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Was anyone disappointed with the Insane Mode gone; from the American release?
Topic Started: Jan 19 2007, 02:46 AM (1,064 Views)
gringe
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FEFFer
Even Hard Mode in FE9 was a bit of a joke compared to FE7 HHM, so yeah, I'm disappointed by the lack of it.
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Sarah
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~ La dee dum dee dum.
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Why is it that Nintendo thinks that we cannot handle the challenges in it. It is because it would hurt their sales if a game was too hard for us that people will stop buying those products upon which Nintendo has shelled out alot of money too. That is actually the reason why we haven't been getting the FE games not until they've decided to release Blazing Sword due to SSBM realease which is how most of us have gotton into to it anyways.
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13tanith7
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I personally thought it was just a little hard, but I'm not a good judge because I had a slight time limit to how long I could play, so the harder enemies and more planning I had to do just made me too frusterated to think. FE7 hard mode was WAY harder for me.
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Space Flower
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My first FE9 playthrough was Hard Mode, so I was disappointed about the lack of a harder mode.

Though it's true that if the Japanese complain, Westerners will complain even more.
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OtakuReborn

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I'm somewhat annoyed with maniac mode omitted from the American release, but I figure I'd do what I do with other games and come up with self-imposed challenges. Some of which probably aren't possible, but it's fun to attempt.

In fact, after I play through a few more times, I'm inclined to see if a solo Ike is possible. (Doesn't seem possible right now, but you never know).
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Psiwri
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Too Many Words
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There's a correlation between the difficulty of the game and the number of times you battle save and restart.

The rest is all the same.

With FE10 I don't see how a more difficult mode really provides more challenge so much as monotony.
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OtakuReborn

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Foe
Feb 13 2008, 12:28 PM
There's a correlation between the difficulty of the game and the number of times you battle save and restart.

The rest is all the same.

With FE10 I don't see how a more difficult mode really provides more challenge so much as monotony.

Personally, I think the monotony is part of the motivation for challenges and higher difficulty. It encourages you to take more precautions to avoid screwing up somewhere in between and having to restart again. Of course, this is just me. I know some people who will have the exact opposite reaction in that repeatedly resetting is highly discouraging.

Then again, I'm a person who has self-imposed challenges on many games, so I'm used to the massive resetting in harder modes/challenges.
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Psiwri
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OtakuReborn
Feb 13 2008, 07:38 AM
Foe
Feb 13 2008, 12:28 PM
There's a correlation between the difficulty of the game and the number of times you battle save and restart.

The rest is all the same.

With FE10 I don't see how a more difficult mode really provides more challenge so much as monotony.

Personally, I think the monotony is part of the motivation for challenges and higher difficulty. It encourages you to take more precautions to avoid screwing up somewhere in between and having to restart again. Of course, this is just me. I know some people who will have the exact opposite reaction in that repeatedly resetting is highly discouraging.

Then again, I'm a person who has self-imposed challenges on many games, so I'm used to the massive resetting in harder modes/challenges.

Right, while I am of the type that doesn't find much purpose in that.
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Laharl
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I don't care much. I only play easy & normal.
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Blackbird
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It's a bit hard to be dissapointed at losing something I haven't played in the first place.

Yeah, I wish they would have put a harder mode in, if only because FE9 is a pretty easy game, comparatively, to other FE games.

However, by the same token, I usually find Normal mode to be a pretty decent challenge to begin with, and Hard mode ramps it up to a good level of challenge.

Insane mode could become a little silly... if Japanese gamers say it is too hard, what will the American gamers say about it ;)?
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OtakuReborn

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Blackbird
Feb 13 2008, 09:54 PM
Insane mode could become a little silly... if Japanese gamers say it is too hard, what will the American gamers say about it ;)?

Bring on the pain. :P

But that's just me.
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+Ema Skye
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Japan isn't better than us at games.
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Blackbird
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I wouldn't say they are better at playing games than us, so much as they are more willing to play/endure ball bustingly hard games than most Americans.

I believe they have a greater proportion of players that play to get the highest score, fastest playthrough, perfect runthrough, etc. than we do in America... most of us are used to mainstream games that can be beaten fairly easily =).

This is why some Japanese games aren't ported... they are dubbed too hard for an American audience, and there is no mass market for them here. (As much as I'd like to see some more hard games, personally)
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OtakuReborn

FEFFer
Blackbird
Feb 14 2008, 02:35 AM
I wouldn't say they are better at playing games than us, so much as they are more willing to play/endure ball bustingly hard games than most Americans.

I believe they have a greater proportion of players that play to get the highest score, fastest playthrough, perfect runthrough, etc. than we do in America... most of us are used to mainstream games that can be beaten fairly easily =).

This is why some Japanese games aren't ported... they are dubbed too hard for an American audience, and there is no mass market for them here. (As much as I'd like to see some more hard games, personally)

I was thinking about this too, actually. I can't remember the last time a game that was released here gave me a good challenge. (I guess Yggdrasil to some extent, but that's about it)

I think the general American gamer's attention span isn't nearly as long as the Japanese gamer's attention span. My reason for saying this is that the type of games that are popular in America are generally limited to First Person Shooters, Western RPGs, Sports, and Action Adventure.

Granted, I know people who do like JRPGs, and I'm part of that group too, but I realize this is the minority. Most American gamers aren't nearly as interested in reading heaps and heaps of text (Fire Emblem is an excellent example, as well as Final Fantasy, Dragon Quest, etc.) without action to back it up immediately following it. Yes, I know you can skip the text, but you don't play a game like Fire Emblem skipping texts, because that's half of what makes the game awesome.

Anyways, back to the topic at hand.

Fire Emblem is still catering to a rather niche audience here in the US. Making it excessively hard while trying to cater to a larger audience is a bad idea. Giving the option of a higher difficulty isn't nearly as bad of an idea, but it still means people are going to complain because American gamers are generally egotistical ("hardcore" gamers anyway, I doubt casual gamers will pick up Fire Emblem in the first place). They like bragging about how they beat games at their highest difficulty. They won't allow themselves to be beaten at a game so easily. And if they do get beaten, they probably won't be coming back for the next game.
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Simon
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Inui
Feb 13 2008, 06:47 PM
Japan isn't better than us at games.

*high five*

Seriously, people need to cut the "Americans are stupid" bullshit. Bloody elitists. >_>
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Fraulein Holls
Sep 14 2008, 06:16 PM
Some Kind Of Monster - Metallica

>> Metallica wub all of a sudden

Say, I know a member currently going by Ron DeLite who also loves Metallica, you two should totally hook up.
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someone
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