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| PhantomZero | Aug 6 2008, 10:45 PM |
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Swarley
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Final Fantasy Tactics Advance 2 One Player Genre: Tactics/Strategy Platform: Nintendo DS Let's start off this game by looking at Final Fantasy Tactics Advance. It was ok. Decent, annoying... What you would expect from a tactics game. Let's recall the story now. New kid, the tutorial was some faggot snowball fight which everyone hated going through... then he and his friends read some book, which brings them to fairytail Ivalice. Blah blah, guy wants to go home, he eventually does, gg. Now let's look at the plot for this one. Main Character, Luso (although you can name him whatever, but I'll refer to him as Luso). Luso is about to go home for summer vacation, but his teacher bitches him about bad grades and poor attendance, and forces him to help out the librarian clean first. Reluctantly, he goes there to help. He finds a book (because the dude isn't there), and looks through the pages. It's about monsters, creatures, weapons, ma-wait. This sounds familiar... Oh! It must be the book from the first Tactics Advance. There's a difference though; most of the pages are empty. So Luso looks at the last page, and the line says "And his name be... (or... something like that)" So Luso, this 8-9 year old kid, thinks he's all clever and writes his own name in. Upon doing so he gets transported into Ivalice. Along with the book. His mission is to now... return to his wor-hey sounds familiar too. k, enough plot bashing. Let's get down to mechanics, and features. Clans. Clans have been expanded, which was interesting. You could choose from a list of Clan Privileges such as "Power up 1" or "Move up 1". They were useful, needless to say. However! You lose them if you break the law. Which contrasts differently from breaking the law in the first game and going to jail. Breaking the law also means that all characters that die in battle cannot be revived for the remainder of the battle, which renders spells like Life and Phoenix Downs useless. Other than that, battles worked the same. They took out job points combos and added something called Opportunity Attacks. Depending on where the character stood, they had different attacks (opportunity attacks are based on luck). They could increase defense, speed, power, or deliver a three hit combo against an enemy. Now to my favorite part. Auctions. Clans could auction for control over a region, such as Camoa. What benefit does it do? You pay less for taking on missions, and you get a price discount at the store. I have to be honest. This was probably the most fun part of the game. Now, I was bashing the whole plot was the same thing as the first one, but I'm going to return to it for a bit. There are about... 20 story missions, give or take a few. And... about 200+ missions. The game has no character development, it's so insanely slow and requires grinding. The game also has one other redeeming feature, although it's not much. The music improved on the old game's music. Yeah, not too much... Music: A Story: F Mechanics: C+ Playability: D Overall: D Recommended: Absolutely NOT. |
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A NEW WORLD ORDER ~Known as PhantomZero, Mr. Noogen, Yosuke Hanamura | |
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3:17 AM Nov 26






