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| No Wiimote? | |
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| Topic Started: Feb 22 2007, 10:40 AM (195 Views) | |
| Grady | Feb 22 2007, 10:40 AM Post #1 |
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http://wii.ign.com/articles/766/766364p1.html |
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| Linoud | Feb 22 2007, 10:43 AM Post #2 |
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Knight of Seven
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Yeah. This is pretty old news but indeed, still sucks. It would've been fun somewhat to do it, but I imagine people would complain about their arms getting tired, and doing a few turns would be alright, but 2 or 3 chapters would kill them. They should put it in with an option of either using the wii-mote for fun or use the classic controller. With in-chapter options enabling switching of modes. |
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| Nick | Feb 22 2007, 01:01 PM Post #3 |
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Brit
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Damn, I wanted to do the FE7 Swordmaster animation ![]() Kinda sucks, but yeah. I'll live. |
| jesus somebody get onto msn | |
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| Jake Marshall | Feb 22 2007, 03:00 PM Post #4 |
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姚明
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Bummer. |
| 你好! 我的英文名字是 Bosco! 我的中文名字是李福林! | |
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| Pigpig | Feb 22 2007, 03:48 PM Post #5 |
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kinda makes sense though, the wiimote couldnt bring in a whole lot of new features |
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| cool story bro | Feb 22 2007, 04:31 PM Post #6 |
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I don't see how it would hurt to put the function in and just give players a choice, but it's not a big deal. I probably would prefer playing a game like this classic style anyway. |
| A NEW WORLD ORDER | |
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| Sentenal | Feb 22 2007, 04:44 PM Post #7 |
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When you can't make them see the light, make them feel the heat.
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The Wii-mote will be able to be used, just not the motion sensing part... http://www.nintendo.co.jp/wii/rfej/sousa/index.html You don't even need to read japanese to see the 4 styles of controls there. And all the IGN article says is no motion sensing. |
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| Linoud | Feb 22 2007, 05:07 PM Post #8 |
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Knight of Seven
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Which is indeed what we are talking about, well spotted Sent. We were discussing about not having the motion sensor, for precision for unit placements and such. |
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| Yzarc | Feb 22 2007, 05:43 PM Post #9 |
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Coxian
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The point is, not many people will mind not being able to play the game the exact same way, just with a remote instead of a controller. So, why bother putting it in? I imagine it takes time and isn't all too cheap. |
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| Linoud | Feb 22 2007, 06:13 PM Post #10 |
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Knight of Seven
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Maybe so, but implementing it could add new choices for gameplay modes, allowing more gameplay value and such. |
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| Pendant | Feb 22 2007, 10:09 PM Post #11 |
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Praetor
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To be honest, I don't think tactics games really require that "action" sort of element. Don't see what motion-sensing could bring to a game like FE. |
![]() Favorite GFX Artist, Most Intimidating (S/W 07 and W 08), and Smartest Member (W 08) -- A thanks to all my voters \o/ GFX Judge and Master Rank Avatar by Feez, signature by myself. | |
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| +Reaver | Feb 22 2007, 10:10 PM Post #12 |
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Troll
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I'm just relieved I don't need to pick up units, watch them struggle for a bit, and then drop them. |
Favorite Staffer Summer 2008 -- Send me a Personal Message | |
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| Psiwri | Feb 22 2007, 10:29 PM Post #13 |
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Too Many Words
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XD @ Pendy: Zomg, I wanna swing the weapon they use with the wii mote during the battle animation ^ both serious and not at the same time
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![]() Please support my efforts in creating writing~ | |
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| Pigpig | Feb 26 2007, 10:54 PM Post #14 |
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hahaha! that would ruin the game completely
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| Nick | Feb 27 2007, 12:10 PM Post #15 |
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Brit
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^I agree with this statement
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| jesus somebody get onto msn | |
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