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Spitfire
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Patch v1
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Well, I'm going to make a patch for Fire Emblem 6, which balances the characters, classes and weapons.

In that file is a spreadsheet of all the changes I have made so far (Which is only characters as of now).

Take a look and tell me if someone doesn't seem good enough, or should have different stats, or a different level, different anything.

Anyone that isn't in there, well, I don't know how I should change them. That would be the thieves, Karel, Yodel, the dancer and the bard, Merlinus, and the secret characters (Which I don't care and won't be touching them).

If a character has no stats it's because my formula for base stats makes them weaker than they already are (this only applies to prepromotes)

Roy and Sofiya have the highest total growths (330 I think), while all other unpromoted units have 300%. Prepromotes have 250%.

physical units have a total of 50 base stats at level 1, magic units have a total of 45. For every level over 1, I add 3 stats.

physical prepromoted units have a total of 100, however prepromotes have a broad range of total base stats (ie. Marcus has a total of 92 and Garret has a total of 114 IIRC. It's something like that). Both are at level 1, and so now I don't really know what to do with prepromotes. Magic using prepromotes start at 95.

So yeah, I think that about covers it. Questions and comments plz. I'll also use this topic to compare my characters statwise starting with Cavaliers/Paladins.

I realize I had a topic for this a long time ago, but I started all over again, and that topic had terribly formatted and outdated info.
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