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Furio Tigre
Aug 6 2008, 11:54 PM
2. When writing reviews, please try to be descriptive and talk about the story in general, gameplay, music... Remember. We're recommending people games, or telling them to not buy them; they should know why.

I never understood this, why would you waste that brain power to write up something any self respecting customer could discern from wikipedia or youtube. What is the point of parroting something gamespot/ign/your favorite shlock of a magazine has said anyway? Most things in general don't deserve more than a paragraph or two of writing anyway, they simply aren't good enough to warrant that kind of discussion--whats the point of putting in needless words?

Here's my persona 3 review:

There comes a time in every young person's life where something as stupid and ill-handled as Neon Genesis Evangelion comes off as profound and meaningful. Persona 3 (P3) is the latest game to prey on this teenage existential, featuring a cast of just about every anime trope I can think of. As a result there's plenty of mindless chatter, pontificating on seemingly 'deep' issues (just what is our purpose in life anyways, maaaan?), and an insulting use of imagery juxtaposed with obligatory fanservice. Much like any other recent cRPG, the game is about 50 hours too long, full of dumb filler (hot springs scene, school fair, school field trip, after school adventures--if you've seen any anime in the vein Kare Kano, you know what to expect) and plenty of downtime where you usually end up doing things like fetch quests and running around in a circle watching big numbers get bigger.

This veneer of a story hides the mediocre dungeon crawler underneath. Like it's forefather SMT: Nocturne, P3's battle system is succinct in its simplicity; however, P3's randomly generated dungeon floors simply cannot compare to Nocturne's well-designed dungeons, and generally stupid, rock-paper-scissor fights mask whatever form of ludic pleasure one can gain from this. Since major fights occur once in a month, it's pretty easy to climb to the top of the Tartarus tower in the first few days and then sit around and and talk to your anime-tropes for friends for the rest of the month. The most interesting and well-developed part of the game lies within it's Demon Fusion system (copyright), but a lack of challenges and the ability to grind away all strategy makes it moot to understand its idiosyncrasies. This being said, P3 still incorporates the sharp aesthetics and clean user interface of all megaten games post-Nocturne, and the emphasis on establishing social relationships to further demon fusion is compelling and well-integrated. The bottom line is P3 is pretty much like a Tales game--a mishmash of a bunch of mediocre games from multiple genres, with a stupid story slapped on top.

Verdict: Not worth your time, not even worth my time to write more than 2 small paragraphs.
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//I hate the art of fighting, but I want to be the king of fighters!
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