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Super Boring NPC tournament!!!
Topic Started: Nov 13 2006, 06:54 AM (761 Views)
Psiwri
Member Avatar
Too Many Words
Veteran
I've concocted quite the stale (but very balanced!) little set up.

First off;

Entrants

Only one person per guild can participate, I recommend the guild helps decide who will be in it, as they'll need to be a stable/active member to keep it flowing along.

What one must do.

Each participant will pick 8 level 20 NPCs to be used on their team from this list;

Quote:
 
[size=1]Axe Knight:
HP 32
STR 16
SKL 13
SPD 12
LCK 10
DEF 12
RES 7
CON 11
AID 14
MOV 8

Sword Knight:
HP 31
STR 13
SKL 16
SPD 16
LCK 10
DEF 10
RES 8
CON 9
AID 16
MOV 8

Lance Knight:
HP 31
STR 14
SKL 16
SPD 14
LCK 9
DEF 10
RES 8
CON 9
AID 16
MOV 8

Bow Knight:
HP 31
STR 13
SKL 16
SPD 15
LCK 12
DEF 9
RES 9
CON 9
AID 16
MOV 8

Axe Armor:
HP 37
STR 19
SKL 10
SPD 7
LCK 8
DEF 18
RES 5
CON 12
AID 11
MOV 5

Sword Armor:
HP 35
STR 16
SKL 12
SPD 11
LCK 9
DEF 17
RES 6
CON 10
AID 9
MOV 5

Lance Armor:
HP 36
STR 16
SKL 11
SPD 9
LCK 9
DEF 19
RES 5
CON 10
AID 9
MOV 5

Bow Armor:
HP 34
STR 15
SKL 12
SPD 10
LCK 10
DEF 17
RES 8
CON 10
AID 9
MOV 5

Mercenary:
HP 31
STR 13
SKL 15
SPD 16
LCK 12
DEF 10
RES 7
CON 8
AID 7
MOV 6

Myrmidon:
HP 31
STR 11
SKL 15
SPD 16
LCK 14
DEF 7
RES 8
CON 7
AID 6
MOV 6

Thief:
HP 31
STR 9
SKL 16
SPD 18
LCK 14
DEF 8
RES 5
CON 6
AID 5
MOV 7

Soldier:
HP 32
STR 14
SKL 15
SPD 14
LCK 10
DEF 13
RES 6
CON 7
AID 6
MOV 6

Axe Fighter:
HP 36
STR 17
SKL 11
SPD 11
LCK 11
DEF 11
RES 6
CON 10
AID 9
MOV 6

Brigand:
HP 37
STR 17
SKL 10
SPD 12
LCK 11
DEF 11
RES 5
CON 10
AID 9
MOV 6

Pirate:
HP 35
STR 16
SKL 11
SPD 15
LCK 11
DEF 10
RES 5
CON 10
AID 9
MOV 6

Archer:
HP 32
STR 13
SKL 16
SPD 16
LCK 11
DEF 9
RES 7
CON 7
AID 6
MOV 6

Peg Knight:
HP 27
STR 12
SKL 15
SPD 16
LCK 12
DEF 8
RES 13
CON 7
AID 18
MOV 8

Wyvern Knight:
HP 32
STR 16
SKL 14
SPD 11
LCK 9
DEF 15
RES 6
CON 9
AID 16
MOV 8

Mage:
HP 26
MAG 13
SKL 15
SPD 15
LCK 13
DEF 7
RES 15
CON 7
AID 6
MOV 6

Shaman:
HP 28
MAG 15
SKL 14
SPD 11
LCK 10
DEF 10
RES 15
CON 8
AID 7
MOV 6

Monk:
HP 26
MAG 12
SKL 14
SPD 16
LCK 12
DEF 5
RES 17
CON 7
AID 6
MOV 6

Priest:
HP 26
MAG 12
SKL 13
SPD 15
LCK 13
DEF 7
RES 17
CON 7
AID 6
MOV 6

Cleric:
HP 27
MAG 13
SKL 12
SPD 15
LCK 13
DEF 6
RES 18
CON 7
AID 6
MOV 6

Troubador:
HP 26
MAG 13
SKL 14
SPD 14
LCK 13
DEF 7
RES 16
CON 9
AID 16
MOV 8[/size]


No more than one unit of each class allowed (also: a max of two armors/knights/staff users)

With that team of 8 each participator will duke it out on a fairly small and symetric map, most will have little if any special terrain.

