Welcome Guest [Log In] [Register]
Welcome to Fire Emblem Fusion. We hope you enjoy your visit.


You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.


Join our community!


If you're already a member please log in to your account to access all of our features:

Username:   Password:
Locked Topic
Nick vs Inui
Topic Started: Nov 3 2006, 06:34 PM (133 Views)
+Ema Skye
Member Avatar
Snackoos = <3. It's science!
Advisor
3 posts each.

Nick, start us off.
Posted Image

MUNCH MUNCH MUNCH MUNCH MUNCH MUNCH MUNCH

Posted Image
Offline Profile Goto Top
 
Nick
Member Avatar
Brit
Judge
Here at last, sorry for the delay.

Right, Tana vs. Seth. Two of my favourite units :(. I’ll just say this before I get debating…

Neither Tana nor Seth have a particularly wonderful introduction so far as their capabilities go. Tana is immediately captured by enemy troops, and held hostage (not for the only time), and you have to rescue her. Seth, meanwhile, is first seen in action when he decides to attack Valter with a steel sword. He’s got a silver lance handy, yet he whips out the steel sword. That made me giggle when I saw it. However, these deceitful introductions are forgotten when the beauty of the two units begin to shine through.

Base stats:
Seth-
HP: 30
Str: 14
Skl: 13
Spd: 12
Luk: 13
Def: 11
Res: 8

Tana-
HP: 20
Str: 7
Skl: 9
Spd: 13
Luk: 8
Def: 6
Res: 7

OK then. Predictably, Seth’s stats are by far superior, he’s the Oifaye. Tana beats him on speed, which is quite impressive for a level 4, I’m sure you’ll all agree. Hang on. Tana’s speed is 13? That’s pretty insane. Over 3 times her level. That’s out of order. Ridiculous. I mean, a lot of units achieve it, but that’s at level 1 and 2, where your having to beat 3 and 6. Some beat 9 at level 3. But beating 12 at level 4? That’s pretty damned good. You know why this is so uber-awesome? Because Tana’s con is low, being a pegasus knight, she has con 4. That’s really lame, one big flaw in the pegasus class. So, she compensates for this wonderfully with a pretty speed of 13 when she first arrives. With the Iron Lance of doom, she still has a fair 9 speed. With yon slim lance, she keeps her 13. Her growth of 65% ensures that her speed just keeps getting better. Pretty good placing there. Her green-haired alternative, Syrene Vanessa, gets to 13 just a level later, but Tana will keep ahead consistently, and if we look at the chart, she’s likely to have 19+ speed from level 14 onwards. I don’t think that’s too bad at all.

HP; Seth starts with 30. Nothing really wrong with that. Nothing particularly great about it, but nothing wrong with it either. He’s got a powerful growth of 90% to back this up, however, have to give him credit there. Tana starts with 20, not poor by any means. Vanessa, her rival, starts with 17, and will be getting to 20 by level 7. She’ll probably be above level 7 by the time you get Tana, around level 10, so she’ll have a higher HP at the time by 1.5 points. Not related to Seth, this, I’m just going to prove that Tana is the best of her class as I go along as opposed to having a section on them.

As for strength, Seth starts off with double the Pegasus’s strength. A healthy 14 to her 7. Well, 7 strength at level 4 is nothing to moan about at all. With a growth of 45%, she’s not going to be getting raped easily, whereas Vanessa has only a 35% growth, and while this is still acceptable, she’s definitely susceptible to RNG rape on this front, and while she has a perfectly reasonable base of 5, she’ll be much less steady here. Going by her being at level 10 once more, she’ll have 8.2, provided she hasn’t been losing out with that 35% growth. As for Seth, he’s chuckling once more, a 50% growth with a base of 14 is pretty good in my opinion.

With a base of 13 and a growth of 45%, Seth’s pretty safe with skill. He’ll be accurate, and able to critical, not that he’ll need to early on. Tana has a good base of 9, yet this is a stat which Vanessa undoubtedly outstrips her on. By that old level 10, Vanessa is at 12. Very respectable 55% growth, 15% Tana’s superior, and old greenie will be clearly better in this field. Despite this, Tana’s 9 at level 4 ensures that she’ll be hitting most things, combined with her good dodge (which adds an extra 4).

Speed I’ve already covered generally, but yeah, at level 10, Vanessa’s 3.4 up on Tana‘s level 4. I’m pointing this out for a reason that I’ll come to at the end of this bases comparison.

Luck, right. Seth starts with 13 luck, and has a 25% growth. The first poor growth we’ve seen on Seth, 25% is pretty shaky. With a base of 13, he’ll be alright, but it’s not great, this. It is, however, another strong point of both pegasus knights. I won’t use the term ‘Pegasi’ as I did against Wind Sword, as it occurs to me that the name in fact indicates the flying horses themselves. Level 10, Vanessa’s a point up on Tana in luck. With a 55% growth, not much should be going wrong for Vanessa with this. 9 luck at level 10’s fine. As is 8 at level 4.

