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Successor of Raphael

FEFFer
I noticed that you have this concept about "infinite exp" for Ike, but there's no such thing because when someone takes a kill, that's one less enemy for everyone else to take out or to weaken for exp beforehand. You should never run out of gold in this game, and there is no Funds rank. While it is true that you should be efficient with the gold you have, you're not even coming close to being a squandering player unless you buy stuff like Silver Longbows, earlygame stat-boosters for Magic and Skill, and other stuff, considering an "efficient" run.

Now then, I'm going to go to a different area of the tier list. There is no way Mist is a full tier above Rhys. Possibly better than him, sure, but Rhys is not a low tier unit. Mist is in a good spot, and it is possible for her to go up, but Rhys is definitely not far behind.

He comes at ??/3 with starting stats of:

HP 27
Mag 23
Skl 16
Spd 14
Luck 21
Def 7
Res 24

Mist comes at 1 with

HP 28
Str 8
Mag 13
Skl 13
Spd 15
Luck 16
Def 7
Res 16

The first two chapters that you use him are Fog of War, but this simply means that you can scout (or use a Torch) beforehand so he doesn't die. Rhys and Mist are the only two units that can access the best alternative well to combat experience: healing experience. You can just about guarantee that two of your units will be hurt in hard mode past maybe turn 1 of 3-P. This means that Rhys will be getting a steady 11 exp for each turn afterwards. Healing alone should net him a bit more than a level, though forgive me for not doing deep research to get exact turn data. It is a very fair to make the assumption that Mist will just about always maintain this level difference at the very best unless you use bonus experience on her and not Rhys.

Offensively, you're looking at this:

Rhys w/Ellight - Atk 28 Hit 137 Spd 14 Crt 8
Mist w/ Florete - Atk 22 Hit 129 Spd 15 Crit 21

Rhys hits Resistance with 1-2 range, Mist hits Defense with 1-2 range. Mist can only hope to do better against mages, which Rhys takes a lot less from in the first place. Defensively:

Rhys - HP 27 Def 7 Avo 49
Mist - HP 28 Def 7 Avo 46

Virtually the same when they start out. Mist can potentially get +25 Avo and Crit, but that's unrealistic. Realistically, she's gonna get +15 at most from Ike and maybe Boyd, while Rhys can get +5 from Titania. So Mist's Avo hits 61 and her Crit hits 36, thus boasting respectable durability and offense for her level (still not enough to really damage stuff on Hard, however). Rhys gets 13 Crit and 54 Avo, which is also fairly respectable, but probably not enough to grant him survival after three physical threats.

My argument, however, is that for the most part, Rhys will have better offense than Mist, so if you need something killed or weakened, Rhys can opt to do that for more than 11 exp. So can Mist, but in far less situations.

Let's move on to the castle defense chapter, which is around 3-5. Let's also say that, from healing alone, Rhys and Mist have gained 6 levels. Because Rhys has better offense than Mist against anyone that isn't a mage, I will award Mist a level from kills and, to be fair here, give Rhys two levels of exp.

We also know that they're going to be supporting somebody with at least a C, but I'm only gonna count their own affinities.

Mist, 8

HP 30.8
Str 9.75
Mag 16.15
Skl 16.85
Spd 18.5
Luck 20.9
Def 8.75
Res 18.8

Rhys, ??/11

HP 30.2
Mag 25
Skl 18.8
Spd 16.8
Luck 25.8
Def 8.6
Res 30

Offense:

Mist w/Florete Atk 24.75 Hit 137 Spd 18.5 Crt 38 (Real Atk will be 25 with C Water)
Rhys w/Ellight Atk 30 Hit 145 Spd 16.8 Crt 14 (Real Atk will be 31 with C Fire)

Again, Rhys attacks Resistance while Mist attacks Defense. Critting something with 18 Defense, for example, lets Mist hit for 21, while hitting it with Rhys is bound to do more since they're not as likely to have 12 Resistance on hand. Not to mention, while critting itself is still largely a luck-based thing on its own,this is factoring in +15 crit from Bond supports, and when Mist is not bonding with anyone, she's down to 23 crit. This is even smaller when you factor in the relatively decent Luck that enemies in this game have. In the end, she has a chance to crit while Rhys does not, but it won't be happening too often in the first place because her priority is to heal.