Equipping your team
Each unit can be given any 1 E and 1 D weapon (example: A javelin, and a steel lance) This does include level D slayer weapons.

No vulneraries will be included.

Other stuff

This will run round-robin style, there should only be about 6 participants and if not, doens't matter, round robin works for any number you can think up.

Normal vs. rules apply (THIS DOES include 5 bonus exp and 5 gold per enemy killed, so a clean sweep helps you get more than your foe does), no weapon exp or normal exp needed to calculate.

Rewards

First place: 50 bonus exp to guild, 100 gold to guild
Second place: 40 exp, 80 gold
Third: 30 exp, 60 gold
Fourth: 20 exp, 40 gold
Fifth: 10 exp, 20 gold

Anything below that gets squat diddly.

DO NOTE: For each successfully completed match both participants get 50 bonus exp and 100 gold for their guild. This is to say, you fully played out the match.

If someone drops out of a particular round or fails to fully complete the battle they do not get completion reward, the other participant, if they had been keeping up fine to that point, still gets participation reward.

Getting first place is less important with this one, so much as making sure you truly take part in it.

Camping Prevention

In order to address the issue of camping and dual camping (both sides refuse to make the attack), I will impliment a system I call "sliding walls."

Every couple turns a set of rows or columns on the outside edges of the map will simple, disappearing, effectively reducing the playing field.

There is a 1 turn warnng for these and any units on tiles that disappaer also disappear for the match.

Slots:

Guild//Member

Team 1: Crimson Eagles//Painful
Units:
1: Axe Knight- Hand axe, Hammer
2: Lance Knight- Javelin, Horse slayer
3: Troubador- Live, Relive
4: Pegasus Knight - Iron lance, Javelin
5: Mage - Fire /Elthunder
6: Sword Armor - Iron Blade, Wing Cutter
7: Axe Armor - Hand Axe, Steel Axe
8: Soldier - Iron Lance, Heavy lance

Team 2: Libertine//Seth
Units:
1: Axe Knight - Iron Axe, Hand Axe
2: Bow Knight - Steel Bow, Longbow
3: Mercenary - Iron Sword, Longsword
4: Wyvern Knight - Iron Lance, Javelin
5: Shaman - Flux
6: Mage - Wind, Thunder
7: Troubadour - Relive, Live
8: Lance Armour - Iron Lance, Javelin

Team 3: Terrorists/Ippo
Units:
1: Lance Knight - Iron Lance/Javelin
2: Axe Armor - Steel Axe/Hand Axe
3: Mercenary - Steel Sword/Wingcutter
4: Soldier - Iron Lance/Horse Slayer
5: Brigand - Steel Axe/Hammer
6: Wyvern Knight - Steel Lance/Javelin
7: Shaman - Flux + 2
8: Priest - Live/Relive

Team 4: 1st RBT//Sentenal
Units:
1: Axe Armor (Iron Axe, Steel Axe)
2: Lance Armor (Iron lance, Heavy Lance)
3: Wyvern Knight (Iron Lance, Horseslayer)
4: Troubadour (Live, Relive)
5: Shaman (Flux flux)
6: Axe Knight (Iron Axe, Hand Axe)
7: Lance Knight (Iron Lance, Javalin)
8: Mercenary (Iron Blade, Longsword)

Team 5: CoFT//Kovu
Units:
1: Axe Knight (Iron Axe, Hand Axe)
2: Lance Knight (Iron Lance, Javelin)
3: Mercenary (ArmorCutter, Longsword)
4: Mage (Fire, Elfire)
5: Shaman (Flux, Flux)
6: Monk (Lightning, Lightning)
7: Cleric (Live, Relive)
8: Troubador (Live, Relive)

Team 6: Sol/Bean
Units:
1: Mercenary- Iron Blade, Longsword
2: Lance Knight- Iron Lance, Horseslayer
3: Sword Knight- Iron Blade, Armorcutter
4: Troubadour- Live, Relive
5: Mage- Fire, Elthunder
6: Wyvern Rider- Iron Lance, Heavy Lance
7: Shaman- 2 Flux
8: Sword Armor- Longsword, Iron Sword

Team 7: Yzarc//Chaos Legion
Units:
1. Armored Archer - Iron/Steel Bow
2. Mage - El/Fire
3. Pegasus Knight-Slim/Iron Lance
4. Armored Axe - Iron Axe and Hand Axe
5. Pirate-Iron Axe and Halberd
6. Myrmidon-Iron and Armorcutter
7. Monk-Lightning
8. Troubador-Re/Live

Team 8: October Knights//Nick
Units:
1: Axe Knight- Hand Axe, Halberd
2: Sword Armour- Iron Sword, Steel Blade
3: Lance Armour- Heavy Spear, Javelin
4: Wyvern Knight- Horseslayer, Javelin
5: Mage- Elthunder, Fire
6: Shaman- Flux
7: Cleric- Live, Relive
8: Troubadour- Live, Relive

This topic is for signing up and asking questions (maybe even making suggestions =o!)

