wastes another unit's turn by switching Garcia's equipped bow for an axe when they could have been thinning the enemy ranks instead.
Peggies die when sneezed on. Unpromoted Garcia doesn't double attack other fliers nearly enough for it to count as an advantage when Joshua has higher damage output with the lancereaver.
Ross takes after his father and he starts out at essentially -10/0. No further comment. Neimi.......meh @ her, for she's a dime-a-dozen archer and it's hard to think of a worse weapon type than bows. Psssst: there aren't any, son. I gather you know what the general consensus on the archer class around here is? There's almost always superior alternatives galore to be investing in apart from the rarities who actually play their competitive hands right and remember to bring features well above dime-a-dozen, like the ones from Genealogy or Radiant Dawn's Shinon. A crybaby with a sweet affinity and the option of promoting to a mediocre class instead of a terrible one after 19 levels of grim babying in another terrible one doesn't exactly qualify, I'm afraid.
His crit rate is no big deal, dude. Mostly under 20 before promotion, cut down even further since enemies have crit evade? Lame. Better than nothing, sure, but lame to be arguing as "very good chance". It's not going to be kicking in often enough to compensate for his low speed. Joshua’s got his higher skill tacked on to his killing edge and then that feeble wench Marisa’s Shamshir to break out on rare occasions for stray mofos hindering your troops. He can still hurt Grado more thanks to his far higher AS translating into more of a surefire victory for him at combat than a crit rate lead of less than 10 that only exists when Ross and Neimi are both in Garcia's range. But Joshua doesn’t need a critical rate lead before promotion to be more stalwart at fighting (or living) than Garcia at any rate. Below the next quote is all the drawn-out proof I need. After promotion Joshua is winning critical by a long shot anyways, and tying at worst without a killing edge or Shamshir, and of course he can snag Gerik or Artur for his B support easily.
If by attack in this case you refer to strength - I could care less. And no, the lead is not skewed that way in-game at all: Joshua will too often leave the enemy closer to death with his iron/steel double attack than Garcia striking the enemy with iron or steel once. Prior to chapter 9 - Joshua (10/0): 28 HP, 10 strength, 16 skill, 17 speed, 6 defense, 3 resistance, 8 luck C Natasha: hit +5, avoid +2, critical +2, critical evade +5 Garcia (10/0): 33 HP, 12 strength, 9 skill, 8 speed, 6 defense, 2 resistance, 5 luck B Ross: attack +2, hit +10, avoid +10, critical +10 C Neimi: attack +1, hit +5, avoid +5, critical +5 You'll note that even with three support levels to Joshua's one, Garcia is still behind in evade and critical evade totalled. Ch. 9-10 Grado enemies 10/0 Garcia will fall short of double attacking: pirates*, mercenaries, archers*, myrmidons, cavaliers*, mages, brigands, pegasus knights*, a sniper, a ranger, any boss character. *unless weighed down by steel weaponry or heavier Ch. 9-10 Grado enemies 10/0 Joshua will fall short of double attacking: apart from a few myrmidons and rangers, a big fat zero. Congrats, Gar. Most of the enemies can still keep up with you. That's an insta-recipe for lose. Best hit the treadmill and shed some weight. 10/0 Joshua will already be consistent at one-rounding pirates, soldiers, most any fighter, most any archer, and most any brigand with a steel sword (overkills mages, shamans and pegasus knights). He already outspeeds mercs enough to double attack them often even when he loses 2 AS from steel. In his hands an iron sword will usually leave the vast majority of enemies at very critical HP (think 10 max or below) if not dead, so people who often score kills via finishers (like Garcia, lol) can take over. Now picture him a few levels ahead in the first two chapters on both routes as he will be since he's obviously getting used, and he'd excel at teamwork that much more, possibly even one-round the myrmidons with iron. Then he has the armorslayer to crush the handful of armors with at Fort Rigwald (yes, at just 10/0 and supportless he one-rounds all of them). Garcia does far better against the cavaliers scattered about thanks to the halberd allowing for OHKOs, that I will concede. When supported, he can probably kill any mage or shaman in one hit with steel. However, he's less durable when at a weapon triangle disadvantage. Even with his supports tagging along, mercenaries and myrmidons have ~100 hit or over on him. Cavaliers with iron swords have ~80something. Meanwhile Garcia assumed one or two levels more has only ~60-70 hit on those opponents with his most accurate weapon. Wow, so only ~45-55 hit with a hand axe to bypass their counter, then. Pretty lousy. Without Ross and Neimi clinging to him every step of the way, you no doubt agree his accuracy against those is thus jawdroppingly badbadbadbadbad. And Garcia’s struggling with more enemy types than Joshua doesn’t end there. Myrmidons and assorted mercs have the AS to DA him. The mobile (out)ranger has 16 or so AS - it will DA and nearly one-round Garcia with hit in the 60s when his supports are in range. And it heads a reinforcement pack of cavs - cue Garcia’s moment of pregnant midlife pause........