Now, let's fastforward through Part 3. Let's say that they've gained a level through the Heal staff each and every chapter, no other factors involved. That's five levels on its own. With the presence of Reyson and Leanne, however, you can increase that by anywhere from 1.5x to about double their healing potential. This is very possible due to the fact that healers are very good targets to restore as opposed to a unit just moving somewhere else for another attack. We'll be generous with both and say that they gained three more levels because of herons. That's eight. Combat wise, I'll be even more fair to Mist and grant each of them two level ups throughout the whole thing. That's ten. Finally, anything that isn't Heal or Mend can be used. That's more experience from Physic, Restore, and whatever else you decide to get. We'll say two level ups from non-Heal uses. Altogether, from 3-5 through the endgame, I say that Mist and Rhys gain 12 level ups. She hits 20 here, but let's make her a level one Valk.

Remember, no bonus experience has been taken into consideration. If I did take it into consideration, Rhys would win out more because he caps Magic and Resistance very early, thus leaving him to gain two stats that aren't Magic and Resistance (say... HP and either Skill or Speed), and he'd get it earlier, which would make him outclass Mist severely.

Also, we'll give them an A support in their own affinity.

Mist, level 1 Valk

HP 39.6
Str 17.75
Mag 23.55
Skl 25.45
Spd 26
Luck 29.3
Def 16.75
Res 25.6

Florete: Atk 31 (33 w/A Water) Hit 160 Spd 26 Crt 42 (+15 from Ike and one more)

Rhys, level 3 Saint

HP 38.6
Mag 28.3
Skl 24.65
Spd 22.65
Luck 32.4
Def 14.8
Res 33.5

Shine: Atk 35 (37 w/ A Fire) Hit 154 (161 w/ A Fire) Spd 22 Crt 27 (+5 from Titania)

Defensively

Mist - HP 39 Def 16 (18 w/ A Water) Avo 96 (+15 from Ike and one more)
Rhys - HP 38 Def 14 Av 81 (+5 from Titania)

Mist wins defensively flat out because of stats and being able to use a horse. This defensive lead increases over time. However, Rhys, in comparison to Mist, is not far behind, and again, this involves bonds - without that, Mist has a mere lead of 5 Avoid, 1 HP, and 4 Defense (good) on Rhys.

Offensively, Mist has 4 speed on Rhys, which opens up possible double attacks. Really though, this is only going to be a strong influence on those magic users. Generals shrug off her attacks, Wyverns do the same with a bit more speed, and nobody else that's significant gets doubled by Mist. Rhys only doubles mages and *maybe* Generals, but I haven't checked the numbers. More importantly, he's not getting doubled by anything that has 25 or less speed, which are just swordmasters and bosses. He still takes out good chunks of HP at a time thanks to hitting Resistance.

I'm not going to go into too much detail anymore because Part 4 is the time when you stop doing this "hey everyone, let's progress" thing and you start maximizing units that are going into the final chapter while leaving everyone else for healing, tanking, and blocking purposes. Overall, the point is that Mist isn't really that much better than Rhys overall. Even if she gets a horse, this is not FE4. Many people always think that having a horse means a huge advantage over a foot healer. It depends on the situation. Clarine is statistically better off than Saul and far more better off than Ellen, and the horse helps. However, Serra still edges out Priscilla overall, despite Priscilla having a horse.

I hope you didn't base this off of Mist having a horse over Rhys, because by the time Mist is promoting, without bonus experience, she has all of 7 maps to make use of it, and since I'm gonna assume she stays with Ike's group, one is a fog of war chapter where the movement is only good for Canto and nothing else, one is a place where footsoldiers can climb up and stay with horsemen, and 4-F-2 and 4-F-5 are hardly any difference at all. I do not believe that the horse + defensive advantage after promotion + a situational offensive advantage should place Mist so far above Rhys, or rather net Rhys a spot in low tier. Rhys still has a good Magic lead, which helps with healing and status-inducing, and he still puts that high magic to use on the offense. Overall, I think Mist probably slightly edges him out as a unit, but only slightly. Move Rhys to mid tier.



In a nutshell, Soren has a better offense than both of them and can boast more single rounding kills. He promotes sometime before Mist and possibly Rhys and he gains the ability to heal, if you want him to hold back on killing. Attacks Resistance like Rhys, but better. Has no competition for Rexcalibur, since he's trumping Bastian. One of the better mages to bring to the final chapter, since Laura and Rhys only go for the staff level and he's competing with Calill and Ilyana for slots, depending on what you're looking for. Don't see why he's low tier.

Ilyana should be lower mid tier. She gets the most chapters out of everyone else in the game. She touches Parts 1, 3 and 4. She's basically the authority on Thunder Magic, which may be the worst type for damage and accuracy but still hits Resistance and then aids her in killing White Dragons and Dheginsea. Being able to provide magical offense for the DB is a good thing, especially since Tormod should just be emergency and Micaiah shouldn't be doing it all herself.
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My Tier list · Fire Emblem 9-11

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