Footnote: Seth has agreed to help judge this, looking for others to as well.
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Nick
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Brit
Judge
I'll assist in judging this.
jesus somebody get onto msn
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Sacred
Underpowered
FEFFer
Il sign up, Il choose units in a few minutes

Quote:
 
Axe Knight:
HP 32
STR 16
SKL 13
SPD 12
LCK 10
DEF 12
RES 7
CON 11
AID 14
MOV 8


Lance Knight:
HP 31
STR 14
SKL 16
SPD 14
LCK 9
DEF 10
RES 8
CON 9
AID 16
MOV 8



Troubador:
HP 26
MAG 13
SKL 14
SPD 14
LCK 13
DEF 7
RES 16
CON 9
AID 16
MOV 8


Peg Knight:
HP 27
STR 12
SKL 15
SPD 16
LCK 12
DEF 8
RES 13
CON 7
AID 18
MOV 8

Mage:
HP 26
MAG 13
SKL 15
SPD 15
LCK 13
DEF 7
RES 15

Sword Armor:
HP 35
STR 16
SKL 12
SPD 11
LCK 9
DEF 17
RES 6
CON 10
AID 9
MOV 5
CON 7
AID 6
MOV 6

Axe Armor:
HP 37
STR 19
SKL 10
SPD 7
LCK 8
DEF 18
RES 5
CON 12
AID 11
MOV 5

Soldier:
HP 32
STR 14
SKL 15
SPD 14
LCK 10
DEF 13
RES 6
CON 7
AID 6
MOV 6



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Psiwri
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Too Many Words
Veteran
You can only have two horse units (knights) and you picked all 4, replace two please.
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+Hollie
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Resident Brit
Advisor
Does Knights include Flyers?

Answer is probably no, but in that case, might it be wise to say you can only have two flyers too?
MSN
 
Wirtjr, Speaker for the Dead says: "Be good, because if you're not, Arick will come down that chimney instead of Santa, and instead of toys he has choloroform, a hacksaw, and a burlap sack."
MSN... again
 
Wirtjr, Speaker for the Dead says: I'm a horrible rolemodel.
HØ¿¿¥ says: I'll take extra care not to blow my neighbourhood up, I promise
Wirtjr, Speaker for the Dead says: Also don't jam forks in strange orifices.
Wirtjr, Speaker for the Dead says: ...Wait, that didn't come out right
Known as Haar on Brand of Flame. Bitch.
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Formerly Margaret Thatcher, Aleksandr
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Psiwri
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Too Many Words
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There's only two flier classes, so that takes care of itself.

And yeah, knights =/= fliers.

You can have 4 hit and run units at most.
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Sacred
Underpowered
FEFFer
So I take out the peg as well?
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Psiwri
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Too Many Words
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No, you can have any two types of knights, a peg and a wyvern if you wish.
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Sacred
Underpowered
FEFFer
K post is edited.
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Psiwri
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Too Many Words
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Team added to the roster.
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Psiwri
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Too Many Words
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Surely there's still someone that wants in on this, it's good exp and gold and all that!

This WILL happen even if there's only two guilds. Deadline is... the 19th for signing up!
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Andras
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Will I ever change this av/sig combo?
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We're having a discussion in the Libertine forum on who should do it and what units we should pick. Expect a line-up sometime relatively soon.
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[size=1]Formerly known as Yurius.
Banner & Avvy by Tiltyu. <3[/size]
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Psiwri
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Too Many Words
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Awesome, what abotu Sol, RBT, COFT, terrorsts?
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+Santi
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Da Niggaz Leader
Advisor
I think I wanna do this, but I'll make up a team at a later moment.
Posted ImagePosted Image
Posted ImagePosted Image
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+Ema Skye
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Snackoos = <3. It's science!
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I think I'll win this or w/e. Sounds fun.
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MUNCH MUNCH MUNCH MUNCH MUNCH MUNCH MUNCH

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