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| Sentenal | Aug 6 2008, 08:18 PM |
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When you can't make them see the light, make them feel the heat.
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Eternal Darkness: Sanity's Requiem Gamecube 1 player, Psychological Thriller Eternal Darkness is a "Psychological Thriller". Okay, but what the hell is that? Eternal Darkness is a game where you control various characters over time, and fight the forces of darkness. For example, you play the role of a Roman Centurion, to a Monk during the Inquistion, to Reporter in WWI, to the main character in the present. But thats not the thing that makes the game what it is. The majority of these characters, are just ordinary people, who get drawn into the war between the Ancients (bad guys) and Humanity. And as monsters pop up, and they have to fight for their lives, they start to go insane. Eternal Darkness has what it refers to as "Insanity Effects". Basically, you have your Sanity meter, and the lower it goes, the more insane your character becomes. It gets lowered by seeing Monster and stuff. Insanity effects screw with your head. The game tries to mindfuck you. Like for example, you might get a new spell. You cast the spell to try and use it. And then your head explodes and you say "WTF". Then the screen flashes back to normal, before you casted the spell. That is just one of the many insanity effects in the game. Now onto the actual gameplay. The game is a 3rd person adventure type game. You run around, collect times and weapons, fight monsters, and solve puzzles. Combat works like this: You equip your weapon, and then you target an enemy with R. Then, holding R, you can use the control stick up, right, or left, to target different parts of the enemy. Like, for example, you could go and cut their heads off, and their arms off, or slice them in halve at their torso, etc etc. You get a wide variety of weapons over the course of the game, but normally a certain character only has 3ish weapons. Just about everyone has a melee weapon, and a ranged weapon. You also collect Runes to create magic spells. Once you have the runes, you can do spells to heal yourself, regain sanity, cast a shield around you, do a magic attack, and various other things. As far as Magic, and enemies are conserned, there are 4 Types in the game. But there are 3 main ones. Red, Blue, Green. Red is physical strength, blue is magic, green is sanity. Red beats Green, Green beats Blue, Blue beats Red. You align your spells to one of these colors, and exploit your enemy's weaknesses. Storyline stuff. In ancient times, there were these really powerful monster guys, called the Ancients. And something or another happened, and they all get kicked out of the world and sealed somewhere. But they want to get out and kill everything. At a point early on in the game, you make a decision that will decide the "course" your game will take. I'll try not to spoil anything here. You basically would have to choose one of the Three Main Ancients, and that Ancient becomes the main villian. Depending on which one you choose, zombies and monsters of their alignment will be the main type in the game. The general path of the story won't change, though. Your main character is a girl named Alex Rovias. Her Grandfather was murdered in his mansion in Rhode Island. So she goes up there, and decides to investigate the place to discover why her Grandfather was kill. She finds the Tome of Eternal Darkness, which contains the story of the War against the Ancients. She has to find different pages of the book to progress the story. Each page starts sections of the game where you play as various characters over the course of history. Graphic wise, they were good for a Gamecube game of its time, but you can tell its a Gamecube game. Sound is good, very moody, and sets the theme good. I give the game a B+ or an A-, and recommend it. |
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9:45 PM Nov 25