“To hide or not to hide?” Lance-wielders like soldiers, cavaliers, lance armors and pegasus knights only have ~60-70 hit on a supportless Joshua, tops. I’ve crunched the stat window figures and even leaving him at 10/0, Joshua is sporting at least 80 hit with his least accurate weapon (that being a steel sword or killing edge) against the most evasive of those (the peg knights with slim lances plus the falcoknight who leads them, cavaliers with iron lances). And that’s also just without supports. Against enemies which exist outside of the weapon triangle or brandish the same weapon type as either character, it's more or less the same story: Garcia with supports (Seth instead of the underwhelming Neimi if you want for his secondary, result won't matter in the end) in range has less evade than Joshua given none, including vs. sleep staves. Binks 2HKOs Garcia, while Garcia needs his measly sub-20% crit rate to land to do the same to Binks, otherwise it's double the axe strikes required. Against Gheb larding it up on his throne he's even more whatever. Joshua has at least WTA, and with killing edge the option of over double Garcia's measly crit rate on his side in dealing double the hits at once to wrap things up in less turns, so I'd have to give the nod in fighting both warriors to him. The numbers don't lie. As close combat units, it looks like Joshua is essentially trouncing Garcia in flexibility for the most part in the two areas that matter despite losing in HP and strength by minor amounts, in turn making it easier for him to ascend the unpromoted ladder. He's got offensive merit to do even Seth the recognized MVP No. 1 proud and he double attacks the fastest enemies you come across. What is Garcia's merit, exactly? Even a Garcia with supports is behind offensively and defensively while depriving Josh. Soez, flash-forwarding two chapters when monsters come back into play: Joshua (~13/0): 30 HP, 11 strength, 17 skill, 18 speed, 6 defense, 3 resistance, 9 luck B Natasha: attack +1, def/res +1, hit +10, avoid +5, critical +5, critical evade +10 C Gerik (Eirika route): hit +2, avoid +2, critical +5, critical evade +5 or Artur?: hit +5, avoid +2, critical +2, critical evade +5 Garcia (~13/0): 35 HP, 14 strength, 10-11? skill, 9 speed, 7 defense, 2 resistance, 6 luck A Ross: attack +3, hit +15, avoid +15, critical +15 C Neimi: attack +1, hit +5, avoid +5, critical +5 Their numbers went up by tiny increments, and so have the enemies'. Garcia needs his supports to tie supportless Joshua in evade, so Joshua is only winning there again whether both are handling a WTA situation or not. Garcia is uneven at one-rounding bonewalkers unless they're armed with iron lances or longbows (rare). They all have either 5 or 6 AS. Whenever Garcia fails to double attack, Joshua similarly reduces them close to ash whenever he uses an iron sword. Yet Joshua is free to adjust his damage output with steel if he wishes, the third cheapest of all swords, and one-round practically all of them. Garcia has no such luxury, on the other hand. All he can do is pray for the RNG to smile down on him and bless his speed by 1. Only the slowest gargoyles can be reliably slain in one round by Garcia, and that's if they're weighed down by steel or horseslayers (rare) so he can double attack them. While 10 defense ones might barely survive, Joshua is a lot better at one-rounding them and dodging their shishkebabs with the lancereaver. Even without the lancereaver, their hit averages a mediocre 40-50something on Josh, btw. I guess our characters are tied where mauthe doogs are concerned. They usually aren't sicced on you until about midway through these chapters. Supported Garcia could just OHKO every one of them with steel, granted. He's not so hot at baiting them, though - every one of the mutts attacks him with about 80 hit when his supports are in range. Without steel he's always double attacked. Look your chapters 11-12 up, it's inevitable. Joshua will likely have gained speed from a level up before engaging these and then can neatly DA and one-round most as opposed to some of them with iron. Garcia can double attack baels without poison claws fine, IIRC. I'm really sure he has no chance to one-round them unless he uses steel and his supports are in range. If Joshua is losing combat vs. Garcia against this monster variety, it's not by much. There's like one tarvos that Garcia dominates Joshua at killing via halberd, okay. Garcia can do little vs. the deathgoyle at Caer Pelyn but hope for a single killer axe crit or something. With his supports he's basically Dozla there. Joshua is more durable with his lancereaver and double attacks it. The other deathgoyle leads a gargoyle batch of its own on the phantom ship and randomizes enough speed to DA Garcia with its short spear, unfortunately. Garcia can never DA any of the wights regardless of what he uses. At best I can see him two-rounding one with a steel lance. Many of them can DA him since their 9 con ensures they barely lose AS from anything lighter, however. He's definitely on his last critical HP legs if he tries to fight one carrying a