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Cooltrainer Nick vs Sadaharu Inui
Topic Started: Sep 5 2006, 02:06 PM (193 Views)
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That's a long topic title. XD

Nick, you're posting first.
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OK, here goes. Gatrie vs Titania: Tank vs. Oifaye.

I'll start you off with some average stats.

Titania
HP: 48.2
Strength: 20.5
Magic: 8.7
Skill: 24.1
Speed: 23.5
Luck: 19.6
Defence: 18.6
Resistance: 15.6

Gatrie
HP: 57.5
Strength: 28.7
Magic: 3.5
Skill: 24.2
Speed: 14.5
Luck: 12.5
Defence: 29.8
Resistance: 12

And when compared:

HP: Gatrie (9.3)
Strength: Gatrie (8.2)
Magic: Titania (5.2)
Skill: Gatrie (0.1)
Speed: Titania (9)
Luck: Titania (7.1)
Defence: Gatrie (11.2)
Resistance: Titania (3.6)

So in total, it's 4-4. Then you look more closely, and see that Gatrie in fact wins in total stats by 3.9. Both characters boast good stats. Both of them have well-placed stats according to the role that they play. But looking at them? I'd say Gatrie's better suited to his role.

As a tank, Gatrie's job is to take the damage, and hold the line. With those stats, he is an excellent unit for the job. With 57.5 HP, and 29.8 defence, he'll be taking those enemies in their dozens, and laughing as he shrugs off the feeble blows.
Then, he strikes back. It's comparable to Sauron lashing out with his mace, or Kong laying about with his fists. Men fly, screaming, through the air, and land in a crippled heap on the floor. This is the tank with 28.7 attack. He wields his lance (and later on, sword) with bestial accuracy, due to his good attack. The enemies strike out at him even as he steps back, readying his lance for another slam, but their blows glance off his armour. He is Gatrie, the tank of FE9 fighting on the battlefield.

Well, Titania wins on magic, speed, luck and resistance. Gatrie wins on HP, strength, skill and defence. You could call it a 4-3 win to Gatrie, as magic doesn't play a key part in the style of either character, and then 3-3 because Gatrie only takes the skill winner title by 0.1. Titania wins by a considerable 9 points on speed. That looks like an impressive amount, until you realise that Gatrie's a tank, not designed for speed, but his implacable advance. Titania defeats Gatrie soundly in luck, and that is a nice bonus: using the averages, she'll be dodging for 7.1 more, critical evading for 7.1 more, and hitting for 3.55 more. This hitting bonus it the only one that will bother Gatrie, really, the dodge his defence accounts for, and the critical evade, he doesn't need. After all, no damage with a normal hit can only do no damage as a critical. It just adds to your satisfaction in Gatrie's defence. Resistance, 3.6 difference. Some people may say this isn't a lot, but it's very noticable. 3.6 resistance makes Titania MUCH more adept at dealing with magic users than Gatrie will ever be, not to mention her better dodging skills.

...so it's lucky that Gatrie's job prescription DOESN'T include magic-wielder hunting. Granted, he's got to be ready, but his wonderful HP and excellent defence are enough to ensure that he can take most things that your average magic-wielder(s) can throw at him.

They start with the same strength. This means that as Titania takes longer to level up than Gatrie, she'll be losing speed for a longer period of time. She will still always be faster, but it narrows the difference down. She has to get to level 14 paladin before lances stop affecting her. Gatrie has to get to level 20 Knight, which is not only less levels, they're unpromoted levels, and hence easier to accquire.

Defence, HP and Strength. The three things that Gatrie really beats Titania on. And does he rape her on them. Her greatest victory, her speed advantage,is only 0.8 greater than Gatrie's lowest advantage, his attack (unless you count skill, which doesn't really count as a difference...). and then his HP and Defence advantages are both above that. His total defensive stats beat Titania's by 7.6 in total. That's a lot. Not counting HP, which would boost his advantage to 17.2. If you compare the 17.2 to Titania's dodging advantage (16.1) then Gatrie's still winning by over 1 point. He will withstand the foe better than Titania could.

B| Bring it.
jesus somebody get onto msn
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Cooltrainer Nick
Sep 6 2006, 10:54 AM
OK, here goes. Gatrie vs Titania: Tank vs. Oifaye.

I'll start you off with some average stats.

Titania
HP: 48.2
Strength: 20.5
Magic: 8.7
Skill: 24.1
Speed: 23.5
Luck: 19.6
Defence: 18.6
Resistance: 15.6

Gatrie
HP: 57.5
Strength: 28.7
Magic: 3.5
Skill: 24.2
Speed: 14.5
Luck: 12.5
Defence: 29.8
Resistance: 12

And when compared:

HP: Gatrie (9.3)
Strength: Gatrie (8.2)
Magic: Titania (5.2)
Skill: Gatrie (0.1)
Speed: Titania (9)
Luck: Titania (7.1)
Defence: Gatrie (11.2)
Resistance: Titania (3.6)

So in total, it's 4-4. Then you look more closely, and see that Gatrie in fact wins in total stats by 3.9. Both characters boast good stats. Both of them have well-placed stats according to the role that they play. But looking at them? I'd say Gatrie's better suited to his role.





Defence, HP and Strength. The three things that Gatrie really beats Titania on. And does he rape her on them. Her greatest victory, her speed advantage,is only 0.8 greater than Gatrie's lowest advantage, his attack (unless you count skill, which doesn't really count as a difference...). and then his HP and Defence advantages are both above that. His total defensive stats beat Titania's by 7.6 in total. That's a lot. Not counting HP, which would boost his advantage to 17.2. If you compare the 17.2 to Titania's dodging advantage (16.1) then Gatrie's still winning by over 1 point. He will withstand the foe better than Titania could.