Defence. Seth starts with 11, and has a 40% growth. This growth is fine for defence, it has 20% on Tana’s. Seth’s safe here too. Tana has a base defence of 6. So does Vanessa at 3 levels lower. Both Pegasus Knights have 20% here, a poor growth. However, both start with 6, a fairly steady number, and Tana’s fair HP keeps her that little bit above Vanessa, who’s extra 0.6 owing to coming 3 levels earlier with the same base doesn’t really make up the difference of Tana’s 15% greater growth and better base, especially seeing as it‘s quite easily raped out of existence. Level 10, Vanessa’s got 7.8, nearly 8. 2 more defence for Vanessa then.

Resistance, Seth starts with 8 and a 30% growth. 30% is wobbly, while not horrible, with a base of 8, the pre-promote isn’t going to be so secure. Tana has 1 less resistance than Seth to start with, and 5% worse on the growth. Needless to say, she’ll end up better, but it takes her time to get there. Vanessa hits 7.7 resistance at level 10, this isn’t even a whole point better than Tana’s, despite Vanessa’s superior growth.

Right, from the above, we have Seth looking solid, reliable and dependable. That’s because he’s an Oifaye, and they’re meant to have pretty good base stats, correct? I didn’t put Seth at a level he’d be at by the time you recruit Tana here, but let’s assume it’s level… 7, because I’m a darling like that.

HP is 35.4, Strength is 17, skill is 15.7, speed is 14.7, luck is 14.5, defence is 13.4, resistance is 9.8. All good still, Seth’s still very much a good unit to use. I am being generous with that level 7, you have 9 chapters previous to Tana’s arrival, and it’s not very likely that Seth’ll level up in all of them unless you feed him much, much experience.

Tana looks fairly good from the above, but is overshadowed by Vanessa, who is a much higher level by this point. Fortunately for Tana, she’s quick and easy to level up. Wounding enemies with other units and then sending Tana in on the attack to finish them is a good tactic to get her quick levels up, and she’ll be at that point levelling up quicker than Vanessa by far. Let’s see the gaps she has to bridge:

HP: 1.5
Str: 1.2
Skl: 3
Spd: 3.4
Luk: 1
Def: 1.8
Res: 0.7

If you now start using Tana (and not Vanessa), let’s assume she levels up twice in the next chapter, being low level, and once in the chapter after (because I like using small differences for my own units and large ones for my opponent’s ;))

The differences are now

HP: 0.4*
Str: 0.2*
Skl: 1.8
Spd: 1.5
Luk: 0.8*
Def: 0.1*
Res: 0.8*

Differences marked with a star (*) are in Tana’s favour.

So, a mere two chapters minus a greenie and plus a princess, all but 2 of the stats are in Tana’s favour, and one of the two that aren’t is speed, which Tana excels in anyway. And Tana is STILL 3 levels lower! Keep her for some more chapters, and watch her grow like a bitch into a wickedly powerful flyer.

What does this have to do with Tana vs. Seth? Nothing and everything. The comparison itself is irrelevant, but the results are very important. They prove that Tana is the best of her class in this important area.

Right, comparison number 2, 10/00. I’m using ??/09 for Seth here, because I’m evening out my generosity earlier.

At this point, if you’ve been using Tana, she’ll definitely be Vanessa’s superior, as shown above.

Seth:
HP: 37.2
Str: 18
Skl: 16.6
Spd: 15.6
Luk: 14.8
Def: 14.3
Res: 10.4

Tana:
HP: 23.9
Str: 9.7
Skl: 11.4
Spd: 16.9
Luk: 11.2
Def: 7.2
Res: 8.5

Seth still winning in everything but speed, yet the differences are beginning to close. The HP difference is still whopping, 13.3 points in Seth’s favour there. Strength is still a mighty difference, 8.3 win for Seth there… Skill Seth has the lead on, by 5.2 points now. Gap expanding there thanks to Seth’s superior growth, but the luck difference isn’t so mighty, Tana is catching up fast, effectively making her a good dodger and hitter, and lowering the chance she’ll be criticalled. Speed, Tana still has the edge here, 1.3 points Seth’s superior, but Seth WILL be double attacking more often due to that higher con. Luck, yeah, a 3.6 difference here. Defence, Seth wins here by 6.7 points. A noticeable gap, but thanks to Tana’s good base 6 defence she should be surviving here when you combine it with her awesome dodge. Finally resistance, Seth wins by 1.9. A fairly small win for the paladin, but a win nonetheless.

Meanwhile, Tana has proven herself superior to Vanessa, but just to cement this, say you suddenly became a pegasus lover, and levelled them both up from chapter 9. Tana goes up 2 every level, Vanessa goes up 2 every third level.