sword. The wimp mogalls won't be gone into detail, and revenants are free EXP fodder too. Same with entombeds. Nobody is amazing vs. the cyclops, but most people kick Garcia's ass hard at fighting it, Joshua included. WTC, baiting it into using its hand axe, hitting on its resistance, necessary AS to DA, etc. Nothing has changed much vs. the Grado 'humes'. They're both so-so at withstanding hits from an accurate tome like Fire. Garcia can only OHKO mages/shamans with steel and even then he might need his supports to do that. He can't DA any mages besides the lone one with Elfire. He's really uneven at DAing shamans with Flux. LOL! Joshua one-rounds all of these with iron. Garcia can't DA pirates or archers. Joshua has WTC safety and can DA+one-round them with iron or whatever. Garcia can only DA fighters weighed down by steel whereas Joshua has WTC safety and can DA+one-round them with iron or whatever. Garcia hits mercenaries similarly hard, but there's one with a killing edge that DAs him (this is like the only one Josh needs the power of silver to one-round without a crit). Garcia OHKOs all cavaliers with halberd. Supportless Joshua is able to one-round most of the cavaliers with lancereaver anyways. Before chs. 13-14: Joshua (~16/0): 33 HP, 12 strength, 19 skill, 19 speed, 7 defense, 4 resistance, 10 luck A Natasha: attack +1, def/res +1, hit +15, avoid +7, critical +7, critical evade +15 B Gerik (Eirika route): hit +2, avoid +2, critical +5, critical evade +5 or Artur?: attack +1, def/res +1, hit +10, avoid +5, critical +5, critical evade +10 Garcia (~16/0): 37 HP, 16 strength, 12 skill, 9 speed, 8 defense, 3 resistance, 8 luck A Ross: attack +3, hit +15, avoid +15, critical +15 B Neimi: attack +2, hit +10, avoid +10, critical +10 Support department has finally inched Garcia's crit rate lead past 10. Advantage still Joshua's vs. status staves, Selena's Bolting and the woeful nerfed Luna. Garcia has the means to DA all knights when his supports are in range, sure. Be it the raw attack boost or the 50something crit rate with killer axe making it quite possible to disallow counters altogether. He could always use the battle axe plus the ch. 14 hammer or Duessel's silver axe on Ephraim's route. Supportless Joshua just busts out the armorslayer and one-rounds. Against Fire/Lightning, they both kind of sit there. Josh continues to one-round every unpromoted caster with iron, no sweat. Still iffy on DAing shamans with Flux, are we Garcia? At least he doesn't need supports to OHKO them with steel anymore. Those with Luna get ripped to shreds, natch. Mages are another matter. He can't DA a single one and he's really uneven at OHKOing them without supports or overripe axes for the job like silver. Joshua can one-round fighters and brigands with iron or steel. Garcia can't double attack any of these apart from like one reinforcement with said hammer. Reliance on OHKO+supports+silver anyone? Soldiers are buffoons not worth mentioning, and peg knights are pretty laughable too. Archers only get DA'd by Garcia if they carry steel or long bows. Steel axe and supports to his rescue for all the rest you'd think, but he's still uneven at the OHKO with those. Joshua can one-round every archer with iron/steel, of course. His damage output is naturally higher vs. snipers and druids since he can DA them and has two chances for a critical to land as opposed to just Garcia's one. Joshua one-rounds myrmidons with just iron. Swordslayer ftw? It's not like Garcia will be brilliant vs. swordmasters later on with it. It doesn't work for him vs. the mercenaries, however. Joshua's fairly uneven at one-rounding those even with steel, I admit. Still beats Garcia resorting to silver and getting DA'd. Joshua breaks wind against the wyvern riders and latest cavalier upgrades whatever he does aside from landing a crit here and there (ugh, talk about waving a white flag). Garcia one-rounds wyverns weighed down by steel and gets his fair share of cozy cavalier OHKOs - ohsnap, I only hope for your sake the halberd and killer axe haven't run out or are wanted by others, or he's bleh at fighting the cavaliers too. Aias isn't so hard once we slash his bodyguards out of the picture. We're tied here. The other great knight ditto. Two-rounded at least. Garcia vs. Selena is pure risk. If his early 70s hit halberd doesn't connect with Selena, he's a goner. Joshua is more practical since he isn't DA'd and one-rounded. Against the various rangers putting the mob back in mobile, Garcia fails at surviving even harder. I'd rather stick with Jehanna's prince and his two killing edge/Shamshir crit shots at burying them. Pablo raeps both of our characters something fierce. With Purge and his decent entourage, he probably won't be defeated under the turn limit. Garcia's better at fighting Vigarde thanks to the hammer, his supports and WTC, but he sucks massively against Carlyle without the insanely tricky to obtain swordslayer from Pablo's warrior and still gets DA'd in either case. Stay tuned for lategame coverage to follow in my last poasting.
Awwwwww. So how is this support unlocked? His inelegant facial hair screams FIX ME out loud. |
![]() |
|
| Tino_1190 vs. Former Guest · Debate Challenges | |





5:32 PM Nov 27






