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| Jill Makes me cry | |
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| Topic Started: Feb 6 2007, 02:47 PM (1,358 Views) | |
| Yzarc | Feb 10 2007, 07:04 PM Post #91 |
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Coxian
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It is, however, a negative trait that they have. Astrid's coming underleveled balances out how h4x she is, due to Paragon. Oscar is better than Jill, not only for being far more durable, but for being way more useful in many chapters she is not as useful in, as well as actually being IN the entire game. Endgame stats aren't everything. |
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| Michael | Feb 10 2007, 08:06 PM Post #92 |
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JediSSJ
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I won't argue Jill being the best flier Offense of Oscar and the Def of Boyd? Um . . . early on offense is Oscar's weakness, and Def is always Boyd's weakness. Jill doesn't have the HP to back up having lower Def. And that still doesn't counter the fact that she has to have the Laguz Band equipped. Take that off her and she is majorly raped. Plus she can't benifit from Bands' growth with it equipped. Let units with bonus growths get the EXP in this chapter. Or give the Laguz Band to a unit who is already stronger than Jill, and they can basically solo the whole chapter.
If she gets speed. Notice 45 < 50. She has less than a 50/50 chance of getting speed. And she still needs to fight some crows first to get the level up. Plus, that's if you got her an Iron lance. She comes with a Steel one. See, I disagree. Having offense on par with one of the lower offensive units, and defense on par with one of the lower defense units, along with HP on par with a healer is not good. And that's with an item that cut's damage in half. I think I've shown she's pretty bad. I say that the units you use regularly can be anywhere from lvl 12 to lvl 18. Compare level 8 Jill to a level 17 Oscar or Boyd and see how she fares. Here, I'll do it for you. Jill (lv 8) - 4 turns to kill and enemy (Iron). Dies in 4 hits unless Crows Crit (24% Evade -- 20% with Steel Lance). Oscar (lv 17) - 4 turns to kill an enemy (Iron) 3 turns to kill an enemy (Steel). Dies in 8 hits (35% Evade -- 33% with Steel). Kieran (lv 17) - 3 turns to kill an enemy (Iron ). 2 turns to kill an enemy (Steel) Dies in 6-7 hits (35% Evade). Boyd (lv 17) - 3 turns to kill an enemy (Iron). 2 turns to kill an enemy (Steel) Dies in 5 hits (33% Evade). Ike (lv 17) - 4-5 turns to kill an enemy (Iron Sword). 3 Turns to kill an enemy (Steel Sword). Dies in 5-6 hits (40% Evade). Blah blah blah. I don't care anymore. Jill sucks that chapter. She can be decent once she levels up, but whatever. |
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| Reikken | Feb 10 2007, 09:42 PM Post #93 |
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In fixed mode, as long as you give her the iron lance, which isn't any problem at all considering how cheap they are, she has a 100% chance of getting speed on her first level up.
...you cited her low hp twice but as separate disadvantages. "and defense on par with one of the lower defense units, along with HP on par with a healer is not good". Her defense is high. It's just her hp that is low. And Boyd and Oscar aren't "lower" in their defense and offense. Out of the high tier units, maybe, but otherwise, no. Especially Boyd's durability, which is actually quite good early on. It's only later that he lags because of his low growth.
Level 17 is stretching it, but whatever, it's not much different. They each can take another hit. |
| NP: Wind Waker, Clannad, Ever17, Shoddy Battle, Brawl (Wi-Fi) | |
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| Sentenal | Feb 10 2007, 10:30 PM Post #94 |
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When you can't make them see the light, make them feel the heat.
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Are you going to use Oscar earlygame, dispite his offense? Yes. He is decent enough on offense. Are you going to use Boyd earlygame, dispite his defense? Yes. He is decent enough.
Yeah, so she can benifit from that great 5% in growths. Doesn't really matter if you don't have that equiped for a few chapters. I don't really care about it, her growths are fine as it is.
Fixed mode gives her SPD 100% of the time on the first level up, and still, 45% is an excellent SPD growth. And Jill can fight a few crows. She does just as good as Oscar or Boyd. AND since she is a lower level than they are, she is getting more EXP than they are getting, and she gets that first level faster.
Oscar is perfectly useable with his offense. Unless you think Ike has horrible offense as well. There is nothing wrong with Jill's offense. Expecting her to be on the same level as Boyd in terms of hitting is foolish. Boyd is durable. He survives just fine. Jill survives just fine. It's not like you don't use healers in this mission. I mean, isn't that why they are there?
All of those units level 17? Yeah... Still doesn't make a difference.
I guess Oscar, Ike, and Boyd do too. |
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| +Ema Skye | Feb 12 2007, 05:01 PM Post #95 |
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Snackoos = <3. It's science!
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lol @ "Oscar dying" or any such thing related to Oscar ever dying ever except for earlygame if you're a n00b |
![]() MUNCH MUNCH MUNCH MUNCH MUNCH MUNCH MUNCH
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| AdamNW | Feb 12 2007, 09:39 PM Post #96 |
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Needs moar Sety
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That's what you get for not paying attention to the story. I assume you killed Naesala because you didn't bother to read the pre-battle text with Janaff? She even tells you she doesn't want in the fight, why the hell did you let her talk to him? Well, regardless, talk to her with Mist if they have an A support. Otherwise, your screwed buddy : ) No, lethe can't get her back. Lethe's support storywise is supposed to be the chapter after Shiharam's |
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| Jake Marshall | Feb 13 2007, 04:31 PM Post #97 |
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姚明
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Indeed. |
| 你好! 我的英文名字是 Bosco! 我的中文名字是李福林! | |
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| Light Yagami | Feb 14 2007, 09:18 PM Post #98 |
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Time is money and money is power. So, of course my ultimate goal is to have power over time
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I agree The only time I've ever had anyone die is if I haven't played FE9 for a long time and I pick it up after being FE7. I usually misjudge enemy movement and then I place a unit to close to the enemy But yeah, Oscor never dies XD |
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| Davidof | Feb 15 2007, 06:40 AM Post #99 |
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Dutchie
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Oscar's survivability are w1n |
Previously known as: Serra, Hakato, Hakado, Dorgie Poo, Pearl Fey, Kallen and Sailor Moon ![]() HakaDSie>Kovutachi
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