Tana is at level 12. Vanessa is at level 14. Let’s compare these nosegays and see just who is the best of their class…

Vanessa:
HP: 23.5
Str: 9.5
Skl: 14.2
Spd: 18.6
Luk: 11.2
Def: 8.6
Res: 8.9

Tana:
HP: 25.2
Str: 10.6
Skl: 12.2
Spd: 18.2
Luk: 12.8
Def: 7.6
Res: 9

K, so Tana wins on HP, Strength, Luck and Resistance at this point. Vanessa wins on Skill, Speed and Defence at 2 levels higher than her opponent. I’m doing this now so that I don’t have to prove that Tana’s the best again anywhere in the debate. All the below involve rounding to the nearest whole number.

Offensive stats with Iron Lance (Tana):
Atk: 18
Hit: 110
Crit: 6
AS: 14

Defensive stats with Iron Lance (Tana):
HP: 25
Def: 8
Res: 9
Avoid: 41
Crit Evade: 13

Offensive stats with Iron Lance (Vanessa):
Atk: 17
Hit: 113
Crit: 7
AS: 15

Defensive stats with Iron Lance (Vanessa):
HP: 24
Def: 9
Res: 9
Avoid: 41
Crit Evade: 11

So Vanessa wins with hit by 3, defence by 1, AS by 1 and crit by 1. Tana wins with HP by 1, attack by 1, ad crit evade by 2. They draw with resistance and avoid. Seeing as Tana’s two levels lower still, she’d be the one I’d favour here. Bye bye Vanessa :( we loved your kinky green plait very much.

Right, Tana 15/0, chapter… 15, shall we say? Seth can be at ??/10, going for a nice round number. We’ve not got into the pre-promote fest yet, so levels are still not so fast for the old Oifaye.

Okay, the difference in stats is noticeably smaller now.

HP: Seth- 11
Strength: Seth- 6.5
Skill: Seth- 3.7
Speed: Tana- 3.4
Luck: Seth- 0.7
Defence: Seth- 6.4
Resistance: Seth- 0.9

Tana still only winning on speed here, but the differences are getting smaller and smaller- less than a point on luck and resistance. Strength, defence and HP are all very much still in the paladin’s favour, but luck and resistance, Tana’s starting to look pretty dangerous.

For the 20/01 Tana the Wyvern Knight vs. ??/12 Seth (which is what’s coming next, kids) then we’ll take chapter 17 as the example. By this time, the enemies are often promoted, and so the growth of the characters will have increased.

HP: Seth- 6.3
Strength: Seth- 3.3
Skill: Seth- 1.6
Speed: Tana- 5
Luck: Tana- 1.8
Defence: Seth- 4.2
Resistance: Tana- 0.7

Now Tana’s been promoted, she’s looking very threatening indeed. Seth is still 13 levels her superior, yet her speed is 5 greater than his, her resistance and luck are also better. Yep, Seth’s still winning on HP, Strength, Skill and Defence, but Tanas massive 22 speed is really going to be showing now she’s promoted. Assuming she’s a wyvern, that’s 22AS with a killer lance, a weapon easily good enough to see her through. The axereaver gives her 20AS. Her dodge with wt 9- lances is now 62, better than Seth’s 20/20 average. Her defence is fine, 10.2 at Lv. 1 promoted is not too bad at all, whilst her 12 resistance is good also. Her HP, 33.4, whilst not being massive, is enough to see her through, particularly with that massive dodge and her good defence and resistance at this point. On the offensive side, her 16.2 strength is plenty enough for enemies, especially when she will be almost invariably double attacking, and her pierce skill comes into play here, adding to her massive potential. Her hit is good, with 16.4 speed and 17.6 luck, her hit (before weapons added on) is 41, which is fine for the relatively accurate lances. Meanwhile, Seth’s still doing his duty, taking the damage and doing it back, but he won’t be doubling the faster enemies any more, and he’ll need that experience to keep him going now that everyone seems to be better than him.

Now, chapter 19, Tana: 20/05, Seth: ??/15

(Yes, Tana has gone up more levels than Seth. You’ll want to make her even better than she is, and she has so much longer to go than Seth…)

HP: Seth- 6.6
Strength: Seth- 3
Skill: Seth- 1.3
Speed: Tana- 6.3
Luck: Tana- 3.5
Defence: Seth- 5.6
Resistance- Tana- 0.8

OK, Seth’s still on 18.3 with his speed. Definitely by this point, there’ll be quite a few enemies he’s not doubling. His 3 greater speed won’t make enough difference to let him do more damage than Tana against enemies with 15 speed or more, unless Tana is doing 3 or less damage per hit. Hardly likely with a strength of 18 and a lance to boot. She’ll be in fine dodging form as always, now up to 70. As for taking damage? Seth’ll be doing it better, no doubt, a fine difference of almost 6 defence, and nearly 7HP. Sounds destructive. Unfortunately, as he won’t be doubling so much (for reasons stated above) he’ll be now falling under the category of what’s generally known as “tanking”. Oh dear. There are far better units for the job, and Seth doesn’t fit into the swift, hard-hitting paladin sector any more, nor does he fit into the relentless behemoth sector. He’s plain outstripped by this point in time.

