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What would she kill herself with? Her hair? Plus, Ninian would obviously feel sorry for everyone if she killed herself...poor soul...

Hey, give her a break, she's tired all game long.


Yeah, hair sounds good. Or she could've stopped drinking water, or something.

And I bet she feels awful now. She went against the rules and opened the gate. Because of her irresponsible actions, Eliwood and co eventually ended up in Bern and protected Zephiel. If Zephiel had died that day Bern wouldn't have caused a massive war and killed Hector years later.

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Key word: if. That is like saying: if both Lucius and Oswin can survive a horde of enemies, it doesn't matter if the latter has a couple more points in defenses, etc.

Thing is, Raven and Kent DO have better offense than Erk, and by writing your paragraph you basically implied that these situations exist (I daresay there's quite a few of them - Cog of Destiny or Genesis anyone?). Focusing on the tie does not negate the win.


The difference isn't nearly as big as your Lucius-Oswin example.

There also exist many situations where Erk has better offense like, all early game Erk is stronger due to enemies having low RES and easily wins against armors (chapter in Caelin castle, anyone?).

Then later on he still wins against armors but now wyverns are common.

Where are Kent and Raven winning? Promoted magic users? Far less common. Against stuff like pirates and cavaliers and archers and stuff all of our units kill easily.

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And Raven and Kent do better against pretty much everything else, and both can also use effective weapons to rid of Armors.

Also, Erk does not necessarily add enemy phase attacking to the team. I could already do it without him. It's not a unique trait of his. Assuming a team of 10 combat units, he just adds like 10% of that benefit. However, there is only one best unit per phase, and Ninian multiplies that "best" by two.


Erk not needing effective weapons is an advantage. Not everyone can have them at the same time. You would require to trade weapons while Erk can simply melt the fat armors.

And who cares if attacking enemy phase isn't unique? That's like saying "I use only one unit of each class because more than that wouldn't be unique". Erk may add only like 10% of that benefit, while Ninian is at like -10% (can get attacked but can't attack).

Then best unit per phase isn't as unique. Imagine a situation where you have 3 units (one of them Ninian) and 3 enemies. The 3 enemies get killed. Now, replace Ninian with Erk, the 3 enemies still get killed but you have 3 attackers during the enemy phase instead of 2. Erk is easily winning here, and this is the situation that happens more often in the game, considering that there are shitloads of enemies.

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No, Erk hardly ever has the best possible action. His offense is worse than top tier units, and he heals less HP with a lower staff level than pretty much everyone else, including but not limited to Priscilla and Pent. He is never the best.


o rly?

Erk 20/5 B Priscilla (Fire)...21 Atk,
Raven 20/1 B Priscilla, B Lucius (Iron Axe)...26 Atk
Kent 20/1 B Lyn B Sain (Iron Axe)...26 Atk

The difference is 5 attack, which is equivalent to the Def-Res gap most of the time, And, his enemy phase offense exists more and is better so I'd call Erk's offense top tier. Also, note that when, for example, Raven moves before Pris and Lucius, he is losing 2 atack, when Kent isn't in range of Lyn or Sain, he loses 2 Atk per partner, and can have worse offense than Erk, while Erk, on the other hand, doesn't lose a vital amount of power when away from Priscilla.

And then staves, depending the time of Erk's promotion, he has 11-13 MAG. There are hardly situations at midgame where you need to heal more than 21-23 HP. Same for lategame, but Erk heals moar now. Priscilla, at the same level as Erk, heals like 1-2 more hp, which doesn't make her superior at all, and I'd question them being at the same level considering Erk has a level lead and grows faster before promotion. And Pent only heals like 3-4 more when he joins. Not clearly superior at all. And finally, Serra has less MAG than Erk.

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Eh? So if people focus 100% on one job, they do not need any assistance? You realize such logic implies that Erk needs more assistance than, say, Raven, since Erk does two jobs and Raven only one?

Ninian allows a thief to steal and back off the same turn, or to end a player phase outside an enemy's range, to be able to steal next turn without having to crawl into range first. That's pretty cool, since if a thief were to be attacked, his counterattack would be pretty balls, and often hurt EXP rank due to being at 20/0.


When it is a job as simple as thieving you do not need assistance. The thief is easily covered without assistance. For example, a room with chests. The thief goes inside and takes his time getting the treasure. Dancing for him is completely worthless as you don't need it battling or something.

When it is about stealing from enemies, well, they are the ones who approach you so you easily steal and then kill with other units.

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Good thing that there is simply no need, no incentive for Ninian ever to get attacked. And yes, there is combat, which is important, but it hardly helps Erk, since without him I could still do combat perfectly fine. Adding Erk merely adds another combat unit, adding Ninian adds the best possible player phase action. I could do the former with a lot of units, and it doesn't add much if any at all to begin with, but the latter obviously always results in a significant improvement.


Ninian is not going to not get attacked just because you wish it. Wyverns can fly around to her, mounted units can also move around, mages/archers/other 1-2 range ppl can attack her if she's not that far behind.

And once again, if something is h4x, the more the better. Combat, in this case. Imagine how slow the game would be if you just had a single unit because more "would add nothing new".