Oifaye's pwn all. Starts broken, stays broken, and always fucks the enemies up for the whole game. Yeahuzz!

Gatrie's average stats are nice...but Titania ties him in total if you count MOV, which is actually more important than most of those statistics. Gatrie's win in total stats comes from a big advantage in HP, not so much big advantages anywhere else but STR and DEF.

Let's look at these units' growths now.

Titania - total growth of 390%.

HP: 80%
STR: 45%
MAG: 25%
SKL: 60%
SPD: 50%
LUK: 45%
DEF: 40%
RES: 45%


Gatrie - total growth of 335%.

HP: 80%
STR: 55%
SKL: 55%
MAG: 5%
SPD: 25%
LUK: 25%
DEF: 60%
RES: 30%

Gatrie is one of the few characters not totally wrecked by Titania in growths, but that's only because Gatrie's HP growth is decent while most units in this game sacrafice HP and LUK to be stronger in other areas, which is a change from the other modern FE games.

Titania still wins by 55%, and thus has much better total growth. She'll be gaining all of her stats pretty consistently while Gatrie can easily be RNG raped in his low SPD and LUK and his mediocre RES growth.

HP: Tie.
STR: Gatrie wins by 10%.
SKL: Titania wins by 5%.
MAG: Titania wins by a lot here, 20%.
SPD: Titania overkills him at a 25% advantage.
LUK: Titania wins by a whole 20% again.
DEF: Gatrie wins by a lot here, 20%.
RES: Titania wins by 15%.

It's pretty clear that Titania's growths are God in this game.

Quote:
 
As a tank, Gatrie's job is to take the damage, and hold the line.  With those stats, he is an excellent unit for the job.  With 57.5 HP, and 29.8 defence, he'll be taking those enemies in their dozens, and laughing as he shrugs off the feeble blows.
Then, he strikes back.  It's comparable to Sauron lashing out with his mace, or Kong laying about with his fists.  Men fly, screaming, through the air, and land in a crippled heap on the floor.  This is the tank with 28.7 attack.  He wields his lance (and later on, sword) with bestial accuracy, due to his good attack.  The enemies strike out at him even as he steps back, readying his lance for another slam, but their blows glance off his armour.  He is Gatrie, the tank of FE9 fighting on the battlefield.


As a Paladin, Titania's job is to be quick on the offense, quick with the saves, and quick with the chapter finishes. She's easily the best support unit in the game for your army.

Titania's impressive movement count of 9 and the ability to move after performing any action, including attacking, makes her able to run around the battlefield and get from place to place very quickly. Gatrie's 5 movement, and much later on 6 movement, simply doesn't even compare to Titania's movement. He can't move after actions, either. He can tank and deal nice damage, but he won't be double attacking with his 14.5 SPD, the worst SPD average in the game.

Gatrie's SPD is 15, and his LUK is 13, assuming we round to the nearest whole number. That gives him a dodge rating of...a mere 43. Titania's SPD is 24 and her LUK is 20, giving her a hefty 68 avoid. She has 25 more evade than Gatrie. Gatrie won't be dodging anything but the least accurate of all weapons, and that is if he gets the weapon advantage or has supports helping him. A tank is good and all, but if the tank can't dodge for crap, he'll eventually die. Silver weapons aren't that uncommon in the later stages of the game, and they will deal damage to him.

Magic is accurate. Thunder magic has a high critical rating. Gatrie's dodge is pathetic. Gatrie's LUK is very low. Gatrie's RES is only 12, and that is at 20/20 without getting that low 30% RNG raped. If a Sage sneezes at him, he's in trouble. Titania's dodge is nice, she's got high LUK, and her RES is higher than Gatrie's. Magic users in this game appear to be a lot more abundant than in other modern FE games, and they have status staves, too.


Quote:
 
Well, Titania wins on magic, speed, luck and resistance.  Gatrie wins on HP, strength, skill and defence.  You could call it a 4-3 win to Gatrie, as magic doesn't play a key part in the style of either character, and then 3-3 because Gatrie only takes the skill winner title by 0.1.  Titania wins by a considerable 9 points on speed.  That looks like an impressive amount, until you realise that Gatrie's a tank, not designed for speed, but his implacable advance.  Titania defeats Gatrie soundly in luck, and that is a nice bonus: using the averages, she'll be dodging for 7.1 more, critical evading for 7.1 more, and hitting for 3.55 more.  This hitting bonus it the only one that will bother Gatrie, really, the dodge his defence accounts for, and the critical evade, he doesn't need.  After all, no damage with a normal hit can only do no damage as a critical.  It just adds to your satisfaction in Gatrie's defence.  Resistance, 3.6 difference.  Some people may say this isn't a lot, but it's very noticable.  3.6 resistance makes Titania MUCH more adept at dealing with magic users than Gatrie will ever be, not to mention her better dodging skills.


Magic doesn't play a key role for either of them, you're right there. However, should Titania's MAG base of 4 and growth of 25% give her around 10 MAG, which isn't unlikely, she'll be able to use the Flame Lance or Bolt Axe well. Both of those weapons are pretty good against low RES enemies and Titania's one of the few good choices for them.

Even though Gatrie wins by a tiny 0.1 in SKL, Titania's SKL growth is 5% higher and her LUK advantage gives her more hit in the end anyways, as you so kindly already pointed out for me.

I don't see why you'd want to make Titania look so good, but yes, she's much more adept at dealing with magicians. She's got 4 more RES when you round to the nearest whole number, and she's got much more evasion. What you seem to have forgotten was that thunder magic gets a nice critical bonus, including Bolting. Gatrie's low evade and LUK will be his downfall in that situation.


Quote:
 
...so it's lucky that Gatrie's job prescription DOESN'T include magic-wielder hunting.  Granted, he's got to be ready, but his wonderful HP and excellent defence are enough to ensure that he can take most things that your average magic-wielder(s) can throw at him.