As I’m feeling generous, I’ll do what you always wanted: 20/10 Tana vs. ??/20 Seth for the final chapter. Here’s the comparison, children:

HP: Seth- 7.9
Strength: Seth- 3
Skill: Seth- 1.5
Speed: Tana- 7.2
Luck: Tana- 5.3
Defence: Seth- 6.6
Resistance: Tana- 0.5

So Seth’s superior going by this. Let’s look at offensive and defensive stats…

Offensive stats with Silver Lance (Seth):
Atk: 36
Hit: 128
Crit: 16
AS: 20

Defensive stats with Silver Lance (Seth):
HP: 47
Def: 19
Res: 14
Avoid: 58
Crit Evade: 18

Offensive stats with Silver Lance (Tana):
Atk: 33
Hit: 126
Crit: 15
AS: 25

Defensive stats with Silver Lance (Tana):
HP: 39
Def: 12
Res: 14
Avoid: 73
Crit Evade: 23

Seth wins in every area but resistance, avoid, crit evade and AS. That’s 5/9 areas, just over half. For a unit 10 levels higher, I would say… acceptable. He should be winning in more. Granted, resistance is the same. But Tana wins in 1/3 of their offensive/defensive stats, and that’s really good for a level 10 promoted unit. Her avoid is BESTIAL. 73 with a silver lance? Incredible. 25AS with the silver lance? Whopping. Her defence is fine, not great, but not horrible. It’s been over 10 since promotion, which is pretty reliable, to be honest. Her resistance is also good, 12 since promotion, and 14.2 at this point. It’s guaranteed to be as good as Seth’s anyway (at level 1 promoted for both units), even if she doesn’t get a single point of resistance before promotion. Seth’s started at 8, that’s right, old Mr. Solid Starting Stats.

The big problem with the Oifaye class in this FE is that it’s not actually that useful. Chapter 1, you get Franz and Gilliam, 2 competent units. Whilst Seth is good for boss-beating in the first few levels, after about chapter 4... He’s not needed. He can go home, the experience can go to someone who will use it better… someone like Tana. Imagine that, if you gave her that experience, so she magically got to level 20. Jesus, think about that. Let’s see what it would be like.


So, Ladies and Gentlemen, in conclusion to this post, I will FINISH UP with 20/20 stats. I hope you’ve all enjoyed this tantalising tale of units *hides behind desk*.

Tana:
HP: 45.7
Strength: 23.2
Skill: 23.8
Speed: 29
Defence: 14
Resistance: 16.7
Luck: 28.3

…wow. Told you it’d be good. Let’s duly look at how it compares to old Seth’s ??/20s…

HP: Seth- 1.4
Strength: Tie- 0
Skill: Tana- 2.3
Speed: Tana- 8.5
Luck: Tana- 10.6
Defence: Seth- 4.6
Resistance: Tana- 3

And their offensive/defensives, I’ve not forgotten, dearie…

Offensive stats with Silver Lance (Seth):
Atk: 36
Hit: 128
Crit: 16
AS: 20

Defensive stats with Silver Lance (Seth):
HP: 47
Def: 19
Res: 14
Avoid: 58
Crit Evade: 18

Offensive stats with Silver Lance (Tana):
Atk: 36
Hit: 137
Crit: 17
AS: 26

Defensive stats with Silver Lance (Tana):
HP: 46
Def: 14
Res: 17
Avoid: 80
Crit Evade: 28

Hell, will you look at that avoid go. 80? In my opinion, 3 more resistance and 20 avoid > 1.4HP and 4.6 defence. That’s better avoid with a lance that gives you -3 con than Seth can get with anything but a speed/luck boosting legendary weapon or supports. Oh yes, supports. I’ll leave them until next time.


jesus somebody get onto msn
Offline Profile Goto Top
 
+Ema Skye
Member Avatar
Snackoos = <3. It's science!
Advisor
Quote:
 
Neither Tana nor Seth have a particularly wonderful introduction so far as their capabilities go. Tana is immediately captured by enemy troops, and held hostage (not for the only time), and you have to rescue her. Seth, meanwhile, is first seen in action when he decides to attack Valter with a steel sword. He’s got a silver lance handy, yet he whips out the steel sword. That made me giggle when I saw it. However, these deceitful introductions are forgotten when the beauty of the two units begin to shine through.


