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| smash fanatic | Jul 14 2008, 03:15 AM |
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Kieran's only real lead over Jill is speed (which is nice, obviously, but stops mattering after awhile). Even 4 levels higher, Kieran only wins HP by 6, ties str, and actually loses def by 1. And yeah, Kieran has chapter 11 to level up in, but he won't be gaining very much stats in 1 chapter. Better supports? It's not like Oscar needs to support Kieran (he has Ike and Tanith, and is above average in HP/def, and just one support gives him above average avoid too, plus access to Sol and knight ward), and the bonuses in Kieran x Marcia/Rhys are kinda sucky, so they don't miss out on much, and then Kieran really doesn't need defensive supports to begin with (similar HP/def/Sol/KW access as Oscar). Although, Mist can do without Jill (game's best support list anyone?), and then Lethe/Haar are kinda sucky... Both Jill and Kieran aren't that worried about dying, and neither are giving out crucial support bonuses. Better weapon? Not really. The difference in hit between axes and lances actually matters a little early on, and then Jill gets axes anyway. This is basically how I figure it out (well actually, I thought Kieran was better at first, then I lost to Reikken who was defending Jill....) You can fix Jill's speed. You can give her a bit of BEXP, or speedwing, or give her the speed band which will help out lategame speed. She also has a chance of just being speed blessed. And most times, Jill can double the enemy anyway. The faster ones like myrms and cats do give her trouble though, as well as when she first starts out. There are multiple ways to fix Jill's speed, so the chances that you can fix it without hurting the rest of the team too much is fairly high. You can't give Kieran flying. And yeah, flying is pretty h4x. The bridges in chapter 13 are very narrow; chapter 15 is a desert (obvious w1n, 8 move >> 2), chapter 17 has swamps, chapter 19 and 20 have cliffs, chapter 21 has lots of waterways to fly over, chapter 23 lets you avoid the traps, chapter 25 lets you fly around the mountain at will (while Kieran has halved move), etc. And yeah, flying's weakness can be fixed (full guard), and bows usuaully aren't a threat anyway save for ballistae. A level 1 sniper with a steel bow does 9 damage to a 20/1 Jill's 36 HP with A Mist, and a bow paladin only does 2 more than that. And Jill has 20 def, and she's taking like 5 damage from everything else (level 1 halbs with steel lance do 1-2 damage), so she's not in much danger of dying even if she gets attacked by a bow, unless she's tanking like 5 other enemies and they all hit her. This also means that Kieran's better durability doesn't matter much. Neither are dying much, and neither will need much healing. So... you can fix Jill up to eliminate Kieran's lead, and it's not really worth too much anyway save for the first few chapters she's around. You can't fix Kieran up to eliminate Jill's flying lead. Ilyana? Which way? Do you want Soren to move down or Ilyana to move up? The best and fastest way to do that would be to prove that some unit between them is better/worse, depending on who you want to move. Unless you think Soren and Ilyana should be right next to each other... |
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| Tier list · Fire Emblem 9-11 | |






10:23 AM Nov 27