Ninian adds the best possible player phase action, yes, but in exchange, she also is the worst possible unit enemy phase, which is also something pretty unique, I guess =P

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What you stated has little to do with what you quoted anyway:

It should also be noted that Ninian increases people's mobility, something that Erk cannot simulate at all. She can dance for people who have been dropped after rescuing, or simply dance after they already moved and did something. She can make Hector seize a turn earlier, making the chapter a turn shorter.

Basically, Ninian has potential to give normal people up to 6 mov extra, so 12 mov total. That's pretty damn amazing.


It is relevant. Both of us are talking about mobility, but Erk's approach is different. Ninian makes one unit move 12 spaces or w/e. Erk kills enemies enemy phase, and that helps mobility.

Imagine this situation. There's a group of enemies ahead; 3 shamans make it into Erk's range and commit suicide. Everyone happily moves in your turn.

Now, imagine the 3 shamans attack Ninian, or someone who doesn't add the enemy phase offense Erk adds, like, for example, killing edge Guy and live. 3 units then attack during your turn and Ninian dances for one. Remaining units advance. Everyone but 2 units (3 if we count Ninian) fully advanced.

12 units advancing>>9-10 units advancing.

Erk's offense is fantastic when it comes to mobility, more so than Ninian's dance, because it helps the team as a whole, and not just a single unit.

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Yes, Ninian does add more experience. I even outlined it in the very piece you quoted: EXP you would not have gotten otherwise. Anything Erk kills on whatever phase can be killed by about anyone, and I would have gotten the EXP. Anytime Erk heals someone, I could have done it with another healer, and I would have gotten the EXP (this one does not apply always such as with combat, but very often it does). However, even if Ninian's dance does nothing at all for any other aspect of the team, it adds 10 EXP, and no one else could have gotten me that piece of EXP.


Yeah, bad wording here. I meant "more experience than Erk". So, while Ninian's contribution is unique, it doesn't mean it adds more than other units. For example, Erk kills 3 units in two full turns. That's some 70 exp. Ninian would have to dance 7 turns to get the same as Erk. So yeah, Ninian has unique exp, but in lesser quantity, so her contribution is actually smaller, as the exp rank doesn't care how you got the experience.

And then, Ninian only has like 13 levels to grow, if she's level 7 from Lyn's crap story. Erk has those 13 and then other 20 thanks to promotion, so his contribution gets even bigger.

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Matt was merely an example that showed that a unit that has relatively few Atk can become an attacking monster if needbe. Adding more Atk is adding more offense. Saying attack->dance->attack is better downplays the value of Fila's Might, but it makes the normal dancing better, so it doesn't take away from Ninian's value overall. What you conveniently don't mention is that adding more Atk means less rounds of combat and therefore less counterattacks (so it adds defense too), and it uses up less weapon uses (so you get more out of your expensive/rare weaponry). It may seem little to you, but all of it is stuff that Erk has nothing to say against.


It only adds defense when you OHKO thanks to it, which may not be the case that often (especially if you use it on bosses).

Then, weapon uses don't rly matter unless it's an expensive weapon. I wouldn't mind losing like 10 gold from using an extra use of my iron axe. However, an extra round of combat means some 10 exp to my combat unit, which is better cause combat units need the level ups and the extra stats, unlike Ninian, and the exp. rank is harder than funds, anyway.

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If we didn't care at all, we wouldn't have Dart and Farina at the bottom of tier lists, we wouldn't be bitching as much about Lyn and Eliwood's Heaven Seals, and we would just be assuming higher end weapons all the time rather than most of the time.

The truth is, funds became easy, but not a guarantee five star category such as Combat. Ninian adding a good 30k to that overall cannot be shrugged off as "lol funds is easy". You also forget that funds is interchangable: the more funds you have leftover, the more you can trade in for better weapons to better tactics, or for better staves to better durability and EXP, or for an Earth Seal so that we can use four Knight Cresters.

Every bit you have leftover can be used to your advantage in another area, and Ninian gives you quite a chunk of it.


Having 5 stars with nex to to no effort =/= being free to give bad use to all the funds. That's why Dart and Farina are rated low.

You can easily achieve the 5 stars rank and use fancy weapons and stuff without Ninian. Zero requeriment chapters ftw

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Archers need to go near enemies to do what they need to: attack. Enemies are seldomly on their own, so the use of an archer during a turn basically implies that you will need people surrounding them in order to not lose effiency. Ninian can dance or ring PCs from a lot more spaces, since PCs are at your disposal, while enemies are AI-controled.

Archers have more mov? Rath does, but Rebecca and Wil only have more once they have promoted. But it's completely nill compared to the flexibility advantage for Ninian I just gave.

Uh, Ninian's dances add flexibility to your frontline for more good than her own. There will rarely if ever be a case where her dance is just there to protect herself, and if there is, it's still a net positive for her overall since she still added to EXP rank and gave someone an extra action (that could have been killing the last enemy with Ninian in range).