Seth's introduction is far more impressive than Tana's. Tana is captured and thrown in a cell for the second time in Ephraim's route, but Seth happens to bravely save Eirik's life and take a blow from Valter without falling. He made a poor choice with his weapon, but that was obviously done to make him miss and Valter hit for the sake of the plot.

Quote:
 
OK then. Predictably, Seth’s stats are by far superior, he’s the Oifaye. Tana beats him on speed, which is quite impressive for a level 4, I’m sure you’ll all agree. Hang on. Tana’s speed is 13? That’s pretty insane. Over 3 times her level. That’s out of order. Ridiculous. I mean, a lot of units achieve it, but that’s at level 1 and 2, where your having to beat 3 and 6. Some beat 9 at level 3. But beating 12 at level 4? That’s pretty damned good. You know why this is so uber-awesome? Because Tana’s con is low, being a pegasus knight, she has con 4. That’s really lame, one big flaw in the pegasus class. So, she compensates for this wonderfully with a pretty speed of 13 when she first arrives. With the Iron Lance of doom, she still has a fair 9 speed. With yon slim lance, she keeps her 13. Her growth of 65% ensures that her speed just keeps getting better. Pretty good placing there. Her green-haired alternative, Syrene Vanessa, gets to 13 just a level later, but Tana will keep ahead consistently, and if we look at the chart, she’s likely to have 19+ speed from level 14 onwards. I don’t think that’s too bad at all.


She is lucky to have all that SPD since her CON is nonexistant and all weapons besides a slim lance, which has less might than even an iron sword, will weigh her down. Anything beyond an iron lance will weigh her down considerably, and she does not have high enough HP or defensive stats to actually take hit. After several level-ups, her HP and RES will begin to shine a bit, but her DEF will consistently remain poor, and far behind Seth's.

Quote:
 
HP; Seth starts with 30. Nothing really wrong with that. Nothing particularly great about it, but nothing wrong with it either. He’s got a powerful growth of 90% to back this up, however, have to give him credit there. Tana starts with 20, not poor by any means. Vanessa, her rival, starts with 17, and will be getting to 20 by level 7. She’ll probably be above level 7 by the time you get Tana, around level 10, so she’ll have a higher HP at the time by 1.5 points. Not related to Seth, this, I’m just going to prove that Tana is the best of her class as I go along as opposed to having a section on them.


Seth's HP is only mediocre for a level 1 Paladin, but he does have an amazing growth to make it end up pretty good. Tana has a decent HP base for a Pegasus Knight, and her HP growth is actually quite impressive for her class. It's safe to say that both of these units have good HP when it comes to bases and growths. As a Wyvern Knight, she has less HP than Seth, but more as a FalcoKnight, so it's safe to say they tie in HP overall, but I'd give Seth the advantage due to a higher base and growth.

Quote:
 
As for strength, Seth starts off with double the Pegasus’s strength. A healthy 14 to her 7. Well, 7 strength at level 4 is nothing to moan about at all. With a growth of 45%, she’s not going to be getting raped easily, whereas Vanessa has only a 35% growth, and while this is still acceptable, she’s definitely susceptible to RNG rape on this front, and while she has a perfectly reasonable base of 5, she’ll be much less steady here. Going by her being at level 10 once more, she’ll have 8.2, provided she hasn’t been losing out with that 35% growth. As for Seth, he’s chuckling once more, a 50% growth with a base of 14 is pretty good in my opinion.


Seth has more STR than any other Paladin besides Kyle if you have your cavaliers go down the Paladin path, and his base of 14 is decent and his growth of 50% keeps his STR pretty good for the whole game. Seth's STR average is 23.2, and he has a nice 32% chance of capping at 25, and an 18% chance of hitting 24. It's very likely that he'll beat his average. Tana boasts good STR for a Pegasus Knight. It averages out to 22.5 and even has a 78% chance of capping at 23. Seth, with a stronger base and growth, and a higher cap by 2 points, will always have more STR and STR potential than a FalcoKnight Tana. Wyvern Knight Tana averages 23.2 STR, the same as Seth, but she still loses in the cap by a point. Seth's STR is consistently superior. If you call Vanessa's 35% in STR risky when it comes to the RNG, what are Tana's 20% in DEF and 25% in RES to you? Vanessa makes up for having less HP and STR than Tana by having more SKL, DEF, and RES. Vanessa's STR averages of 20.0 and 20.1 aren't exactly impressive, but she has enough to get the job done considering she'll be double attacking almost every single battle.

Quote:
 
With a base of 13 and a growth of 45%, Seth’s pretty safe with skill. He’ll be accurate, and able to critical, not that he’ll need to early on. Tana has a good base of 9, yet this is a stat which Vanessa undoubtedly outstrips her on. By that old level 10, Vanessa is at 12. Very respectable 55% growth, 15% Tana’s superior, and old greenie will be clearly better in this field. Despite this, Tana’s 9 at level 4 ensures that she’ll be hitting most things, combined with her good dodge (which adds an extra 4).