Titania's 18.6 DEF, 15.6 RES, and impressive evasion ability makes her good at handling melee, magic, and just about anything.

Quote:
 
They start with the same strength.  This means that as Titania takes longer to level up than Gatrie, she'll be losing speed for a longer period of time.  She will still always be faster, but it narrows the difference down.  She has to get to level 14 paladin before lances stop affecting her.  Gatrie has to get to level 20 Knight, which is not only less levels, they're unpromoted levels, and hence easier to accquire.


She won't lose any SPD from an iron axe, iron lance, or javelin, and she needs only 1 STR gain to not lose SPD from a steel lance or a hand axe. Once Titania hits 15 STR, she can use her best weapon choice without losing SPD; the Steel Axe. Cheap, durable, and boasts good power. It's clear that it's her best weapon when it comes to overall efficiency.

Quote:
 
Defence, HP and Strength.  The three things that Gatrie really beats Titania on.  And does he rape her on them.  Her greatest victory, her speed advantage,is only 0.8 greater than Gatrie's lowest advantage, his attack (unless you count skill, which doesn't really count as a difference...).  and then his HP and Defence advantages are both above that.  His total defensive stats beat Titania's by 7.6 in total.  That's a lot.  Not counting HP, which would boost his advantage to 17.2.  If you compare the 17.2 to Titania's dodging advantage (16.1) then Gatrie's still winning by over 1 point.  He will withstand the foe better than Titania could.


SPD, LUK, and RES. The three things that Titania totally rapes Gatrie in. Despite having the same SKL, Titania's superior LUK makes her have more hit. Gatrie's STR advantage is pretty big, but he's got swords and lances while Titania has axes at her disposal. Axes boast a lot of power and her high SPD means lot of double attacking, so she can easily deal as much damage as Gatrie.

His total defensive statistics win...assuming you always get hit, really. Titania will dodge ten times more often than she gets hit, and she can get the weapon advantage a lot. Even if she does find herself in some trouble, she has 9 MOV and can just run away. Gatrie's in a lot of shit if he's in trouble with his low 6 MOV and high weight, meaning he can't be rescued often.

Quote:
 
B| Bring it.


K.

Situational usefulness!

Titania's with you from the first chapter on. She stays with you the entire game and starts at good power with very high growths. What can be more useful than that? Gatrie joins you a few chapters later...and then leaves you for several chapters. When he comes back into the picture, unless you've leveled him up a lot beforehand, he'll be pretty weak compared to your other units. Oscar and Kieran will probably have more HP and DEF than him, even, without the terrible evasive stats and RES.

There are several points in the game where Titania's very useful. At the port of Toha, she can stop those thieves easily. Those knights won't pose a threat to her axes and her RES will cause those magicians to cry. No other unit can be that good at saving those houses.

She's very good at babysitting your other units until they've got the power to function on their own. She's one of Ike's key mentors and one of the highest ranking soldiers in the Crimean Army when Ike takes command of it. Her story importance is much greater than Gatrie's.

Let's not forget how hot she is. Long and pretty red hair, flawless face, shiny white armour, and a beautiful horse. She's also very kind and considerate and a strong leader. Gatrie's kinda meh looking and he's a womanizer that can't even get a woman.
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Gatrie's average stats are nice...but Titania ties him in total if you count MOV, which is actually more important than most of those statistics. Gatrie's win in total stats comes from a big advantage in HP, not so much big advantages anywhere else but STR and DEF.
May I remind you that Gatrie's "big advantages" are all of a similar size (if not bigger) to Titania's whopping speed advantage. Also, I like your use of "a big advantage in HP, not so much big advantages anywhere else but STR and DEF." as theey encompass is over 1/3 of the stats noted above. Sly.

Quote:
 
HP: Tie.
STR: Gatrie wins by 10%.
SKL: Titania wins by 5%.
MAG: Titania wins by a lot here, 20%.
SPD: Titania overkills him at a 25% advantage.
LUK: Titania wins by a whole 20% again.
DEF: Gatrie wins by a lot here, 20%.
RES: Titania wins by 15%.

It's pretty clear that Titania's growths are God in this game.
Yeah, they do take Gatrie's growths down a couple of pegs. It's fortunate that this difference is more than made up for by the 11 extra levels Gatrie has on his side. ;)

Now, I'll do what I really shouldn't against an Oifaye, and post starting stats.

HP: 31/80%
Strength: 12/55%
Magic: 0/5%
Skill: 6/55%
Speed: 5/25%
Luck: 5/25%
Defence: 14/60%
Resistance: 0/30%


From that, Gatrie's starting stats and growths are all but perfect for a tank that will take you through the game. His HP, Strength and Defence rock from a low level, and get better at an excellent rate. His magic, which he doesn't need, is minimalised. His skill is impressive. His speed and luck ARE poor, and as you say, that'll bring him down on later chapters, but he can prevail through the game with little problem with his foes. His resistance is also poor, and that's the one factor that really cuts him down, but you can live with it. Nobody's perfect, and Titania? Closer to it than most, but still not there by the length of Gatrie's lance.

Quote:
 
if the tank can't dodge for crap, he'll eventually die.
In that case, heal him. His HP and defence are that good that he can withstand a couple of turns of almost any foes. While Gatrie doesn't have great speed, it's not being lost even more. His lovely strength allows him to wield powerful weapons without losing out to the slower opponents.

Quote:
 
She has 25 more evade than Gatrie.
That's right she has 25 more evade than Gatrie. But Gatrie has 9.3 more HP and 11.2 more defence. That's what's going to be bringing him through unscathed. Gatrie sacrifices speed and luck for offense and defence, and it's that which makes him a tank. Also, the most accuracte weapons, swords, have -15 to hit against Gatrie, and -1 attack on top of his godlike defence. Lances will do him little damage. Axes, the least accuracte and most damaging, will bother him only before promotion.

