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| Mekkah | Apr 5 2009, 05:49 AM |
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Hammerne is the one reason why she's better than some generic healploxer, besides "early Warp" (which doesn't really do anything significant).
I don't care about your personal experience. She gets ORKOed by brave weapons in lategame, and she gets 2HKOed by Silver/Forged enemies, and some may double her so that'd be ORK. Whereas Merric gets 3HKOed, sometimes 4HKOed. And this is Merric, a unit with far below average durability. Someone like Javelin Abel destroys her in durability and offense.
On turn 1, nothing happens usually, so Xane can transform for free there. Then enemies usually come in groups, with enemy density being low (like, lower than FE6), and he doesn't untransform until player phase, so he never has to wory about being his weak self on enemy phase.
One Recover is enough to get him to full if that's a problem (you can buy them in late), and before that, again on turn 1 there's shit to do for healers anyway. You're making a huge deal out of his pro's, but you forget what Xane gives you. Need to take out a Fortify priest? Copy Beck. Need an extra roadblock? Copy Sedgar or Wolf. Need more healing power? Copy Merric. And yes, he can safely copy just fine. Just because he's copying Sedgar doesn't mean everyone next to the one next to Sedgar is suddendly exposed to enemies. Plus, Sedgar takes 0 damage from everything but magic at this point, so you wouldn't even have to heal him.
You're vastly overrating supports. At max support level, people give each other 10 hit/10 avo/5 critical/5 evade. Look at how much anything is dodging in this game and you'll see how much 10 hit/10 avo helps you. 5 crit/5 cev is absolute shit.
Have fun with your personal experience. Anyway, behold the stats of a 20/1 Linda that goes Cleric -> Sage and has a B level from both Marth and Merric (lol, everyone has a bonus from Marth by now): 9 mag, 15.5 spd - - 44.5 avo, 31.6 hp, 4 def, 12.4 res Aura: 27 atk, 15.5 AS Thunder: 15 atk, 15.5 AS iono what chapter this would be at...but anyway, it takes 21 atk to 2HKO Linda. To give you an idea how durable that is, a Ch6 Armor has 22-23 atk. Every Brave weapon enemy in Ch20 has enough Atk to ORKO. For offense, she doesn't double Paladins, Horsemen, Wyverns, Snipers, Pegasi, Thieves, lolPriests and of course Mamkutes. She does double Shooters and Knights, but everyone does that.
What I mean is that there shouldn't be anyone between them, since they're so similar. Try arguing why the people between them are better than one but not the other while staying consistent. And don't give me that "omg support" crap. Plus, 99% of Jake's support list are crap units by now.
She is. What does she do that you can't do with a generic character again? Even Gordin is better than her if you reclass him to Cleric.
They're definitely nowhere near invincible. Again, supports do not matter shit. "Nice hp and decent def" my ass, they get 2-4 rounded nearly all game long. Sedgar and Wolf start off 3-rounded maybe, and then within 2 levels or so that becomes something like 10-rounded or 20-rounded or infinite-rounded. You put too much stock in evade. Enemies will always have at least 50 hit on them unless they have WTA (but the most common enemy type, lances, forces them to WTN in the best case). And then there's those forged Horseslayers. This is NOTHING like FE9 where nobody dies. Durability is much more important than offense. Plus, their offense is fixable by using stronger weapons on their own, while increasing defense is only possible through the use of stat boosters pretty much. |
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| Tier List Discussion · Fire Emblem 9-11 | |





2:17 PM Nov 24