Archers are in the exact same situation as Ninian, except they approach the enemies moar, but it doesn't matter if at the end both Ninian and the archers get covered. In fact, if you surround your archer and gets attacked from a distance it is being helpful. On the other hand you could say you keep Ninian behind to avoid attacks, but even if she doesn't get attacked, she's still completely useless

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Only if people use their full move all the time and leave Ninian behind on purpose, but as I said, the benefit of Ninian dancing is so great that it's better to stay near Ninian for it. It more than cancels out LOL USIN ALL MA MOVE. She can also dance for people in small support triangles/chains so that they can advance faster, then keep assisting a slower group after that.


If we are talking about Oswin and Hector yes, they want to use their full move to own the frontline with their h4x stats. They do indeed stay behind a single turn to benefit from Ninian's dance and arrive at the frontline, but after that they are pretty much on their own until you get slowed down.

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Also, if Ninian's mov is really a problem, you can give her the Boots.


She's not the only one who wants the boots, tough.

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His joing time advantage is countered by the fact that Erk is using up EXP (and therefore levels and stats) that others could have gotten, even in Lyn Mode. Had I not used Erk, everyone else would have been stronger. And he's also using tomes before the Silver Card even exists.

Best healer? Even if that mattered, he isn't. Both Priscilla and Serra are better units than Erk, and unless you give Erk beneficial treatment while denying them the same (for example, giving him a Guiding Ring earlier), then he's not surpassing them in any aspect really. He can use higher end tomes, but Serra and Priscilla can use much higher level staves, which add extra utility value and all. And then indeed Pent comes and makes him more obsolete, etc.


The "lol using exp" argument is silly. First, let's suppose I used Erk in an 11 units team and at a given point we see he got 10 levels Now, imagine the team without him, you have 10 units but in average they are just one level higher, meaning, one more point in 2-3 stats. Incredibly small stat advantage<<<<1 more unit.

Second, if your team is smaller eventually your units will start hogging experience because they'll level up a bit faster. The more units, the merrier.

Then, using stuff before silver card? yeah, lol at that. Everyone does that. oh noes! everyone sucks! Let's have them fight with their fists!. And also, he uses like 2 tomes before silver card so it doesn't rly matter.

At the healer part, at midgame you aren't using higher level staves, so using higher level tomes is better. Plus Erk level ups faster than Prissy and Serra, so he'll likely be promoting first.

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Who cares, it's one chapter where all that matters is getting treasure and keeping enemies from killing you or getting the throne. The only thing you need to do to maximize your tactics benefit for that chapter is kill Denning before the chapter is over. Erk's contribution to this chapter is extremely minimal, considering you can field a ton of units, and they can all do pretty much the same thing.


meh, minimal contribution>>>no contribution

And Ninian's existance already is small. She's there for 14 chapters (counting final as 2 chapters) and she doesn't exist half of that time (enemy phase). That's a very big problem. Erk is there for 28 chapters and exists both phases, plus, early on he is a unique unit just like Ninian and offers fantastic help all the time.

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Priscilla and Serra both have a million other good units to support. Guy, Oswin, Raven and Sain all want a Priscilla support if they can have it, and all four of these have trouble getting full supports if Erk snags the space away. Lucius wants a Priscilla support as well if Serra isn't in play/is full. You might bring up that Erk gives Priscilla better bonuses or something (which hardly matters, because Priscilla isn't entering the fray at all before she promotes, and afterwards she'll still be healing), but the difference between Erk/Priscilla bonuses and other unit/Priscilla bonuses is much smaller than the difference between these other units not getting supports and them getting a Priscilla support.

For Pent, that only helps really late, and Canas (who has a decent shot at being in play, being lower High/upper Mid) wants to support him as well, so again it's not merely gain for Pent, since he would still often have a support were Erk not there.


I honestly don't see Oswin unsupported. He can easilly get B Hector and then support Dorcas or Matthew. And he has Serra as well. He doesn't care if Priscilla doesn't want him.

Sain gets A Kent and gets moar benefit from units like Rebecca, Serra and Isadora.

Raven can get A Lucius B Pris, or B Rebecca if you want Pris to be with Guy.

And then Pent, since the Erk support is faster and Erk is in play more often, is valid. At least is more than whatever Ninian can offer is regards to supports.

One thing is clear, tough, Erk is Priscilla's fastest support and with gr8 bonuses

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Ninian doesn't really care for supports since she doesn't fight. If you were arguing for someone like Lucius, who is giving Raven bonuses he otherwise wouldn't have, this point might matter, but Erk isn't helping his partners getting supports or bonuses, merely replacing others.


The world doesn't revolve around Ninian, tough. She may not care about supports, but the rest of the team does. Erk supports ppl and make them better (and this adds both offense and defense) and does it since earlier. Ninian has absolutely no answer to this.

So yeah, Erk vs Ninian can be resumed as:

Unique earlygame utility, h4x combat all the game and healing later. Supports people and is useful enemy phase

vs

Very small period of activity consisting of best action during your phase + worst unit during enemy's and some help to EXP and Funds (but funds is lol)

Erk easily gives more benefit to the team. His joining time more than makes up for Ninian's "best" action, as most of the time Erk does the same via healing or attacking.


Sorry if I took too long to reply

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^^by comatose from NationalSigLeague^^

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