Quote:
 
If a Sage sneezes at him, he's in trouble.
Gatrie has snot-proof armour D: . Anyhow, for this, you could keep someone like Marcia on hand. Someone good, capable of withstanding the enemies for a turn, and someone capable of bringing down a sage or powerful magic user. Keep someone ready for these situations, it's the area where Gatrie will need help. If help comes, he's all good and ready to face the next wave. If it doesn't, that's poor tactics.

Quote:
 
I don't see why you'd want to make Titania look so good, but yes, she's much more adept at dealing with magicians.
Everyone wonders why I do that. I'll tell you later.

Quote:
 
Titania's 18.6 DEF, 15.6 RES, and impressive evasion ability makes her good at handling melee, magic, and just about anything.
Turn after turn of melee or magic? I think not. What she'd be good for is to send in and bring down the first wave of opponents, and the magic wielders. After that, you can bet she'll have taken some damage, her avoid, whilst considerably better than Gatrie's, isn't godlike. She's only human, pull her back, put the tank in.

Quote:
 
She won't lose any SPD from an iron axe, iron lance, or javelin, and she needs only 1 STR gain to not lose SPD from a steel lance or a hand axe. Once Titania hits 15 STR, she can use her best weapon choice without losing SPD; the Steel Axe. Cheap, durable, and boasts good power. It's clear that it's her best weapon when it comes to overall efficiency.
She needs to get to level 8 before she can use that without losing speed, using the averages. That's over 2/5 of her total level ups. It's definitely questionable whether that's her best weapon choice.

Quote:
 
SPD, LUK, and RES. The three things that Titania totally rapes Gatrie in.
Right. First of all, if you count 3.6 resistance as "totally rapes" I wonder what you would call the 11.2 defence bonus :hmm: . The luck's a big difference, but Gatrie's attack difference is greater. The speed is an even bigger bonus over Gatrie, but his HP win comes to more! For every one of those total rapes, Gatrie throws Titania back into the dirt with a bigger, better bonus. If you want to say "HP's different" that's fine. Let's say that on average, HP counts as twice as much as the other stats. Gatrie beats the speed with defence, luck with attack, and resistance with HP, all by a difference of at least a point. There's your raping.

Quote:
 
His total defensive statistics win...assuming you always get hit, really. Titania will dodge ten times more often than she gets hit, and she can get the weapon advantage a lot. Even if she does find herself in some trouble, she has 9 MOV and can just run away. Gatrie's in a lot of shit if he's in trouble with his low 6 MOV and high weight, meaning he can't be rescued often.
Ten times as much? I think you're exaggerating. 68 avoid, right? Any enemy with 100 hit (the weapon advantage is neutral in this example) will be hitting on 28. That's definitely not 1 hit for every 10 misses, do you agree? I think that by the time you've got your level 20 Titania, the hit rates will be higher. So really, that first sentence is false.
Gatrie's in a lot of shit. Right. Sometimes I get the impression that healers don't exist in this game, from what people say. And, as Gatrie's not going to be running ahead, they should generally be nearby. Physics are also available, correct? While they may come in a little late, they exist. They're one of Gatrie's best friends, albeit a friend that be doesn't see very often.

Quote:
 
Titania's with you from the first chapter on. She stays with you the entire game and starts at good power with very high growths. What can be more useful than that? Gatrie joins you a few chapters later...and then leaves you for several chapters. When he comes back into the picture, unless you've leveled him up a lot beforehand, he'll be pretty weak compared to your other units. Oscar and Kieran will probably have more HP and DEF than him, even, without the terrible evasive stats and RES.
While you're correct that Titania is very useful, your description of what Gatrie does isn't right. Pretty weak compared to your other units? He'll probably be at least level 10, 1 level up in 3 chapters isn't hard at all. So, level 10 Gatrie.




  • Astrid comes at level 1 on the same chapter


  • Jill comes at level 8 1 level before Gatrie returns


  • Sothe comes at level 1 1 chapter before


  • Nephenee comes at level 7 2 chapters before


  • Brom comes at level 8 2 chapters before.


  • Marcia comes at level 5 4 chapters before


  • Rolf and Mist come at level 1 4 chapters before




These characters will all be of a similar, if not inferior level to Gatrie at the time you get him back. And pretty weak? Gatrie's starting stats fit his job pretty nicely.

Quote:
 
Let's not forget how hot she is. Long and pretty red hair, flawless face, shiny white armour, and a beautiful horse. She's also very kind and considerate and a strong leader. Gatrie's kinda meh looking and he's a womanizer that can't even get a woman.


Not only this,

[size=14]FANBOY #002![/size],
but also, is that really going to make a difference?
I have no objection to you putting this in, but "Let's not forget how hot she is" sounds like you mean it as a statement to make your debate more convincing.

...burn.

Edit:

P.S. I forgot something. I need to correct this
Cooltrainer Nick
 
His total defensive stats beat Titania's by 7.6 in total. That's a lot. Not counting HP, which would boost his advantage to 17.2. If you compare the 17.2 to Titania's dodging advantage (16.1) then Gatrie's still winning by over 1 point. He will withstand the foe better than Titania could.
...because in fact, it's only a 16.9 total. I was, for some bizzare reason, working on the assumption that his HP victory was 9.6, whereas it is only 9.3. A small difference, but noticable, and hence rape-worthy. And besides, honesty is a virtue.
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Sep 7 2006, 11:35 AM
May I remind you that Gatrie's "big advantages" are all of a similar size (if not bigger) to Titania's whopping speed advantage. Also, I like your use of "a big advantage in HP, not so much big advantages anywhere else but STR and DEF." as theey encompass is over 1/3 of the stats noted above. Sly.