Seth has a final SKL average of 21.5, which isn't too shabby, and his 17.7 LUK will be adding to his hit. Adding in that he has swords at his disposal, he is not a unit that you'd typically worry about missing their target. Tana's SKL averages of 22.6 and 23.8, and her LUK average of 28.3, do indeed make her more accurate. But, in a game where enemies scarcely have high SPD or LUK, and many enemies are slow monsters, both units will usually have hit rates at 100% anyways. Vanessa's SKL averages of 24.7(87% chance of capping at 25) and 26.5(78% chance of capping at 27) make Vanessa the superior unit when it comes to accuracy, and Tana's lead of a few points in LUK does not make up for Vanessa's SKL advantages. Granted, like the Seth and Tana comparison, both units will almost always have 100% hit rates anyways.

Quote:
 
Speed I’ve already covered generally, but yeah, at level 10, Vanessa’s 3.4 up on Tana‘s level 4. I’m pointing this out for a reason that I’ll come to at the end of this bases comparison


I'm not going to lie; Tana has very impressive SPD and Seth's SPD is merely average. Seth has enough SPD to double attack most enemies with the exceptions of swordmasters and some of the faster heroes, and all monsters besides the mauthe dogs. Seth's normal SPD and LUK still grant him enough dodge to make pretty durable, and his DEF and RES are far from poor.

Quote:
 
Luck, right. Seth starts with 13 luck, and has a 25% growth. The first poor growth we’ve seen on Seth, 25% is pretty shaky. With a base of 13, he’ll be alright, but it’s not great, this. It is, however, another strong point of both pegasus knights. I won’t use the term ‘Pegasi’ as I did against Wind Sword, as it occurs to me that the name in fact indicates the flying horses themselves. Level 10, Vanessa’s a point up on Tana in luck. With a 55% growth, not much should be going wrong for Vanessa with this. 9 luck at level 10’s fine. As is 8 at level 4.


Again, I'm not going to lie here; Tana has very impressive LUK, and Seth's is only average, it starts high but grows poorly. Seth, however, does have the highest LUK base for a Paladin in FE history discluding a hard mode boosted Percival. Seth will still soundly defeat several of his competitors in LUK, like Duecel and Kyle, and still win out over the likes of Franz, thanks to his high base.

Quote:
 
Defence. Seth starts with 11, and has a 40% growth. This growth is fine for defence, it has 20% on Tana’s. Seth’s safe here too. Tana has a base defence of 6. So does Vanessa at 3 levels lower. Both Pegasus Knights have 20% here, a poor growth. However, both start with 6, a fairly steady number, and Tana’s fair HP keeps her that little bit above Vanessa, who’s extra 0.6 owing to coming 3 levels earlier with the same base doesn’t really make up the difference of Tana’s 15% greater growth and better base, especially seeing as it‘s quite easily raped out of existence. Level 10, Vanessa’s got 7.8, nearly 8. 2 more defence for Vanessa then.


Seth actually has one of the highest DEF averages in the game, only losing out to the likes of Ephraim and Gerik, and your actual tank units like Gilliam, Kyle, and Duecel. His final DEF average is 18.6(18% for 19 and 15% for 20), which is pretty solid. Tana has a mere 15.0 and 14.0, with small chances of actually beating her averages. Vanessa's 15.6 and 14.6 mean she has higher DEF than Tana. Seth, however, has a lot more DEF than either of them.

Quote:
 
Resistance, Seth starts with 8 and a 30% growth. 30% is wobbly, while not horrible, with a base of 8, the pre-promote isn’t going to be so secure. Tana has 1 less resistance than Seth to start with, and 5% worse on the growth. Needless to say, she’ll end up better, but it takes her time to get there. Vanessa hits 7.7 resistance at level 10, this isn’t even a whole point better than Tana’s, despite Vanessa’s superior growth.


The Paladin is a class that has always been cursed with low RES with the exception of FE 3's RES bonus to mounted Paladins(which was only 6, anyways, and they all averaged just about 6.5 anyways), FE 4's Aless having good RES and the Mistoltin, a hard mode boosted Percival, FE 7's Marcus, and FE 9's Paladins no longer suffering from poor RES. Every other Paladin has very low RES(and there have been more Paladins in FE history than any other type of unit), ranging from the 4.8 that Treck averages to FE 6 Marcus's decent-at-best 11.8. Seth is one of those few Paladins that is not cursed with poor RES; he starts with 8, grows it at an acceptable 30%, and ends up with 13.7(19% chance of 14, 15% chance of 15, 10% chance of 16, 5% chance of 17). His RES can easily surpass his average, even. He beats out most of competition, winning out in RES by quite a lot over Kyle and Franz, and still beating Duecel and Forde. Vanessa averages 18.4 and 17.4 RES, while Tana averages 17.7 RES and 16.7 RES. Vanessa beats her out in both DEF and RES. Syrene boasts and impressive 21.5 RES. She loses to most of her competition in RES, while Seth beats his competition. Luckily for Wyvern Knight Tana, Wyvern Knight Cormag suffers from the typical Wyverns-have-low-RES disease, so she beats someone at least.

