Muarim does do slightly better in 1-7, although Vika is not hurt by Gaps.
Maurim has one more movement and takes only one more movement space to climb gaps, therefore it evens out if you're climbing one gap a turn, otherwise Maurim wins. I can't see a situation where you're climbing two gaps more than zero gaps.Tormod has 1-2 range but lacks Vika and Muarim's "How does I die" ability.
Tormod has ranged attacks and Vika has great avoid, I don't think either of them are dying. Not sure if either of them even get in situations where they're being mobbed by enemies, anyway. Enemies are spaced out and don't move much in 1-7, there's max 3 enemies attacking at a time in 1-8, and in 1-E thecramped quarters let Tormod hide behind your units.In 1-8 Vika gets us 600BEXP, which is > Muarim and Tormod.
600 BEXP is like .6 of a level for a promoted unit. Whoo.In 1-E, Vika has incredible mobility because she Flies but doesn't lose Move indoors and there are a great deal of gaps. She also gets fairly reasonable EXP (Reikken says the Laguz EXP formula is the same as Beorc, but their Level is multiplied by 2, so Vika is treated as a Level 26 unit, about the same as Zihark would be. . . Allegedly, every test he's made confirms this). She's also pretty useful for Shoving Rafiel around if you have an extra slot.
iirc every gap is guarded by an Archer, so she has to wait for somebody to kill them. If somebody is killing all the enemies on the gaps, there's no point in Vika even going there.Nealuchi is pretty bad in 2-P, since he has transformation issues and a lot of enemies have Hand Axes. Elincia heals, Haar rapes everything, Leanne Galdrars, and Marcia is meh. He does better in 2-2, but enemies still have pretty high Defense and his attack is still meh, and Mordecai/Brom/Lucia are a lot better offensively. He does get lulz points for being more durable than Neph while untransformed though.
Not sure if Brom is doubling that much to be a good offensive unit. 2-2 is a FoW chapter so you need all the help you can get, there's no point in not using Nealuchi to help out especially when the characters we're talking about aren't exactly amazing.Nealuchi in 2-E barely survives a round against the Bowgun and vs. Generals doesn't fair too well, but again, he doesn't ever get bloody hit against anything else (he has like 120 Avoid or something equally absurd). It's also worth nothing that if you REALLY want to, you could let him get knocked to ~15
You're helping me in most of this, so...
Elincia and Harr (depending on if he doubles Generals) are the only people who can take out Generals. Nealuchi's flying lets him nail the mages/archers/smasters easily. And yeah, huge avoid and can abuse archers to stay transformed. Knocked to ~15 what?When Nealuchi rejoins he's pretty bad, and might be about halfway to S rank Strike. His growths aren't that good and Crows have the weakest Strike. It also sucks that his base level is like 22, so he gains levels like a normal unit.
Vika's strike level is even lower and has weaker attacks..Vika will also gain level like normal when she hits level 22.
Vika rejoins worse, but has much higher potential because she has the highest growths in the game.
Will counter this in a different post since I hate doing stats in a mess like thisMuarim with Resolve is actually usable as a fairly regular unit in 4-4 (lolwut 46 base Attack and a 55% Strength growth), but is probably useful in 4-5. Tormod is somewhere between Vika and Muarim in usefulness, and can either heal or Rexflame stuff in 4-E.
..Who are you debating for again? 