MOV tends to be a bit more valuable than other stats. Titania's got 3 more MOV and can move after attacking or performing any other actions. This makes her total stats tie Gatrie's since MOV is rather important, if not more important than the other stats.

Quote:
 
Yeah, they do take Gatrie's growths down a couple of pegs.  It's fortunate that this difference is more than made up for by the 11 extra levels Gatrie has on his side. ;)


11 levels that could be RNG raped pretty easily in everything but HP, STR, SKL, and DEF. His SPD, LUK, and RES are pretty bad in both bases and growths.

Quote:
 
Now, I'll do what I really shouldn't against an Oifaye, and post starting stats.

HP: 31/80%
Strength: 12/55%
Magic: 0/5%
Skill: 6/55%
Speed: 5/25%
Luck: 5/25%
Defence: 14/60%
Resistance: 0/30%


From that, Gatrie's starting stats and growths are all but perfect for a tank that will take you through the game.  His HP, Strength and Defence rock from a low level, and get better at an excellent rate.  His magic, which he doesn't need, is minimalised.  His skill is impressive.  His speed and luck ARE poor, and as you say, that'll bring him down on later chapters, but he can prevail through the game with little problem with his foes.  His resistance is also poor, and that's the one factor that really cuts him down, but you can live with it.  Nobody's perfect, and Titania?  Closer to it than most, but still not there by the length of Gatrie's lance.


From that, it looks like everything will double attack him and that magic users will kill him by sneezing at him, especially thunder mages. An amazing base avoid of 15, too!

Titania's far closer to perfection than Gatrie. Gatrie wins in STR, yes, but Titania has the strongest weapon type to make up for that; axes. She's got the best class in FE history, great stats in every area, and axes and lances both at her disposal. No stat problems like Gatrie has in SPD, LUK, and RES.

Quote:
 
In that case, heal him.  His HP and defence are that good that he can withstand a couple of turns of almost any foes.  While Gatrie doesn't have great speed, it's not being lost even more.  His lovely strength allows him to wield powerful weapons without losing out to the slower opponents.


Why bother with a tank that you have to be careful with due to very poor SPD, LUK, and RES? It's much better to take Paladins and Sages and just blast through a chapter nice and quickly so you can get the bonus EXP awarded for finishing within the time contraints.

Gatrie has the lowest SPD average in the game. It's terrible. His 14.5 SPD won't ever be dropped thanks to his nice STR, but it's only 14.5...Titania's starting SPD of 14 and growth of 50% can take her to a nice 25 SPD pretty easily, making her one of the faster units in the game.

Quote:
 
That's right she has 25 more evade than Gatrie.  But Gatrie has 9.3 more HP and 11.2 more defence.  That's what's going to be bringing him through unscathed.  Gatrie sacrifices speed and luck for offense and defence, and it's that which makes him a tank.  Also, the most accuracte weapons, swords, have -15 to hit against Gatrie, and -1 attack on top of his godlike defence.  Lances will do him little damage.  Axes, the least accuracte and most damaging, will bother him only before promotion.


And 3.6 less RES, much less SPD, much less LUK, and terrible starting stats and growths in all three. That's what's going to make him not that great at surviving.

Weapon advantages in this game only grant 10% bonuses/penalties now, not the 15%'s from the GBA games.


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Gatrie has snot-proof armour D: .  Anyhow, for this, you could keep someone like Marcia on hand.  Someone good, capable of withstanding the enemies for a turn, and someone capable of bringing down a sage or powerful magic user.  Keep someone ready for these situations, it's the area where Gatrie will need help.  If help comes, he's all good and ready to face the next wave.  If it doesn't, that's poor tactics.


Marcia? Ewww. She's not even that good. Titania's good, capable of withstanding enemies for a turn, and capable of bringing down a Sage or powerful magician pretty easily. Even the fastest Sages only have around 19 SPD, which she can easily double attack.

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Turn after turn of melee or magic?  I think not.  What she'd be good for is to send in and bring down the first wave of opponents, and the magic wielders.  After that, you can bet she'll have taken some damage, her avoid, whilst considerably better than Gatrie's, isn't godlike.  She's only human, pull her back, put the tank in.


I think yes. She has evasion that actually exists, so she'll be dodging most of the hits. If she does take some hits, her HP, DEF, and RES are good enough to help her hold her own. She can easily take down entire armies by herself until the middle of the game. Gatrie...can NEVER take down entire armies due to horrible stat flaws in SPD, LUK, and RES.

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She needs to get to level 8 before she can use that without losing speed, using the averages.  That's over 2/5 of her total level ups.  It's definitely questionable whether that's her best weapon choice.


She can be a level 8 Paladin by the time you get Gatrie back, who will only be at about level 11 Knight. At level 7, she'll have 14.7 STR, which might as well be 15. So she can use a Steel Axe without losing attack SPD by level 7, which is easily achievable by the time you get Gatrie back. She only needs 13 STR to use the powerful Steel Lance, anyways.

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Right.  First of all, if you count 3.6 resistance as "totally rapes" I wonder what you would call the 11.2 defence bonus :hmm: .  The luck's a big difference, but Gatrie's attack difference is greater.  The speed is an even bigger bonus over Gatrie, but his HP win comes to more!  For every one of those total rapes, Gatrie throws Titania back into the dirt with a bigger, better bonus.  If you want to say "HP's different" that's fine.  Let's say that on average, HP counts as twice as much as the other stats.  Gatrie beats the speed with defence, luck with attack, and resistance with HP, all by a difference of at least a point.  There's your raping.


