| Viewing Single Post From: RPG2: Yes or No | |
|---|---|
| Kovu | Mar 15 2009, 10:15 AM |
|
Judge/Veteran/One of oldest members/Never been a global mod cause staff is racist against furries
![]()
|
@ Psio: I'm hoping we'll be able to balance competition with cooperation. It worked well in ECW's second RPG (I might add, the only one that lasted more than a third of a year). It's always interesting to have "enemies" in a game-- so long as the sides are relatively balanced. That's a good thing we did at ECW-- set guild caps. Only when all guilds had at least 8 members would we increase the cap to 10. Only at 10 to 12, so-to-speak. Regardless of the system we use I think balance here is key. No more Libertines. While I've learned a lot from the dozens of RPGs (or at least a dozen) that I've been part of and have come up with a pretty decent system there are still some traditional issues that are difficult to deal with. I kinda wish we had our own FETO-- I could mess around with it and implement a story. Set up some sort of guild/country system that people could take part in upon registration and then pit members in optional quests and stuff. A big problem here is our inability to update in real time. If only we could set it up and have those participating run through it with minimal pause for Judge updates. Any programmers among us? ~ Kovu |
![]() |
|
| RPG2: Yes or No · Suggestions/Questions | |





7:45 PM Nov 26