Quote:
 
<insert big stat comparisons>


Your levels for Seth are far too generous, really. He should be around level 5 and level 7, not levels 7 and then 9.

Through your stat comparions, and your attempts to make Tana look better than Vanessa, you made the error of proving that Seth will have a constant level advantage over Tana that will grant him more power and usefulness throughout the game.

You made in error in your chapter 19 comparison. You implied that Seth's 18.3 SPD will not grant him double attacks, yet the faster units at that point in the game will only have 15-16 SPD anyways, meaning he will still double the majority of enemies.


Your number comparisons are nice, but as I proved with Marcus in the FE debates, situational usefulness far outweighs numbers.


Situational Usefulness

Chapter 1: The first chapter has several soldiers, which are units Eirik can't deal with herself even with the use of the forest or fortress. Seth can make quick work of those soldiers even with just his steel sword. Gilliam is too slow and his movement is too bad for him to be of any use against all those axe users. Franz is decent in this chapter at best; he can manage WTA over the axe users, but they are close to the lance users and then they'll get the WTA over him instead. Franz might die regardless of which weapon he has equipped, so Seth getting rid of a soldier or two is pretty handy. Franz will only be dealing 2 damage twice to Breguet's 21 HP at a hit rate of 57%, while taking a whopping 9 to his 20 HP at a rate of 69%. It is clear that Breguet kicks his ass terribly and that he's ineffective against the armour knight, especially when you consider that Breguet heals a few points of HP per turn. Gilliam does 4 damage once, but only has a 59% chance of hitting while Breguet has a 76% chance to deal 6 damage. Gilliam is about as effective as Franz against this early boss. Eirik is unable to deal damage with an iron sword, and assuming she at least gained DEF once by now, she'll be taking 12 damage to her low 18-19 HP. She does kill Breguet in two hits with a Rapier, but she only has a hit rate of 65-70% against Breguet, which is the same hit rate he has against her. Seth, with an iron lance, will deal 9 damage twice at a 78% hit rate and only take 4 damage if Breguet actually connects with his 48%. 9 x 2 = 18. Breguet will be at a mere 3 HP, and then you can have any of your other units finish the job for a free nearly 100 EXP.

Chapter 2: Several average axe users and an archer. There's really not much to say here for Seth except that he's just your most powerful unit, and the only one able to reliably kill that archer or the boss in one turn. He makes the best wall between those mountains, too. Vanessa is stuck with lances against axes, and there's an archer in the back, meaning she's not going to be able to do much of anything around here. Gilliam is stuck with a WTD for the whole chapter. Franz, Eirik, and Seth can handle the fighting while Moulder heals, although Moulder's healing is really only good for Ross since Franz and Eirik will have good dodge and terrain to help them, and Seth is too much of a monster to die here.

Chapter 3: Another axe infested chapter, which means your sword users will all have an easy time. Garcia will be okay, and Ross will be acceptable at beast. Vanessa will still be struggling, as will Gilliam but to a lesser degree. Seth has his uses when it comes to stopping the enemy thief or acting as a wall in the passageways, but otherwise he's just your strongest unit around and the best at handling any situation. He'll be getting his C support with Eirik by the end of this chapter.

Chapter 4: A bunch of pathetic revenants with a high HP zombie boss. This chapter is just free EXP for your units. Seth merely maintains his position as the best fighter, and he can easily save your other units should the revenants actually land some blows or surround someone.

Chapter 5: Ah, here's where Seth can show some really good use. There's an armoury in the very back of the map, along with a village that needs saving; Seth is the best man for the job, since Vanessa cannot handle the archers or axemen in the way, and Franz lacks the durability to make the journey himself. There are also two villages in the middle along with a shop, and a village in the south that's in peril after the first turn. Seth is very effective at saving the villages, and he's actually capable of saving all of them himself, and he's good for visiting the shops so your other units can keep fighting. Joshua will likely double attack all of your units besides Vanessa with a slim lance and Seth...with a killing edge...and Joshua has several axemen near him. You get the picture; Seth's the only good meatshield to draw Joshua in so Natasha can recruit him.

Chapter 6: Fog of War. The units in this chapter aren't exactly crappy. Seth is the only unit you can throw into the fray with no worries, and he's the only unit able to fight his way to the villagers and protect them from the spiders in time.