I'd count Gatrie's DEF advantage as pretty rapesies, yes. But Titania wins by 9 in SPD. That's huge. It increases her evasion by 18 and her attack SPD is much higher, meaning she's actually capable of double attacking. Gatrie can't kill anything in one turn without a critical. He can't double attack anything besides a crappy bishop using Shine. Titania can take down almost anything in one turn.

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Ten times as much?  I think you're exaggerating.  68 avoid, right?  Any enemy with 100 hit (the weapon advantage is neutral in this example) will be hitting on 28.  That's definitely not 1 hit for every 10 misses, do you agree?  I think that by the time you've got your level 20 Titania, the hit rates will be higher.  So really, that first sentence is false.
Gatrie's in a lot of shit.  Right.  Sometimes I get the impression that healers don't exist in this game, from what people say.  And, as Gatrie's not going to be running ahead, they should generally be nearby.  Physics are also available, correct?  While they may come in a little late, they exist.  They're one of Gatrie's best friends, albeit a friend that be doesn't see very often.


It was an exaggeration, but whatever.

Titania's avoid is much better than Gatrie's, that's what I'm getting at here.

Healers exist...yes...but Paladins can just blast through entire chapters quickly, leaving low MOV units like Gatrie in the dust. You won't have to bother healing Paladins much because they don't have stat holes.

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While you're correct that Titania is very useful, your description of what Gatrie does isn't right.  Pretty weak compared to your other units?  He'll probably be at least level 10, 1 level up in 3 chapters isn't hard at all.  So, level 10 Gatrie.


Gatrie as a level 10 Knight is still much weaker than an easily promoted Oscar or Kieran that will have more HP and DEF, and win in everything else, anyways. Gatrie's replacable in his tanking. Brom's a tank with more SPD, LUK, and RES. Oscar, Kieran, and Makalov all have impressive DEF and more LUK and Oscar doesn't have the RES flaw. Makalov can easily hit 25 DEF...and he's mounted with more SPD and LUK. Better survivor and an impressive tank with high STR and DEF.

Titania's not replacable in what she does for you early on.

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  • Astrid comes at level 1 on the same chapter



  • Jill comes at level 8 1 level before Gatrie returns



  • Sothe comes at level 1 1 chapter before



  • Nephenee comes at level 7 2 chapters before



  • Brom comes at level 8 2 chapters before.



  • Marcia comes at level 5 4 chapters before



  • Rolf and Mist come at level 1 4 chapters before





These characters will all be of a similar, if not inferior level to Gatrie at the time you get him back.  And pretty weak?  Gatrie's starting stats fit his job pretty nicely.


Those units aren't Titania, though.

Brom can be the same level as Gatrie easily, probably a higher level by the time you get Gatrie back. Nephenee's in the same boat. And they make suitable replacements for Gatrie when it comes to tanking since they boast good tanking stats and still have more SPD, LUK, and RES to make them not have any flaws.

Oscar and Kieran make great replacements for Gatrie when it comes to tanking. They have solid HP, impressive DEF, and great offensive statistics. They're better than Gatrie because of their mobility, too. Why bother with a 6 MOV tank that's slow when you can use a 9 MOV tank that can double attack everything?

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Not only this,

FANBOY #002!,
but also, is that really going to make a difference?
I have no objection to you putting this in, but "Let's not forget how hot she is" sounds like you mean it as a statement to make your debate more convincing.

...burn.


Burn? Hardly. It's called debating more than just stats and usefulness and it's add an extra bit of flare and entertainment to a debate.

Titania's a hot chick in armour that bashes face with manly axes while retaining her womanly charm and kindness off the battlefield, which makes her a great role model for the rest of the troops.

Titania supports with Rhys, your first healer and only light magic user. Ike, your lord. Mist, your other healer a key unit in the plot and handy against the Black Knight. She supports with Boyd, your only Warrior and a very good unit overall.

Gatrie supports with Illyana, who's easily replaceable by the superior Tormod and Soren. Shinon...who's not even good thanks to his poor base stats at so late in the game when he comes back. Marcia is crap and he can't keep up with her. Astrid's good, but he can't keep up her, especially after she promotes.

Titania makes a great helper for Ike, good protector for Rhys and Mist, and a great offensive powerhouse with Boyd beside her.
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Sorry for the wait, here it comes.

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11 levels that could be RNG raped pretty easily in everything but HP, STR, SKL, and DEF. His SPD, LUK, and RES are pretty bad in both bases and growths.

Everything BUT HP, strength, skill and defence? Those are 4/7 of the total level-by-level increasing stats. Yes, 11 levels that he could be raped. 11 levels that he could be blessed. You've got to consider both possibilities.

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Titania's far closer to perfection than Gatrie. Gatrie wins in STR, yes, but Titania has the strongest weapon type to make up for that; axes. She's got the best class in FE history, great stats in every area, and axes and lances both at her disposal. No stat problems like Gatrie has in SPD, LUK, and RES.
Firstly, do axes make up the 8.2 difference? No they don't, not by a long way. They may be the hardest, but the difference is in 2s and 3s, not 7s and 8s. Great stats in evey area? Hah.

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Luck: 19.6
Is THAT great? No. It's good.
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Defence: 18.6
Is THAT great? No. It's reasonable.
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Resistance: 15.6
Is THAT great? No. It's mediocre.

Axes and lances both at her disposal. No swords, though, so she'll be getting hurt by those axes.

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Why bother with a tank that you have to be careful with due to very poor SPD, LUK, and RES? It's much better to take Paladins and Sages and just blast through a chapter nice and quickly so you can get the bonus EXP awarded for finishing within the time contraints.
Very careful? The resistance is the only thing that you really have to be careful about. Otherwise, the enemies will be speedily doing no damage, over and over again. They'll be bouncing off his armour rapidly. They'll feel that critical sensation, and strike hard, and hear that metalic "ping" as they hit that armour that they just can't penetrate.

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Weapon advantages in this game only grant 10% bonuses/penalties now, not the 15%'s from the GBA games.
Thanks for pointing that out. I am still learning much.

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Marcia? Ewww. She's not even that good. Titania's good, capable of withstanding enemies for a turn, and capable of bringing down a Sage or powerful magician pretty easily. Even the fastest Sages only have around 19 SPD, which she can easily double attack.
Hah! The fastest sages only have around 19 speed? Oh good, that means that all those with 16 and 17 won't be double attacking Gatrie. Evidently, he won't be getting double-attacked as much as people have been making out.
And Marcia's not that good? 18.5 defence and 19.2 resistance doesn't strike me as too bad. Nor does 22.1 strength, 24.8 skill and 27.7 speed. Or even 17.6 luck. Her HP isn't great, admittedly, but she can dodge better than Titania, her defence is just 0.1 lower than Titania's, and her resistance is a couple of points greater. She's faster, got 0.7 more skill, and is stronger. Not that good? She comes fairly early on. She has fairly solid starting stats. Still not that good? Revise your opinion.
Hang on, wrong character :( . Should've taken Marcia.
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I think yes. She has evasion that actually exists, so she'll be dodging most of the hits. If she does take some hits, her HP, DEF, and RES are good enough to help her hold her own. She can easily take down entire armies by herself until the middle of the game. Gatrie...can NEVER take down entire armies due to horrible stat flaws in SPD, LUK, and RES.
So 43 doesn't exist? Where did you start counting from? You just made a very wrong and foolish statement. Gatrie can't take down entire armies? Take the magic users out with people like Marcia, and then watch him go. B)

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She can be a level 8 Paladin by the time you get Gatrie back, who will only be at about level 11 Knight. At level 7, she'll have 14.7 STR, which might as well be 15. So she can use a Steel Axe without losing attack SPD by level 7, which is easily achievable by the time you get Gatrie back. She only needs 13 STR to use the powerful Steel Lance, anyways.
If she's a level 8 paladin, you've been making other units lose out on experience.

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I'd count Gatrie's DEF advantage as pretty rapesies, yes. But Titania wins by 9 in SPD. That's huge. It increases her evasion by 18 and her attack SPD is much higher, meaning she's actually capable of double attacking. Gatrie can't kill anything in one turn without a critical. He can't double attack anything besides a crappy bishop using Shine. Titania can take down almost anything in one turn.
Oh, so let's assume Gatrie's using that powerful steel lance you were on about. That's, let's see, 28.7 strength that "might as well be 29" if we're working on the same principles as your level 7 Titania with her strength. So he's got 39 attack. So he'll need to be attacking an enemy with 30 HP and 10 defence, which isn't all that rare, but still not everyone, in order for them to survive. :hmm:

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It was an exaggeration, but whatever.
I thought so. Stick to facts, they're nice and juicy and generally work better than exaggerations.

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Brom's a tank with more SPD, LUK, and RES.
I was wondering when friend Brom would come in to this. He's also a tank with less HP, Strength, Skill and Defence. That's more stats :o . Gatrie is a better tank than Brom.

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Those units aren't Titania, though.
God, REALLY? Brom isn't Gatrie. Devdan isn't Nephenee. Silly.

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Brom can be the same level as Gatrie easily, probably a higher level by the time you get Gatrie back. Nephenee's in the same boat. And they make suitable replacements for Gatrie when it comes to tanking since they boast good tanking stats and still have more SPD, LUK, and RES to make them not have any flaws.
Ooh, you're being a bit foolish there. Brom would need to level up 3 levels to reach the level you yourself said Gatrie would probably be. In ONE CHAPTER. Easy, I think not.

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Burn? Hardly. It's called debating more than just stats and usefulness and it's add an extra bit of flare and entertainment to a debate.
Eh. Burn was a completely different part of the post to what I said before. I just put that at what was meant to be the end, but in fact wasn't due to me having to correct myself.

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Marcia is crap
...bullshit once again.

Anyhow, an enjoyable debate, I look forward to seeing your last post, and have a nice time elsewhere when you leave here.
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Sep 9 2006, 09:39 AM
Everything BUT HP, strength, skill and defence?  Those are 4/7 of the total level-by-level increasing stats.  Yes, 11 levels that he could be raped.  11 levels that he could be blessed.  You've got to consider both possibilities.

I consider both possibilities. Titania has no possibility, or at least an extremely low one, of RNG rape. She's got decent bases already and has absurdly high growth that even matches the growths of the FE 4 children.

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Firstly, do axes make up the 8.2 difference?  No they don't, not by a long way.  They may be the hardest, but the difference is in 2s and 3s, not 7s and 8s.  Great stats in evey area?  Hah.


No, but they add a lot of power to her regardless when compared to other units and the enemies. Axes can compensate for any lack of STR, just like they do for Lowen in FE 7 or Noah in FE 6.

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Luck: 19.6
Is THAT great? No. It's good.
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Defence: 18.6
Is THAT great? No. It's reasonable.
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Resistance: 15.6
Is THAT great? No. It's mediocre.


19.6 is one of the highest LUK averages in FE 9. There are very few units that beat her in LUK.

18.6 is more DEF than any foot unit in the game has, except for Ike, the Generals, and Nephenee. It's also more DEF than any of the FE 7 Paladins save Lowen, and more DEF than a lot of Paladins throughout FE history.

15.6 RES is amazing for a melee unit. Not only does Titania boast one of the highest RES averages for a melee unit in FE 9, but overall in FE history. I think she might have the best RES for a Paladin ever, except for perhaps Aless of FE 4 with his amazing Mistoltin.

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Axes and lances both at her disposal.  No swords, though, so she'll be getting hurt by those axes.


Thanks to axes having low hit, and axe users lacking SKL, and her great avoid...she won't be getting hit by axes unless she has a lance equipped, and even then her chance of avoiding is still higher than her chance of being hit.