Chapter 7: It can be rather easy in normal mode, but Murray gets beefed up in hard mode and the ballistas actually become a bit of a threat. But neither of those two threats pose a problem for Seth since he's far stronger than any enemy, including the boss.

Chapter 8: General Tirado is no longer a pushoever, and the armour knights and mercenaries can pose a problem for you, along with the magicians and archers scattered about. This is the first chapter to present such a variety of enemies, so a two-weapon-wielding, high movement, and high power unit like Seth can be rather handy, especially given the sheer size of this chapter. Stopping the enemy thief quickly is also something he's good for.

Chapter 9: Binks is still extremely slow, but he's got high HP and decent DEF to make him durable enough. Most of your characters can't do much to him, but Seth still rapes him. There are several villages in peril that are guarded by archers and axemen, thus nulling out your pegasus knights and your other mounted units that do not boast good DEF yet. Who can save those villages just in time? Seth. The boss uses axes and bows...making Tana worthless against him.
Ephraim: Gheb is a piece of garbage thanks to having no SPD or LUK and crappy RES. But, he uses axes and has good HP, STR, and DEF...so Tana is worthless against him.

Chapter 10: Getting to Innes and company in time a problem? Seth can blast his way there in a heartbeat. Pablo posing too much of a problem? He's got very impressive RES, making your own magic users ineffective, and his HP surpasses 30 and his DEF is nearly 10, so your Pegasus Knights can't exactly take him out easily. Pablo also boasts decent MAG with a freaking Divine spell, meaning he will deal massive damage to most of your units. Seth, however, has no problems with Pablo.
Ephraim: This chapter can be quite annoying. Getting to Duecel and his few troops in time to save them and recruit him, saving the villages, surviving the ballistas, recruiting Cormag, and defeating the powerful boss can be quite troublesome. Beran is basically Uhai on steroids in hard mode, boasting the same strengths as Uhai but still having the weak LUK. If you thought Uhai was annoying to fight, you'll hate Beran. Even Seth will have trouble against this guy, but he still fares better than most of your other units.

Chapter 11: Seth is perfect for this fog of war chapter, like he was for the other one, for the same reasons. He's also the best unit for escorting Eirik to L'Arachel so you can recruit her and since Seth has high movement and supports well with Eirik. Tana is ineffective against the plethora of different monsters, which includes axe and bow users.
Ephraim: Same as above, really.

Chapter 12: Seth is good for protecting Ewan and handling the large number of monsters, and acting as a wall in certain chokepoints. The boss is slow, but Seth can crush him easily even though he has good HP, DEF, and RES. Tana's ineffective against the axe and bow using boss.
Ephraim: This time, it's a bit harder. The boss is a bit stronger and there are stronger enemies around that includes Grado soldiers. It's a long way to the boss, but Seth can make the long journey in no time, and has nothing to fear when it comes to enemies. The boss still uses axes and has very high DEF, so Tana is still pretty worthless.

Chapter 13: This chapter is no joke. There are a lot of enemies, you need to have Eirik recruit Cormag, Pablo returns and can still be quite deadly, and the enemy boss is a Great Knight with both a silver sword and a steel lance and strong defensive stats. Seth is still pretty handy, and still the best at handling everything, but your other units should be catching up by now and should be able to hold their own except against the boss and Pablo.
Ephraim: Lots of rivers are in the way when it comes to getting Selena, and you'd think fliers are good for reaching her...'cept there are several bow users, axe users, and lance users in the way, and Selena has bolting at her disposal. Tana is still a subpar unit given the situations.

Chapter 14: Seth's usefulness comes solely from being a Paladin with balanced stats able to move around the castle with little worry and handle any task. Your other mounted units should be able to handle the same things, but to a lesser degree. Carlyle has pretty high SKL and SPD, but a lance unit can take him out at close range and your magic users can pretty much destory him at a distance since he only has a wind sword.
Ephraim: Same as above, but Vigarde is much more deadly than Carlyle.

Chapter 15: A desert...Seth's usefulness begins to dwindle here do to that factour. The enemy bosses are both fairly powerful, Caellach and Valter, and your other units should be promoted by now so they can handle themselves. But, for 14 chapters in a row, Seth was your most powerful unit, and the most useful unit.
Posted Image

MUNCH MUNCH MUNCH MUNCH MUNCH MUNCH MUNCH

Posted Image
Offline Profile Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
« Previous Topic · Debates · Next Topic »
Locked Topic


Affiliates
Fire Emblem Planet Global Trade Station Plus Emblem of the Zodiac Photobucket Image Hosting Fire Emblem Spritez Serenes Forest
Topsites
Final Fantasy Skies Topsites
Fire Emblem Fusion Skin, © Cubic and SwordsAreShiney.