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Very careful?  The resistance is the only thing that you really have to be careful about.  Otherwise, the enemies will be speedily doing no damage, over and over again.  They'll be bouncing off his armour rapidly.  They'll feel that critical sensation, and strike hard, and hear that metalic "ping" as they hit that armour that they just can't penetrate.


You also have to be wary of the fact that he has the lowest avoid in the game...and probably the lowest avoid of any unit in the modern FE games except for Barth.

When you need to rely on dodge, such as when he's facing an armour cutting weapon, magician, or a boss, he can't make the cut and he'll be struck down. His HP is a great safety net, but it'll hardly save him from a Sage hitting him with a critical elthunder and then other units attacking him. Enemies with silver weapons will also damage him, too. Unlike Oswin, who actually has some SPD and RES, he's not totally impervious and can be struck down.

I'd like to see Gatrie fight any of the Four Riders. They can all double attack him except for Bryce(who's still faster, though), and they can all rape through his DEF with good STR and magical weapons.

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Hah!  The fastest sages only have around 19 speed?  Oh good, that means that all those with 16 and 17 won't be double attacking Gatrie.  Evidently, he won't be getting double-attacked as much as people have been making out.


Yeah, any Sages are poo poo in this game. And the ones with thunder magic don't really have the STR to use the spells without losing a point or two in SPD. Most Sages won't double attack him after he promotes, but they still have a lot of accuracy and good critical.

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And Marcia's not that good?  18.5 defence and 19.2 resistance doesn't strike me as too bad.  Nor does 22.1 strength, 24.8 skill and 27.7 speed.  Or even 17.6 luck.  Her HP isn't great, admittedly, but she can  dodge better than Titania, her defence is just 0.1 lower than Titania's, and her resistance is a couple of points greater.  She's faster, got 0.7 more skill, and is stronger.  Not that good?  She comes fairly early on.  She has fairly solid starting stats.  Still not that good?  Revise your opinion.
Hang on, wrong character :( .  Should've taken Marcia.


Marcia's not that good. I'm not revising my opinion on that.

Her averages are good, yes. But did you take note of how shaky her growths are? Unreliable.

She's also not useful thanks to Jill surpassing her statistically and Tanith having that Godly Reinforce skill. She's easily replaceable, Titania isn't until other Paladins get promoted.

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So 43 doesn't exist?  Where did you start counting from?  You just made a very wrong and foolish statement.  Gatrie can't take down entire armies?  Take the magic users out with people like Marcia, and then watch him go. B)


43 at level 20/20 for your avoid? Yes, it can barely be counted as existing.

So he can fight entire armies...of weak units and myrmidons. He can't deal with the magicians. He can't run away if he's in a pinch. Titania's got no stat flaws and incredible MOV, so she can also fight whole armies on her own. For the first ten chapters, she can decimate everything, including the bosses, while sleeping. Her horse can handle it. That's how powerful she is early on.

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If she's a level 8 paladin, you've been making other units lose out on experience.


Uhh... I typically have her as a level 7 Paladin by that chapter, with Oscar and Soren promoted, Mist nearly promoted, Ike at 20/0, and maybe another unit or two at a high level.

Bonus EXP and good EXP management in battle FTW!

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Oh, so let's assume Gatrie's using that powerful steel lance you were on about.  That's, let's see, 28.7 strength that "might as well be 29" if we're working on the same principles as your level 7 Titania with her strength.  So he's got 39 attack.  So he'll need to be attacking an enemy with 30 HP and 10 defence, which isn't all that rare, but still not everyone, in order for them to survive. :hmm:


An enemy unit with less than 30 HP doesn't even exist by then time you get Gatrie promoted. Even a lot of the Sages will have DEF at 10 or near it. He'll one hit kill...a random unpromoted magician or a pathetic bishop. Titania can one turn kill anything but a super fast unit and a General, and she can use a Hammer to pwn up some armoured units anyways.

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I was wondering when friend Brom would come in to this.  He's also a tank with less HP, Strength, Skill and Defence.  That's more stats :o .  Gatrie is a better tank than Brom.


I'd rather take a unit that can deal with some magic attacks and have a chance of double attacking and dodging than another unit that sacrafices all that for slight advantages in STR and DEF.

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Ooh, you're being a bit foolish there.  Brom would need to level up 3 levels to reach the level you yourself said Gatrie would probably be.  In ONE CHAPTER.  Easy, I think not.


Brom joins as a level 8 knight. Gaining levels while you're that low in level at that point in the game is child's play. In the chapter you have, he can sit back and take down all those soldiers and that lance knight. That's nearly 2 levels just from that. Those myrmidons can be food for his fat self, as can anything but those mages. Thieves offer a lot of EXP for him too. Nice snacks for him to devour and gain levels.

And there's also bonus EXP.

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Anyhow, an enjoyable debate, I look forward to seeing your last post, and have a nice time elsewhere when you leave here.


Yeah, you're not a nub. Good shit, sir.


Closing Statements

-Titania wins by 3 MOV, which is outstanding.
-Titania can move after performing any action.
-Titania greatly surpasses Gatrie in total growth.
-Titania greatly surpasses Gatrie in SPD, meaning she won't get double attacked and can double attack a lot.
-Titania has much more LUK, giving her more critical evade, avoid, and hit.
-Titania's weapon levels surpass possible levels for her level.
-Titania joins you at the first chapter as a level 1 Paladin already and needs no babysitting; she's the babysitter.
-Titania supports with your lord unit.
-Titania's a high ranking officer in the new Crimean Army.
-Titania's a hot chick in shiny white armour that bashes face and still is a good role model and a caring woman.
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Didn't notice this was over either. Judges, PM me with your votes.
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